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<!--
Copyright 2009, Google Inc.
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:

    * Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
    * Neither the name of Google Inc. nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-->

<!--
This sample shows how to display something without having to manually setup a
shader.
-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
  "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<title>
Tutorial: Primitive.
</title>
<!-- Include sample javascript library functions-->
<script type="text/javascript" src="o3djs/base.js"></script>
<script type="text/javascript" id="o3dscript">
o3djs.require('o3djs.util');
o3djs.require('o3djs.rendergraph');
o3djs.require('o3djs.primitives');
o3djs.require('o3djs.camera');
o3djs.require('o3djs.material');

// Events
// init() once the page has finished loading.
window.onload = init;

// global variables
var g_finished = false;  // for selenium testing
var g_client;

/**
 * Creates the client area.
 */
function init() {
  o3djs.util.makeClients(initStep2);
}

/**
 * Initializes O3D, create a primitive and apply a basic material.
 * @param {Array} clientElements Array of o3d object elements.
 */
function initStep2(clientElements) {
  // Initializes global variables and libraries.
  var o3d = clientElements[0];
  g_client = o3d.client;

  // Creates a pack to manage our resources/assets
  var pack = g_client.createPack();

  // Create a view.
  var viewInfo = o3djs.rendergraph.createBasicView(
      pack,
      g_client.root,
      g_client.renderGraphRoot);

  // Create a material.
  var material = o3djs.material.createBasicMaterial(
      pack,
      viewInfo,
      [1, 0, 0, 1]);  // red

  // Create a cube.
  var shape = o3djs.primitives.createCube(pack, material, 10);

  // Make a transform for the cube, attach the cube and parent it.
  var transform = pack.createObject('Transform');
  transform.parent = g_client.root;
  transform.addShape(shape);

  // Make our camera show the scene.
  o3djs.camera.fitContextToScene(g_client.root,
                                 g_client.width,
                                 g_client.height,
                                 viewInfo.drawContext);

  g_finished = true;  // for selenium
}

</script>
</head>
<body>
<h1>Tutorial: Primitive.</h1>
<p>This sample shows how to display something without having to manually setup a
shader.</p>
<!-- Start of O3D plugin -->
<div id="o3d" style="width: 600px; height: 600px;"></div>
<!-- End of O3D plugin -->
</body>

</html>