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|
/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <GL/glew.h>
#include "plugin_mac.h"
#include "Breakpad.h"
#include <Cocoa/Cocoa.h>
#include <QuickTime/QuickTime.h>
#include "plugin/cross/o3d_glue.h"
#include "plugin/cross/main.h"
#include "core/mac/display_window_mac.h"
#include "core/cross/gl/renderer_gl.h"
#include "plugin/mac/graphics_utils_mac.h"
#import "plugin/mac/o3d_layer.h"
#if !defined(O3D_INTERNAL_PLUGIN)
BreakpadRef gBreakpadRef = NULL;
#endif
using glue::_o3d::PluginObject;
using o3d::DisplayWindowMac;
@interface NSWindowController (plugin_hack)
- (id)selectedTab;
@end
namespace o3d {
// Returns the version number of the running Mac browser, as parsed from
// the short version string in the plist of the app's bundle.
bool GetBrowserVersionInfo(int *returned_major,
int *returned_minor,
int *returned_bugfix) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
int major = 0;
int minor = 0;
int bugfix = 0;
NSBundle *app_bundle = [NSBundle mainBundle];
NSString *versionString =
[app_bundle objectForInfoDictionaryKey:@"CFBundleShortVersionString"];
if ([versionString length]) {
NSScanner *versionScanner = [NSScanner scannerWithString:versionString];
NSCharacterSet *dotSet =
[NSCharacterSet characterSetWithCharactersInString:@"."];
NSCharacterSet *numSet =
[NSCharacterSet characterSetWithCharactersInString:@"0123456789"];
NSCharacterSet *notNumSet = [numSet invertedSet];
// Skip anything at start that is not a number.
[versionScanner scanCharactersFromSet:notNumSet intoString:NULL];
// Keep reading values until we get all 3 numbers, or something isn't found.
if ([versionScanner scanInt:&major])
if ([versionScanner scanCharactersFromSet:dotSet intoString:NULL])
if ([versionScanner scanInt:&minor])
if ([versionScanner scanCharactersFromSet:dotSet intoString:NULL])
[versionScanner scanInt:&bugfix];
}
*returned_major = major;
*returned_minor = minor;
*returned_bugfix = bugfix;
[pool release];
// If we read any version numbers, then we succeeded.
return (major || minor || bugfix);
}
// Code for peeking at the selected tab object for a WindowRef in Safari. This
// is purely so we can detect changes in active tab in Safari, since it does not
// notify us when our tab is hidden or revealed.
//
// If the browser is not Safari these functions should harmlessly be NULL since
// the walk from windowref to cocoa window (of type "BrowserWindow") to cocoa
// windowcontroller to selectedTab should harmlessly break down somewhere along
// the way.
//
// This is useful merely for peeking at Safari's internal state for a tab change
// event, as Safari does not notify us when this happens. It coerces the value
// to a void*, as the plain .cc files don't like the type id, and we actually
// only care whether the value changes or not.
void ReleaseSafariBrowserWindow(void* browserWindow) {
if (browserWindow) {
NSWindow* cocoaWindow = (NSWindow*) browserWindow;
// Retain the WindowRef so it doesn't go away when we release the
// NSWindow copy we made.
WindowRef theWindow = (WindowRef)[cocoaWindow windowRef];
if (theWindow)
CFRetain(theWindow);
[cocoaWindow release];
}
}
void* SafariBrowserWindowForWindowRef(WindowRef theWindow) {
if (theWindow != NULL) {
NSWindow* cocoaWindow = [[NSWindow alloc] initWithWindowRef:theWindow];
if (cocoaWindow) {
if (strcmp(object_getClassName(cocoaWindow), "BrowserWindow") == 0) {
return cocoaWindow;
} else {
// Retain the WindowRef so it doesn't go away when we release the
// NSWindow copy we made.
CFRetain(theWindow);
[cocoaWindow release];
}
}
}
return NULL;
}
void* SelectedTabForSafariBrowserWindow(void* browserWindow) {
id selectedTab = nil;
NSWindow* cocoaWindow = (NSWindow*) browserWindow;
if (cocoaWindow) {
@try {
selectedTab = [[cocoaWindow windowController] selectedTab];
} @catch(NSException* exc) {
}
}
return (void*) selectedTab;
}
// Detects when Safari has hidden or revealed our tab.
// If a hide event is detected, it sets the mac_surface_hidden_ flag and hides
// the surface.
// Later, if the mac_surface_hidden_ flag is set but we are no longer hidden,
// ie DetectTabHiding is now returning false, it restores the surface to the
// previous state.
void ManageSafariTabSwitching(PluginObject* obj) {
// This is only needed when we are using an AGL context and need to hide
// and show it.
if (!obj->mac_agl_context_)
return;
if (obj->DetectTabHiding()) {
if (!obj->mac_surface_hidden_) {
obj->mac_surface_hidden_ = true;
GLint rect[4] = {0,0,0,0};
aglSetInteger(obj->mac_agl_context_, AGL_BUFFER_RECT, rect);
aglEnable(obj->mac_agl_context_, AGL_BUFFER_RECT);
}
} else if (obj->mac_surface_hidden_) {
obj->mac_surface_hidden_ = false;
aglSetInteger(obj->mac_agl_context_, AGL_BUFFER_RECT,
obj->last_buffer_rect_);
aglEnable(obj->mac_agl_context_, AGL_BUFFER_RECT);
}
}
#pragma mark ____RenderTimer
RenderTimer gRenderTimer;
std::vector<NPP> RenderTimer::instances_;
void RenderTimer::Start() {
CFRunLoopTimerContext timerContext;
memset(&timerContext, 0, sizeof(timerContext));
timerContext.info = (void*)NULL;
if (!timerRef_) {
timerRef_ = CFRunLoopTimerCreate(NULL,
1.0,
1.0 / 60.0,
0,
0,
TimerCallback,
&timerContext);
CFRunLoopAddTimer(CFRunLoopGetCurrent(), timerRef_, kCFRunLoopCommonModes);
}
}
void RenderTimer::Stop() {
if (timerRef_) {
CFRunLoopTimerInvalidate(timerRef_);
timerRef_ = NULL;
}
instances_.clear(); // this should already be empty, but make sure
}
void RenderTimer::AddInstance(NPP instance) {
// avoid adding the same instance twice!
InstanceIterator i = find(instances_.begin(), instances_.end(), instance);
if (i == instances_.end()) {
instances_.push_back(instance);
}
}
void RenderTimer::RemoveInstance(NPP instance) {
InstanceIterator i = find(instances_.begin(), instances_.end(), instance);
if (i != instances_.end()) {
instances_.erase(i);
}
}
void RenderTimer::TimerCallback(CFRunLoopTimerRef timer, void* info) {
HANDLE_CRASHES;
int instance_count = instances_.size();
for (int i = 0; i < instance_count; ++i) {
NPP instance = instances_[i];
PluginObject* obj = static_cast<PluginObject*>(instance->pdata);
// RenderClient() and Tick() may cause events to be processed,
// leading to reentrant calling of this code. Detect and avoid
// this case.
if (obj->client()->IsRendering() || obj->client()->IsTicking()) {
continue;
}
bool in_fullscreen = obj->GetFullscreenMacWindow();
if (obj->drawing_model_ == NPDrawingModelCoreAnimation &&
!in_fullscreen) {
O3DLayer* o3dLayer = static_cast<O3DLayer*>(obj->gl_layer_);
if (o3dLayer) {
obj->client()->Tick();
[o3dLayer setNeedsDisplay];
}
continue;
}
ManageSafariTabSwitching(obj);
obj->client()->Tick();
// It's possible that event processing may have torn down the
// full-screen window in the call above.
in_fullscreen = obj->GetFullscreenMacWindow();
if (in_fullscreen) {
obj->GetFullscreenMacWindow()->IdleCallback();
}
// We're visible if (a) we are in fullscreen mode, (b) our cliprect
// height and width are both a sensible size, ie > 1 pixel, or (c) if
// we are rendering to render surfaces (CoreGraphics drawing model,
// essentially offscreen rendering).
//
// We don't check for 0 as we have to size to 1 x 1 on occasion rather than
// 0 x 0 to avoid crashing the Apple software renderer, but do not want to
// actually draw to a 1 x 1 pixel area.
bool plugin_visible = in_fullscreen ||
(obj->last_buffer_rect_[2] > 1 && obj->last_buffer_rect_[3] > 1) ||
obj->IsOffscreenRenderingEnabled();
if (plugin_visible && obj->renderer()) {
if (obj->client()->NeedsContinuousRender() ||
obj->renderer()->need_to_render()) {
// Force a sync to the VBL (once per timer callback)
// to avoid tearing
GLint sync = (i == 0);
if (obj->mac_cgl_context_) {
CGLSetParameter(obj->mac_cgl_context_, kCGLCPSwapInterval, &sync);
} else if (obj->mac_agl_context_) {
aglSetInteger(obj->mac_agl_context_, AGL_SWAP_INTERVAL, &sync);
}
if (obj->IsOffscreenRenderingEnabled()) {
NPRect rect = { 0 };
rect.bottom = obj->height();
rect.right = obj->width();
NPN_InvalidateRect(instance, &rect);
} else {
if (in_fullscreen) {
obj->GetFullscreenMacWindow()->PrepareToRender();
}
obj->client()->RenderClient(true);
if (in_fullscreen) {
obj->GetFullscreenMacWindow()->FinishRendering();
}
}
}
}
}
}
#pragma mark ____BREAKPAD
bool ExceptionCallback(int exception_type,
int exception_code,
mach_port_t crashing_thread,
void* context) {
return BreakpadEnabler::IsEnabled();
}
void InitializeBreakpad() {
if (!gBreakpadRef) {
NSBundle* bundle = [NSBundle bundleWithIdentifier:@"com.google.o3d"];
NSDictionary* info = [bundle infoDictionary];
gBreakpadRef = BreakpadCreate(info);
BreakpadSetFilterCallback(gBreakpadRef, ExceptionCallback, NULL);
}
}
void ShutdownBreakpad() {
BreakpadRelease(gBreakpadRef);
gBreakpadRef = NULL;
}
#pragma mark ____MISCELLANEOUS_HELPER
void CFReleaseIfNotNull(CFTypeRef cf) {
if (cf != NULL)
CFRelease(cf);
}
// Converts an old style Mac HFS path eg "HD:Users:xxx:file.zip" into
// a standard Posix path eg "/Users/xxx/file.zip"
// Assumes UTF8 in and out, returns a block of memory allocated with new,
// so you'll want to delete this at some point.
// Returns NULL in the event of an error.
char* CreatePosixFilePathFromHFSFilePath(const char* hfsPath) {
CFStringRef cfHFSPath = NULL;
CFStringRef cfPosixPath = NULL;
CFURLRef cfHFSURL = NULL;
char* posix_path = NULL;
if (hfsPath && hfsPath[0]) {
cfHFSPath = CFStringCreateWithCString(kCFAllocatorDefault,
hfsPath,
kCFStringEncodingUTF8);
if (cfHFSPath) {
cfHFSURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault,
cfHFSPath,
kCFURLHFSPathStyle,
false);
if (cfHFSURL) {
cfPosixPath = CFURLCopyFileSystemPath(cfHFSURL, kCFURLPOSIXPathStyle);
if (cfPosixPath) {
// returned value includes space for 0 terminator byte
int maxSize =
CFStringGetMaximumSizeOfFileSystemRepresentation(cfPosixPath);
posix_path = new char [maxSize];
CFStringGetFileSystemRepresentation(cfPosixPath,
posix_path,
maxSize);
}
}
}
}
CFReleaseIfNotNull(cfHFSPath);
CFReleaseIfNotNull(cfPosixPath);
CFReleaseIfNotNull(cfHFSURL);
return posix_path;
}
#pragma mark ____SCREEN_RESOLUTION_MANAGEMENT
// Constant kO3D_MODE_OFFSET is added to the position in the array returned by
// CGDisplayAvailableModes to make it an ID. This makes IDs distinguishable from
// array positions when debugging, and also means that ID 0 can have a special
// meaning (current mode) rather than meaning the first resolution in the list.
const int kO3D_MODE_OFFSET = 100;
// Extracts data from the Core Graphics screen mode data passed in.
// Returns false if the mode is an undesirable one, ie if it is not safe for
// the current screen hardware, is stretched, or is interlaced.
// Returns various information about the mode in the var parameters passed.
static bool ExtractDisplayModeData(NSDictionary *mode_dict,
int *width,
int *height,
int *refresh_rate,
int *bits_per_pixel) {
*width = [[mode_dict objectForKey:(id)kCGDisplayWidth] intValue];
*height = [[mode_dict objectForKey:(id)kCGDisplayHeight] intValue];
*refresh_rate = [[mode_dict objectForKey:(id)kCGDisplayRefreshRate] intValue];
*bits_per_pixel =
[[mode_dict objectForKey:(id)kCGDisplayBitsPerPixel] intValue];
if (![mode_dict objectForKey:(id)kCGDisplayModeIsSafeForHardware])
return false;
if ([mode_dict objectForKey:(id)kCGDisplayModeIsStretched])
return false;
if ([mode_dict objectForKey:(id)kCGDisplayModeIsInterlaced])
return false;
return true;
}
// Returns information on a display mode, which is mode n - kO3D_MODE_OFFSET
// in the raw list returned by CGDisplayAvailableModes on the main screen,
// with kO3D_MODE_OFFSET + 0 being the first entry in the array.
static bool GetOtherDisplayMode(int id, o3d::DisplayMode *mode) {
NSArray *mac_modes = (NSArray*) CGDisplayAvailableModes(CGMainDisplayID());
int num_modes = [mac_modes count];
int array_offset = id - kO3D_MODE_OFFSET;
if (array_offset >= 0 && array_offset < num_modes) {
int width = 0;
int height = 0;
int refresh_rate = 0;
int bpp = 0;
ExtractDisplayModeData([mac_modes objectAtIndex:array_offset],
&width, &height, &refresh_rate, &bpp);
mode->Set(width, height, refresh_rate, id);
return true;
}
return false;
}
static int GetCGDisplayModeID(NSDictionary* mode_dict) {
return [[mode_dict valueForKey:@"Mode"] intValue];
}
// Returns DisplayMode data for the current state of the main display.
void GetCurrentDisplayMode(o3d::DisplayMode *mode) {
int width = 0;
int height = 0;
int refresh_rate = 0;
int bpp = 0;
int mode_id = 0;
NSDictionary* current_mode =
(NSDictionary*)CGDisplayCurrentMode(CGMainDisplayID());
// To get the O3D mode id of the current mode, we need to find it in the list
// of all modes, since the id we use is it's index + kO3D_MODE_OFFSET.
// Get the CG id of current mode so that we will recognize it.
int current_cg_id = GetCGDisplayModeID(current_mode);
// Get list of all modes.
NSArray *modes = (NSArray*)CGDisplayAvailableModes(CGMainDisplayID());
int num_modes = [modes count];
// Find current mode in that list, and compute the O3D id for it.
for (int x = 0 ; x < num_modes ; x++) {
if (GetCGDisplayModeID([modes objectAtIndex:x]) == current_cg_id) {
mode_id = x + kO3D_MODE_OFFSET;
break;
}
}
ExtractDisplayModeData(current_mode, &width, &height, &refresh_rate, &bpp);
mode->Set(width, height, refresh_rate, mode_id);
}
} // namespace o3d
bool PluginObject::GetDisplayMode(int id, o3d::DisplayMode *mode) {
if (id == o3d::Renderer::DISPLAY_MODE_DEFAULT) {
GetCurrentDisplayMode(mode);
return true;
} else {
return GetOtherDisplayMode(id, mode);
}
}
void PluginObject::GetDisplayModes(std::vector<o3d::DisplayMode> *modes) {
NSArray* mac_modes = (NSArray*)CGDisplayAvailableModes(CGMainDisplayID());
int num_modes = [mac_modes count];
std::vector<o3d::DisplayMode> modes_found;
for (int i = 0; i < num_modes; ++i) {
int width = 0;
int height = 0;
int refresh_rate = 0;
int bpp = 0;
if (o3d::ExtractDisplayModeData([mac_modes objectAtIndex:i],
&width,
&height,
&refresh_rate,
&bpp) && bpp == 32)
modes_found.push_back(o3d::DisplayMode(width, height, refresh_rate,
i + o3d::kO3D_MODE_OFFSET));
}
modes->swap(modes_found);
}
#pragma mark ____FULLSCREEN_SWITCHING
namespace glue {
namespace _o3d {
bool PluginObject::RequestFullscreenDisplay() {
// If already in fullscreen mode, do nothing.
if (GetFullscreenMacWindow())
return false;
int target_width = 0;
int target_height = 0;
if (fullscreen_region_valid_ &&
fullscreen_region_mode_id_ != Renderer::DISPLAY_MODE_DEFAULT) {
o3d::DisplayMode the_mode;
if (GetDisplayMode(fullscreen_region_mode_id_, &the_mode)) {
target_width = the_mode.width();
target_height = the_mode.height();
}
}
was_offscreen_ = IsOffscreenRenderingEnabled();
if (was_offscreen_) {
DisableOffscreenRendering();
}
FullscreenWindowMac* fullscreen_window =
FullscreenWindowMac::Create(this, target_width, target_height);
SetFullscreenMacWindow(fullscreen_window);
Rect bounds = o3d::CGRect2Rect(fullscreen_window->GetWindowBounds());
renderer()->SetClientOriginOffset(0, 0);
renderer_->Resize(bounds.right - bounds.left, bounds.bottom - bounds.top);
fullscreen_ = true;
client()->SendResizeEvent(renderer_->width(), renderer_->height(), true);
return true;
}
void PluginObject::CancelFullscreenDisplay() {
FullscreenWindowMac* window = GetFullscreenMacWindow();
// if not in fullscreen mode, do nothing
if (!window)
return;
// The focus change during closing of the fullscreen window may
// cause the plugin to become reentrant. Store the full-screen
// window on the stack to prevent attempting to shut down twice.
SetFullscreenMacWindow(NULL);
window->Shutdown(last_buffer_rect_);
delete window;
renderer_->Resize(prev_width_, prev_height_);
fullscreen_ = false;
client()->SendResizeEvent(prev_width_, prev_height_, false);
if (was_offscreen_) {
EnableOffscreenRendering();
}
// Somehow the browser window does not automatically activate again
// when we close the fullscreen window, so explicitly reactivate it.
if (mac_cocoa_window_) {
NSWindow* browser_window = (NSWindow*) mac_cocoa_window_;
[browser_window makeKeyAndOrderFront:browser_window];
} else if (mac_window_) {
SelectWindow(mac_window_);
}
}
#define PFA(number) static_cast<NSOpenGLPixelFormatAttribute>(number)
#define O3D_NSO_COLOR_AND_DEPTH_SETTINGS NSOpenGLPFAClosestPolicy, \
NSOpenGLPFAColorSize, PFA(24), \
NSOpenGLPFAAlphaSize, PFA(8), \
NSOpenGLPFADepthSize, PFA(24), \
NSOpenGLPFADoubleBuffer,
// The Core Animation code path on 10.6 core dumps if the
// NSOpenGLPFAPixelBuffer and NSOpenGLPFAWindow attributes are
// specified. It seems risky for the 10.5 code path if they aren't,
// since this actual CGLPixelFormatObj is used to create the pbuffer's
// context, but no ill effects have been seen there so leaving them
// out for now.
#define O3D_NSO_PBUFFER_SETTINGS
#define O3D_NSO_STENCIL_SETTINGS NSOpenGLPFAStencilSize, PFA(8),
#define O3D_NSO_HARDWARE_RENDERER \
NSOpenGLPFAAccelerated, NSOpenGLPFANoRecovery,
#define O3D_NSO_MULTISAMPLE \
NSOpenGLPFAMultisample, NSOpenGLPFASamples, PFA(4),
#define O3D_NSO_END PFA(0)
CGLContextObj PluginObject::GetFullscreenShareContext() {
if (mac_fullscreen_nsopenglcontext_ == NULL) {
static const NSOpenGLPixelFormatAttribute attributes[] = {
O3D_NSO_COLOR_AND_DEPTH_SETTINGS
O3D_NSO_PBUFFER_SETTINGS
O3D_NSO_STENCIL_SETTINGS
O3D_NSO_HARDWARE_RENDERER
O3D_NSO_MULTISAMPLE
O3D_NSO_END
};
NSOpenGLPixelFormat* pixel_format =
[[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
if (!pixel_format) {
// Try a less capable set.
static const NSOpenGLPixelFormatAttribute low_end_attributes[] = {
O3D_NSO_COLOR_AND_DEPTH_SETTINGS
O3D_NSO_PBUFFER_SETTINGS
O3D_NSO_STENCIL_SETTINGS
O3D_NSO_HARDWARE_RENDERER
O3D_NSO_END
};
pixel_format =
[[NSOpenGLPixelFormat alloc] initWithAttributes:low_end_attributes];
}
if (pixel_format) {
mac_fullscreen_nsopenglpixelformat_ = pixel_format;
NSOpenGLContext* context =
[[NSOpenGLContext alloc] initWithFormat:pixel_format
shareContext:nil];
mac_fullscreen_nsopenglcontext_ = context;
} else {
DLOG(ERROR) << "Error choosing NSOpenGLPixelFormat.";
}
}
NSOpenGLContext* context = (NSOpenGLContext*) mac_fullscreen_nsopenglcontext_;
return (CGLContextObj) [context CGLContextObj];
}
void* PluginObject::GetFullscreenNSOpenGLContext() {
return mac_fullscreen_nsopenglcontext_;
}
CGLPixelFormatObj PluginObject::GetFullscreenCGLPixelFormatObj() {
NSOpenGLPixelFormat* pixel_format =
(NSOpenGLPixelFormat*) mac_fullscreen_nsopenglpixelformat_;
if (pixel_format == nil) {
return NULL;
}
return (CGLPixelFormatObj) [pixel_format CGLPixelFormatObj];
}
void PluginObject::CleanupFullscreenOpenGLContext() {
NSOpenGLContext* context =
(NSOpenGLContext*) mac_fullscreen_nsopenglcontext_;
mac_fullscreen_nsopenglcontext_ = NULL;
if (context) {
[context release];
}
NSOpenGLPixelFormat* format =
(NSOpenGLPixelFormat*) mac_fullscreen_nsopenglpixelformat_;
mac_fullscreen_nsopenglpixelformat_ = NULL;
if (format) {
[format release];
}
}
void PluginObject::SetMacCGLContext(CGLContextObj context) {
mac_cgl_context_ = context;
if (renderer_) {
((o3d::RendererGL*) renderer_)->set_mac_cgl_context(context);
}
}
} // namespace glue
} // namespace o3d
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