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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// Contains macintosh-specific code for setting up the Client object
// used in the unit tests.
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <GLUT/glut.h>
#include <AGL/agl.h>
#include "core/cross/client_info.h"
#include "core/cross/class_manager.h"
#include "core/cross/evaluation_counter.h"
#include "core/cross/install_check.h"
#include "core/cross/features.h"
#include "core/cross/object_manager.h"
#include "core/cross/profiler.h"
#include "core/cross/renderer.h"
#include "core/cross/renderer_platform.h"
#include "core/cross/service_locator.h"
#include "core/cross/types.h"
o3d::String *g_program_path = NULL;
o3d::String *g_program_name = NULL;
o3d::Renderer* g_renderer = NULL;
o3d::ServiceLocator* g_service_locator = NULL;
o3d::DisplayWindow* g_display_window = NULL;
const unsigned int kWindowWidth = 800;
const unsigned int kWindowHeight = 600;
extern int test_main(int argc, char **argv);
int main(int argc, char *argv[]) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
std::string error;
if (!o3d::RendererInstallCheck(&error)) {
return false;
}
std::string program_path(argv[0]);
std::string program_name;
// Remove all characters starting with last '/'.
size_t backslash_pos = program_path.rfind('/');
if (backslash_pos != o3d::String::npos) {
program_name = program_path.substr(backslash_pos + 1);
if (backslash_pos == 0) {
program_path = "/";
} else {
program_path.erase(backslash_pos);
}
} else {
program_name = program_path;
program_path = ".";
}
g_program_path = &program_path;
g_program_name = &program_name;
o3d::ServiceLocator service_locator;
g_service_locator = &service_locator;
o3d::EvaluationCounter evaluation_counter(g_service_locator);
o3d::ClassManager class_manager(g_service_locator);
o3d::ClientInfoManager client_info_manager(g_service_locator);
o3d::ObjectManager object_manager(g_service_locator);
o3d::Profiler profiler(g_service_locator);
o3d::Features features(g_service_locator);
// create a renderer device based on the current platform
g_renderer = o3d::Renderer::CreateDefaultRenderer(g_service_locator);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL);
glutInitWindowSize(kWindowWidth, kWindowHeight);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
// Give the renderer the CGL context
CGLContextObj cgl_context = CGLGetCurrentContext();
o3d::DisplayWindowMac* display_window = new o3d::DisplayWindowMac();
g_display_window = display_window;
display_window->set_agl_context(NULL);
display_window->set_cgl_context(cgl_context);
bool success = g_renderer->Init(*g_display_window,
false) == o3d::Renderer::SUCCESS;
int ret = EXIT_FAILURE;
if (!success) {
::fprintf(stdout, "Failed to initialize renderer\n");
} else {
ret = test_main(argc, argv);
}
g_renderer->Destroy();
delete g_renderer;
g_renderer = NULL;
delete display_window;
g_display_window = NULL;
g_program_path = NULL;
g_program_name = NULL;
[pool release];
return ret;
}
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