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/*
* Copyright 2010, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* Namespace o3d
* @constructor
*/
o3d.Stream = function(semantic, semantic_index, field, start_index) {
o3d.NamedObject.call(this);
this.semantic = semantic;
this.semanticIndex = semantic_index;
this.field = field;
this.startIndex = start_index;
};
o3d.inherit('Stream', 'NamedObject')
/**
* @type {number}
*/
o3d.Stream.Semantic = goog.typedef;
/**
* Semantic,
* UNKNOWN_SEMANTIC = 0,
* POSITION,
* NORMAL,
* TANGENT,
* BINORMAL,
* COLOR,
* TEXCOORD
*
* Semantics used when binding buffers to the streambank. They determine how
* the Stream links up to the shader inputs.
*/
o3d.Stream.UNKNOWN_SEMANTIC = 0;
o3d.Stream.POSITION = 1;
o3d.Stream.NORMAL = 2;
o3d.Stream.TANGENT = 3;
o3d.Stream.BINORMAL = 4;
o3d.Stream.COLOR = 5;
o3d.Stream.TEXCOORD = 6;
/**
* The associated Field.
*/
o3d.Stream.prototype.field = null;
/**
* The semantic specified for the Stream.
*/
o3d.Stream.prototype.semantic = o3d.Stream.UNKNOWN_SEMANTIC;
/**
* The semantic index specified for the Stream
* (eg., TEXCOORD1 = 1, BINORMAL7 = 7, etc).
*/
o3d.Stream.prototype.semanticIndex = 0;
/**
* The start index for the Stream.
*/
o3d.Stream.prototype.startIndex = 0;
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