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<!--
Copyright 2009, Google Inc.
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:

    * Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-->

<!--
Test that when importing a file Effects get shared.
-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
  "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<title>
Effect Import Test
</title>
<!-- Include sample javascript library functions-->
<script type="text/javascript" src="../../../samples/o3djs/base.js"></script>

<!-- Our javascript code -->
<script type="text/javascript" id="o3d">
o3djs.require('o3djs.util');
o3djs.require('o3djs.rendergraph');
o3djs.require('o3djs.camera');
o3djs.require('o3djs.pack');
o3djs.require('o3djs.scene');

// Events
// init() once the page has finished loading.
window.onload = init;

// global variables
var g_o3d;
var g_client;
var g_viewInfo;
var g_testResult;
var g_pack;

/**
 * Loads a model into the transform graph and generates its corresponding entry
 * in the render graph when it is done loading.
 * @param {!o3d.Pack} pack Pack to load model into.
 * @param {string} fileName filename of the model.
 * @param {!o3d.Transform} parent parent node in the transform graph to
 *      which to load the model into.
 */
function loadModel(pack, fileName, parent) {
  // Get our full path to the model
  var modelPath = o3djs.util.getCurrentURI() + fileName;

  // Load the file given the full path, and call the callback function
  // when its done loading.
  o3djs.scene.loadScene(g_client, pack, parent, modelPath, callback);

  /**
   * Our callback is called once the model has been loaded into memory
   * from the web or locally.
   * @param {!o3d.Pack} pack The pack that was passed in above.
   * @param {!o3d.Transform} parent The parent that was passed in above.
   * @param {*} exception null if loading succeeded.
   */
  function callback(pack, parent, exception) {
    if (exception) {
      alert('Could not load: ' + fileName + '\n' + exception);
      return;
    }
    // Get a cameraInfo (an object with a view and projection matrix)
    // using our javascript library function
    var cameraInfo = o3djs.camera.getViewAndProjectionFromCameras(
        parent,
        g_client.width,
        g_client.height);

    // Copy the camera info from the file the draw context.
    g_viewInfo.drawContext.view = cameraInfo.view;
    g_viewInfo.drawContext.projection = cameraInfo.projection;

    // Generate draw elements and setup material draw lists.
    o3djs.pack.preparePack(pack, g_viewInfo);

    var effects = g_client.getObjectsByClassName('o3d.Effect');
    g_testResult = effects.length == 1;
  }
}

/**
 * Creates the client area.
 */
function init() {
  o3djs.util.makeClients(initStep2);
}

/**
 * Initializes O3D and loads the model into the transform graph.
 * @param {Array} clientElements Array of o3d object elements.
 */
function initStep2(clientElements) {
  // Initializes global variables and libraries.
  var o3d = clientElements[0];
  g_o3d = o3d.o3d;
  g_client = o3d.client;

  // Creates a pack to manage our resources/assets
  g_pack = g_client.createPack();

  // Create the render graph.
  g_viewInfo = o3djs.rendergraph.createBasicView(
      g_pack,
      g_client.root,
      g_client.renderGraphRoot);

  // Load the model into the transform graph.
  loadModel(g_pack,
            '../../../samples/assets/seven_shapes.o3dtgz',
            g_client.root);
}
</script>
</head>
<body>
<h1>Effect Import Test</h1>
<br/>
Test that when importing a file Effects get shared.
<br/>
<!-- Start of O3D plugin -->
<div id="o3d" style="width: 800px; height: 600px;"></div>
<!-- End of O3D plugin -->
</body>
</html>