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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef PPAPI_CPP_POINT_H_
#define PPAPI_CPP_POINT_H_
#include "ppapi/c/pp_point.h"
namespace pp {
// A point has an x and y coordinate.
class Point {
public:
Point() {
point_.x = 0;
point_.y = 0;
}
Point(int32_t in_x, int32_t in_y) {
point_.x = in_x;
point_.y = in_y;
}
Point(const PP_Point& point) { // Implicit.
point_.x = point.x;
point_.y = point.y;
}
~Point() {
}
operator PP_Point() const {
return point_;
}
const PP_Point& pp_point() const {
return point_;
}
PP_Point& pp_point() {
return point_;
}
int32_t x() const { return point_.x; }
void set_x(int32_t in_x) {
point_.x = in_x;
}
int32_t y() const { return point_.y; }
void set_y(int32_t in_y) {
point_.y = in_y;
}
Point operator+(const Point& other) const {
return Point(x() + other.x(), y() + other.y());
}
Point operator-(const Point& other) const {
return Point(x() - other.x(), y() - other.y());
}
Point& operator+=(const Point& other) {
point_.x += other.x();
point_.y += other.y();
return *this;
}
Point& operator-=(const Point& other) {
point_.x -= other.x();
point_.y -= other.y();
return *this;
}
void swap(Point& other) {
int32_t x = point_.x;
int32_t y = point_.y;
point_.x = other.point_.x;
point_.y = other.point_.y;
other.point_.x = x;
other.point_.y = y;
}
private:
PP_Point point_;
};
} // namespace pp
inline bool operator==(const pp::Point& lhs, const pp::Point& rhs) {
return lhs.x() == rhs.x() && lhs.y() == rhs.y();
}
inline bool operator!=(const pp::Point& lhs, const pp::Point& rhs) {
return !(lhs == rhs);
}
#endif // PPAPI_CPP_POINT_H_
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