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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <cmath>
#include <limits>
#include "ppapi/cpp/dev/audio_dev.h"
#include "ppapi/cpp/dev/audio_config_dev.h"
#include "ppapi/cpp/instance.h"
#include "ppapi/cpp/module.h"
// Separate left and right frequency to make sure we didn't swap L & R.
// Sounds pretty horrible, though...
const double frequency_l = 200;
const double frequency_r = 1000;
// This sample frequency is guaranteed to work.
const PP_AudioSampleRate_Dev sample_frequency = PP_AUDIOSAMPLERATE_44100;
const uint32_t sample_count = 4096;
uint32_t obtained_sample_count = 0;
class MyInstance : public pp::Instance {
public:
explicit MyInstance(PP_Instance instance)
: pp::Instance(instance),
audio_time_(0) {
}
virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]) {
pp::AudioConfig_Dev config;
obtained_sample_count = pp::AudioConfig_Dev::RecommendSampleFrameCount(
sample_count);
config = pp::AudioConfig_Dev(sample_frequency, obtained_sample_count);
audio_ = pp::Audio_Dev(*this, config, SineWaveCallback, this);
return audio_.StartPlayback();
}
private:
static void SineWaveCallback(void* samples, size_t num_bytes, void* thiz) {
const double th_l = 2 * 3.141592653589 * frequency_l / sample_frequency;
const double th_r = 2 * 3.141592653589 * frequency_r / sample_frequency;
// Store time value to avoid clicks on buffer boundries.
size_t t = reinterpret_cast<MyInstance*>(thiz)->audio_time_;
uint16_t* buf = reinterpret_cast<uint16_t*>(samples);
for (size_t sample = 0; sample < obtained_sample_count; ++sample) {
*buf++ = static_cast<uint16_t>(sin(th_l * t)
* std::numeric_limits<uint16_t>::max());
*buf++ = static_cast<uint16_t>(sin(th_r * t++)
* std::numeric_limits<uint16_t>::max());
}
reinterpret_cast<MyInstance*>(thiz)->audio_time_ = t;
}
// Audio resource. Allocated in Init(), freed on destruction.
pp::Audio_Dev audio_;
// Audio buffer time. Used to make prevent sine wave skips on buffer
// boundaries.
size_t audio_time_;
};
class MyModule : public pp::Module {
public:
// Override CreateInstance to create your customized Instance object.
virtual pp::Instance* CreateInstance(PP_Instance instance) {
return new MyInstance(instance);
}
};
namespace pp {
// Factory function for your specialization of the Module object.
Module* CreateModule() {
return new MyModule();
}
} // namespace pp
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