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/* Copyright (c) 2010 The Chromium Authors. All rights reserved.
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */
#ifndef PPAPI_C_DEV_PPB_AUDIO_DEV_H_
#define PPAPI_C_DEV_PPB_AUDIO_DEV_H_

#include "ppapi/c/pp_bool.h"
#include "ppapi/c/pp_instance.h"
#include "ppapi/c/pp_module.h"
#include "ppapi/c/pp_resource.h"
#include "ppapi/c/pp_stdint.h"

#define PPB_AUDIO_DEV_INTERFACE "PPB_Audio(Dev);0.3"

// Callback function type for SetCallback.
typedef void (*PPB_Audio_Callback)(void* sample_buffer,
                                   size_t buffer_size_in_bytes,
                                   void* user_data);

// Callback-based audio interface. User of audio must set the callback that will
// be called each time that the buffer needs to be filled.
//
// A C++ example:
//
// void audio_callback(void* sample_buffer,
//                     size_t buffer_size_in_bytes,
//                     void* user_data) {
//   ... fill in the buffer with samples ...
// }
//
// uint32_t obtained;
// AudioConfig config(PP_AUDIOSAMPLERATE_44100, 4096, &obtained);
// Audio audio(config, audio_callback, NULL);
// audio.StartPlayback();
//
struct PPB_Audio_Dev {
  // Creates a paused audio interface. No sound will be heard until
  // StartPlayback() is called. The callback is called with the buffer address
  // and given user data whenever the buffer needs to be filled. From within the
  // callback, you should not call PPB_Audio functions.  The callback will be
  // called on a different thread than the one which created the interface. For
  // performance-critical applications (i.e. low-latency audio), the callback
  // should avoid blocking or calling functions that can obtain locks, such as
  // malloc. The layout and the size of the buffer passed to the audio callback
  // will be determined by the device configuration and is specified in the
  // AudioConfig documentation. If the configuration cannot be honored, or the
  // callback is null, the function returns 0.
  PP_Resource (*Create)(PP_Instance instance, PP_Resource config,
                        PPB_Audio_Callback audio_callback, void* user_data);

  /**
   * Returns PP_TRUE if the given resource is an Audio resource, PP_FALSE
   * otherwise.
   */
  PP_Bool (*IsAudio)(PP_Resource resource);

  // Get the current configuration.
  PP_Resource (*GetCurrentConfig)(PP_Resource audio);

  // Start the playback. Begin periodically calling the callback. If called
  // while playback is already in progress, will return PP_TRUE and be a no-op.
  // On error, return PP_FALSE.
  PP_Bool (*StartPlayback)(PP_Resource audio);

  // Stop the playback. If playback is already stopped, this is a no-op and
  // returns PP_TRUE. On error, returns PP_FALSE. If a callback is in progress,
  // StopPlayback will block until callback completes.
  PP_Bool (*StopPlayback)(PP_Resource audio);
};

#endif  /* PPAPI_C_DEV_PPB_DEVICE_CONTEXT_AUDIO_DEV_H_ */