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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// This file contains the declaration for some convenience functions
// used to make FilePaths more useful.
#ifndef O3D_UTILS_CROSS_FILE_PATH_UTILS_H_
#define O3D_UTILS_CROSS_FILE_PATH_UTILS_H_
#include <string>
#include <vector>
#include "base/file_path.h"
#include "core/cross/types.h"
namespace o3d {
// TODO: Go through the process to add these to FilePath
// itself in the Chromium depot.
std::wstring FilePathToWide(const FilePath& input);
FilePath WideToFilePath(const std::wstring& input);
String FilePathToUTF8(const FilePath& input);
FilePath UTF8ToFilePath(const String& input);
// On Windows, this is just the same as file_util::AbsolutePath.
// On the Posix implementation of file_util::AbsolutePath,
// realpath() is used, which only works if the path actually exists.
// So, we try using AbsolutePath, and if it doesn't work, we fake it
// by just prepending the cwd if it's not already an absolute path.
bool AbsolutePath(FilePath* abs_path);
// If the candidate is a child (a file or directory in a subdir of the
// base directory or the base directory itself), then we figure out
// the relative path to it. If not, then we just return the absolute
// path to the candidate. Does not return any paths that would
// require use of ".." to form a relative path. Returns true if the
// path returned in "result" is a relative path.
bool GetRelativePathIfPossible(const FilePath& base_dir,
const FilePath& candidate,
FilePath *result);
// Tries to find a file path_to_find in paths_to_search. Will start with
// base name and progressively try each higher path. Example:
//
// FindFile(['this/that', 'there'], 'foo/bar/baf.txt');
//
// Looks for:
// foo/bar/baf.txt
// this/that/foo/bar/baf.txt
// this/that/bar/baf.txt
// this/that/baf.txt
// there/foo/bar/baf.txt
// there/bar/baf.txt
// there/baf.txt
bool FindFile(const std::vector<FilePath>& paths_to_search,
const FilePath& path_to_find,
FilePath* found_path);
} // namespace o3d
#endif // O3D_UTILS_CROSS_FILE_PATH_UTILS_H_
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