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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// This file defines the some helper for gtest for the math library used by O3D.
#include "utils/cross/math_gtest.h"
#include "core/cross/types.h"
namespace Vectormath {
namespace Aos {
bool operator==(const Vector4& left, const Vector4& right) {
return left[0] == right[0] && left[1] == right[1] && left[2] == right[2] &&
left[3] == right[3];
}
bool operator!=(const Vector4& left, const Vector4& right) {
return !(left == right);
}
bool operator==(const Matrix4& left, const Matrix4& right) {
return left[0] == right[0] && left[1] == right[1] && left[2] == right[2] &&
left[3] == right[3];
}
bool operator!=(const Matrix4& left, const Matrix4& right) {
return !(left == right);
}
std::ostream& operator<<(std::ostream& stream, const Vector4& value) {
stream << "{" << value[0] << ", " << value[1] << ", " << value[2] << ", "
<< value[3] << "}";
return stream;
}
std::ostream& operator<<(std::ostream& stream, const Matrix4& value) {
stream << "{" << value[0] << ", " << value[1] << ", " << value[2] << ", "
<< value[3] << "}";
return stream;
}
} // namespace Aos
} // namespace Vectormath
namespace o3d {
bool operator==(const Float2& left, const Float2& right) {
return left[0] == right[0] && left[1] == right[1];
}
bool operator!=(const Float2& left, const Float2& right) {
return !(left == right);
}
bool operator==(const Float3& left, const Float3& right) {
return left[0] == right[0] && left[1] == right[1] && left[2] == right[2];
}
bool operator!=(const Float3& left, const Float3& right) {
return !(left == right);
}
bool operator==(const Float4& left, const Float4& right) {
return left[0] == right[0] && left[1] == right[1] && left[2] == right[2] &&
left[3] == right[3];
}
bool operator!=(const Float4& left, const Float4& right) {
return !(left == right);
}
std::ostream& operator<<(std::ostream& stream, const Float2& value) {
stream << "{" << value[0] << ", " << value[1] << "}";
return stream;
}
std::ostream& operator<<(std::ostream& stream, const Float3& value) {
stream << "{" << value[0] << ", " << value[1] << ", " << value[2] << "}";
return stream;
}
std::ostream& operator<<(std::ostream& stream, const Float4& value) {
stream << "{" << value[0] << ", " << value[1] << ", " << value[2] << ", "
<< value[3] << "}";
return stream;
}
} // namespace o3d
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