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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* @fileoverview This file defines the Coin class.
*/
/**
* A Coin to be picked up
*/
function Coin(initObj) {
this.absorbNamedValues(initObj);
this.hasBeenPickedUp = false;
this.width = 14;
this.height = 14;
this.isHidden = false;
}
Coin.prototype = new Actor;
Coin.prototype.onTick = function(timeElapsed) {
if (this.isHidden == true) {
return;
} else if (this.hasBeenPickedUp == true) {
this.z = (this.z*6 + eyeZ+40)/7;
this.x = (this.x*3 + eyeX)/4;
this.y = (this.y*3 + eyeY)/4;
if (Math.abs(this.z - eyeZ+40) < 1) {
this.isHidden = true;
this.z = -10000;
}
} else {
if (this.collidesWith(avatar)) {
soundPlayer.play('sound/coin_3.mp3', 100, 0, true);
this.hasBeenPickedUp = true;
}
}
this.rotZ += .4 * 20 * timeElapsed;
updateActor(this);
}
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