1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
|
<!--
Copyright 2009, Google Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
* Neither the name of Google Inc. nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-->
<!--
O3D Animation.
Shows various things being animated by O3D.
-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<title>
Animation.
</title>
<!-- Include sample javascript library functions-->
<script type="text/javascript" src="o3djs/base.js"></script>
<!-- Our javascript code -->
<script type="text/javascript" id="o3dscript">
o3djs.require('o3djs.util');
o3djs.require('o3djs.math');
o3djs.require('o3djs.material');
o3djs.require('o3djs.rendergraph');
o3djs.require('o3djs.primitives');
// Events
// init() once the page has finished loading.
window.onload = init;
// global variables
var g_framesRendered = 0;
var g_o3d;
var g_math;
var g_client;
var g_viewInfo;
var g_pack;
var g_finished = false; // for selenium
var g_groupTransforms = [];
var GROUPS_ACROSS = 2;
var UNITS_ACROSS_GROUP = 2;
var TOTAL_ACROSS = GROUPS_ACROSS * UNITS_ACROSS_GROUP;
var HALF_WIDTH = TOTAL_ACROSS * 0.0;
var UNIT_SPACING = 200;
/**
* Creates an oscillating animation to animate a single float from 0 to
* endOutput over endInput seconds with a little bit of ease in, ease out.
*
* @param {!o3d.Pack} pack Pack to associate created objects with.
* @param {!o3d.ParamObject} paramObject Object that has param to animate.
* @param {string} paramName Name of the param to animate.
* @param {number} endInput Number of seconds to take to get
* @param {number} endOutput Target value.
*/
function attachParamFloatAnimation(pack,
paramObject,
paramName,
endInput,
endOutput) {
// Create a FunctionEval through which to evaluate the curve.
var functionEval = pack.createObject('FunctionEval');
// Bind the param we want to get its value from our FunctionEval's output.
paramObject.getParam(paramName).bind(functionEval.getParam('output'));
// Create a curve
var curve = pack.createObject('Curve');
// Set the functionEval to use the curve as it's function.
functionEval.functionObject = curve;
// Create 2 keys for the curve.
var key1 = curve.createKey('BezierCurveKey');
key1.input = 0;
key1.output = 0;
key1.outTangent = [0, endInput * 2 / 3];
var key2 = curve.createKey('BezierCurveKey');
key2.inTangent = [endInput / 3, endOutput];
key2.input = endInput;
key2.output = endOutput;
// Set the curve to oscillate.
curve.postInfinity = g_o3d.Curve.OSCILLATE;
// Make a SecondCounter to provide an input to the functionEval.
var counter = pack.createObject('SecondCounter');
// Bind the counter's count to the input of the FunctionEval.
functionEval.getParam('input').bind(counter.getParam('count'));
}
/**
* Creates an oscillating animation to animate a single float of a float4 from 0
* to endOutput over endInput seconds with a little bit of ease in, ease out.
*
* @param {!o3d.Pack} pack Pack to associate created objects with.
* @param {!o3d.ParamObject} paramObject Object that has param to animate.
* @param {string} paramName Name of the param Float4 to animate.
* @param {string} innerParamName Name of the individual float to animate.
* @param {number} endInput Duration of animation.
* @param {number} endOutput Target value.
* @return {!o3d.ParamObject} The created ParamOperation.
*/
function attach1FloatOfFloat4Animation(pack,
paramObject,
paramName,
innerParamName,
endInput,
endOutput) {
var paramOp = pack.createObject('ParamOp4FloatsToFloat4');
paramObject.getParam(paramName).bind(paramOp.getParam('output'));
attachParamFloatAnimation(pack, paramOp, innerParamName, endInput, endOutput);
return paramOp;
}
/**
* Creates an animation to animate one of the 9 values of a TRSToMatrix4 and
* binds it to a transform.
*
* @param {!o3d.Pack} pack Pack to associate created objects with.
* @param {!o3d.Transform} transform Transform to animate.
* @param {number} endInput Duration of animation.
* @param {number} endOutput Target value.
* @param {string} paramName Name of param to animate.
* @return {!o3d.TRSToMatrix4} The created TRSToMatrix4.
*/
function attachTRSAnimation(pack, transform, endInput, endOutput, paramName) {
var trs = pack.createObject('TRSToMatrix4');
transform.getParam('localMatrix').bind(trs.getParam('output'));
attachParamFloatAnimation(pack, trs, paramName, endInput, endOutput);
return trs;
}
/**
* Creates the client area.
*/
function init() {
o3djs.util.makeClients(initStep2);
}
/**
* Initializes O3D and sets up some shapes with animations.
*/
function initStep2(clientElements) {
// Initializes global variables and libraries.
var o3dElement = clientElements[0];
g_o3d = o3dElement.o3d;
g_math = o3djs.math;
g_client = o3dElement.client;
// Creates a pack to manage our resources/assets
g_pack = g_client.createPack();
g_viewInfo = o3djs.rendergraph.createBasicView(
g_pack,
g_client.root,
g_client.renderGraphRoot);
// Create our projection matrix, with a vertical field of view of 45
// degrees a near clipping plane of 0.1 and far clipping plane of 10000.
g_viewInfo.drawContext.projection = g_math.matrix4.perspective(
g_math.degToRad(45),
g_client.width / g_client.height,
0.1,
10000);
// Set our view
g_viewInfo.drawContext.view = g_math.matrix4.lookAt(
[100, 50, 400], // Eye.
[0, 0, 0], // Target.
[0, 1, 0]); // Up.
// Create a basic material
var material = o3djs.material.createBasicMaterial(
g_pack,
g_viewInfo,
[1, 1, 1, 1],
true);
var data = [ { paramName: 'translateY',
endOutput: 50,
color: [1, 0, 0, 1] },
{ paramName: 'rotateY',
endOutput: Math.PI,
color: [0, 1, 0, 1] },
{ paramName: 'scaleY',
endOutput: 3,
color: [1, 1, 0, 1] },
{ paramName: '',
endOutput: Math.PI * 3,
color: [1, 1, 0, 1] } ];
for (var ii = 0; ii < 4; ++ii) {
var xPos = (ii - 1.5) * 100;
// Create a shape.
var shape;
switch (ii) {
case 0:
case 2:
shape = o3djs.primitives.createSphere(g_pack, material, 40, 10, 12);
break;
case 1:
case 3:
shape = o3djs.primitives.createCube(g_pack, material, 60);
break;
}
var transform = g_pack.createObject('Transform');
transform.parent = g_client.root;
transform.addShape(shape);
// Change the color of each one
transform.createParam('diffuse', 'ParamFloat4').value = data[ii].color;
switch (ii) {
case 0:
case 1:
case 2:
var trs = attachTRSAnimation(g_pack,
transform,
ii * 0.6 + 0.5,
data[ii].endOutput,
data[ii].paramName);
// space them out.
trs.translateX = xPos;
break;
case 3: {
var paramOp = attach1FloatOfFloat4Animation(g_pack,
transform,
'diffuse',
'input3',
0.5,
1);
paramOp.input1 = 1;
paramOp.input2 = 1;
transform.translate(xPos, 0, 0);
break;
}
}
}
g_finished = true; // for selenium
}
</script>
</head>
<body>
<h1>Animation</h1>
Once the scene is setup no Javascript is running.
<br/>
<!-- Start of O3D plugin -->
<div id="o3d" style="width: 800px; height: 600px"></div>
<!-- End of O3D plugin -->
</body>
</html>
|