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<!--
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All rights reserved.

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notice, this list of conditions and the following disclaimer.
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-->

<!--
O3D Primitives

This sample shows how to use the functions in the primitives utility library
to make various shapes.
-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
  "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<title>
Primitives
</title>
<script type="text/javascript" src="o3djs/base.js"></script>
<script type="text/javascript" id="o3dscript">
o3djs.require('o3djs.util');
o3djs.require('o3djs.math');
o3djs.require('o3djs.rendergraph');
o3djs.require('o3djs.primitives');
o3djs.require('o3djs.material');

// global variables
var g_o3dElement;
var g_client;
var g_o3d;
var g_math;
var g_pack;
var g_viewInfo;
var g_eyePosition = [3, 4, 14];

/**
 * Creates the client area.
 */
function initClient() {
  window.g_finished = false;  // for selenium testing.

  // Runs the sample in V8. Comment out this line to run it in the browser
  // JavaScript engine, for example if you want to debug it.
  o3djs.util.setMainEngine(o3djs.util.Engine.V8);

  o3djs.util.makeClients(main);
}

/**
 * Initializes global variables, positions camera, draws shapes.
 * @param {Array} clientElements Array of o3d object elements.
 */
function main(clientElements) {
  // Init global variables.
  initGlobals(clientElements);

  // Set up the view and projection transformations.
  initContext();

  // Add the shapes to the transform hierarchy.
  createShapes();

  window.g_finished = true;  // for selenium testing.
}

/**
 * Initializes global variables and libraries.
 */
function initGlobals(clientElements) {
  g_o3dElement = clientElements[0];
  window.g_client = g_client = g_o3dElement.client;
  g_o3d = g_o3dElement.o3d;
  g_math = o3djs.math;

  // Create a pack to manage the objects created.
  g_pack = g_client.createPack();

  // Create the render graph for a view.
  g_viewInfo = o3djs.rendergraph.createBasicView(
      g_pack,
      g_client.root,
      g_client.renderGraphRoot);
}

/**
 * Sets up reasonable view and projection matrices.
 */
function initContext() {
  // Set up a perspective transformation for the projection.
  g_viewInfo.drawContext.projection = g_math.matrix4.perspective(
      g_math.degToRad(30), // 30 degree frustum.
      g_o3dElement.clientWidth / g_o3dElement.clientHeight, // Aspect ratio.
      1,                  // Near plane.
      5000);              // Far plane.

  // Set up our view transformation to look towards the world origin where the
  // primitives are located.
  g_viewInfo.drawContext.view = g_math.matrix4.lookAt(
      g_eyePosition,   // eye
      [0, 0, 0],    // target
      [0, 1, 0]);  // up
}

/**
 * Creates a material based on the given single color.
 * @param {!o3djs.math.Vector4} baseColor A 4-component vector with
 *     the R,G,B, and A components of a color.
 * @return {!o3d.Material} A phong material whose overall pigment is
 *     baseColor.
 */
function createMaterial(baseColor) {
  // Create a new, empty Material object.
  return o3djs.material.createBasicMaterial(g_pack, g_viewInfo, baseColor);
}

/**
 * Creates shapes using the primitives utility library, and adds them to the
 * transform graph at the root node.
 */
function createShapes() {
  var cube = o3djs.primitives.createCube(
      g_pack,
      createMaterial([0,1,0,1]), // A green phong-shaded material.
      Math.sqrt(2));                  // The length of each side of the cube.

  var sphere = o3djs.primitives.createSphere(
      g_pack,
      createMaterial([1,0,0,1]),
      1.0,   // Radius of the sphere.
      30,    // Number of meridians.
      20);   // Number of parallels.

  var cylinder = o3djs.primitives.createCylinder(
      g_pack,
      createMaterial([1,0,1,1]),
      0.5,   // Radius.
      1.5,   // Height.
      20,    // Number of radial subdivisions.
      20);   // Number of vertical subdivisions.

  var truncatedCone = o3djs.primitives.createTruncatedCone(
      g_pack,
      createMaterial([0,0,1,1]),
      0.3,   // Bottom radius.
      0.5,   // Top radius.
      1.5,   // Height.
      20,    // Number of radial subdivisions.
      20);   // Number of vertical subdivisions.

  var cone = o3djs.primitives.createTruncatedCone(
      g_pack,
      createMaterial([0,1,0,1]),
      0.5,   // Bottom radius.
      0.0,   // Top radius.
      1.5,   // Height.
      20,    // Number of radial subdivisions.
      20);   // Number of vertical subdivisions.

  var plane = o3djs.primitives.createPlane(
      g_pack,
      createMaterial([0,1,1,1]),
      1,      // Width.
      1.618,  // Depth.
      3,      // Horizontal subdivisions.
      3);     // Vertical subdivisions.

  // Make a polygon to extrude for the prism.
  var polygon = [];
  var n = 10;
  for (var i = 0; i < n; ++i) {
    var theta = 2.0 * i * Math.PI / n;
    var radius = (i % 2) ? 1 : 0.382;
    polygon.push([radius * Math.cos(theta), radius * Math.sin(theta)]);
  }

  var prism = o3djs.primitives.createPrism(
      g_pack,
      createMaterial([1,1,0,1]),
      polygon,  // The profile polygon to be extruded.
      1);       // The depth of the extrusion.

  var disc = o3djs.primitives.createDisc(
      g_pack,
      createMaterial([1,0,0,1]),
      1,   // Radius.
      7,   // Divisions.
      2,   // Stacks (optional).
      0,   // Start Stack (optional).
      2);  // Stack Power (optional).

  // Add the shapes to the transforms.
  var transformTable = [
    {shape: cube, translation: [-3, 1, 0]},
    {shape: sphere, translation: [-1, 1, 0]},
    {shape: cylinder, translation: [1, 1, 0]},
    {shape: truncatedCone, translation: [3, 1, 0]},
    {shape: plane, translation: [-3, -1, 0]},
    {shape: prism, translation: [-1, -1, 0]},
    {shape: disc, translation: [1, -1, 0]},
    {shape: cone, translation: [3, -1, 0]},
  ];

  for (var tt = 0; tt < transformTable.length; ++tt) {
    var transform = g_pack.createObject('Transform');
    transform.addShape(transformTable[tt].shape);
    transform.translate(transformTable[tt].translation);
    transform.parent = g_client.root;
  }
}


</script>
</head>
<body onload="initClient()">
<h1>Primitives</h1>
This example shows how to use the primitives utility library to make various
shapes.
<br/>
<!-- Start of O3D plugin -->
<div id="o3d" style="width: 600px; height: 600px;"></div>
<!-- End of O3D plugin -->
</body>
</html>