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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef PPAPI_CPP_DEV_GRAPHICS_3D_DEV_H_
#define PPAPI_CPP_DEV_GRAPHICS_3D_DEV_H_
#include "ppapi/c/dev/ppb_graphics_3d_dev.h"
#include "ppapi/c/dev/ppb_opengles_dev.h"
#include "ppapi/cpp/instance.h"
#include "ppapi/cpp/resource.h"
namespace pp {
class Graphics3D_Dev : public Resource {
public:
static bool GetConfigs(int32_t* configs, int32_t config_size,
int32_t* num_config);
static bool ChooseConfig(const int32_t* attrib_list, int32_t* configs,
int32_t config_size, int32_t* num_config);
static bool GetConfigAttrib(int32_t config, int32_t attribute,
int32_t* value);
static const char* QueryString(int32_t name);
static void* GetProcAddress(const char* name);
static bool ResetCurrent();
static Graphics3D_Dev GetCurrentContext();
static uint32_t GetError();
static const PPB_OpenGLES_Dev* GetImplementation();
// Creates an is_null() Graphics3D object.
Graphics3D_Dev() {}
Graphics3D_Dev(const Instance& instance,
int32_t config,
int32_t share_context,
const int32_t* attrib_list);
bool MakeCurrent() const;
bool SwapBuffers() const;
protected:
explicit Graphics3D_Dev(PP_Resource resource_id) : Resource(resource_id) {}
static Graphics3D_Dev FromResource(PP_Resource resource_id);
};
} // namespace pp
#endif // PPAPI_CPP_DEV_GRAPHICS_3D_DEV_H_
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