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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ppapi/proxy/ppapi_command_buffer_proxy.h"
#include "ppapi/proxy/ppapi_messages.h"
#include "ppapi/proxy/proxy_channel.h"
#include "ppapi/shared_impl/api_id.h"
#include "ppapi/shared_impl/host_resource.h"
namespace ppapi {
namespace proxy {
PpapiCommandBufferProxy::PpapiCommandBufferProxy(
const ppapi::HostResource& resource,
ProxyChannel* channel)
: resource_(resource),
channel_(channel) {
}
PpapiCommandBufferProxy::~PpapiCommandBufferProxy() {
// Delete all the locally cached shared memory objects, closing the handle
// in this process.
for (TransferBufferMap::iterator it = transfer_buffers_.begin();
it != transfer_buffers_.end(); ++it) {
delete it->second.shared_memory;
it->second.shared_memory = NULL;
}
}
void PpapiCommandBufferProxy::ReportChannelError() {
if (!channel_error_callback_.is_null()) {
channel_error_callback_.Run();
channel_error_callback_.Reset();
}
}
int PpapiCommandBufferProxy::GetRouteID() const {
NOTIMPLEMENTED();
return 0;
}
bool PpapiCommandBufferProxy::Echo(const base::Closure& callback) {
return false;
}
bool PpapiCommandBufferProxy::SetSurfaceVisible(bool visible) {
NOTIMPLEMENTED();
return true;
}
bool PpapiCommandBufferProxy::DiscardBackbuffer() {
NOTIMPLEMENTED();
return true;
}
bool PpapiCommandBufferProxy::EnsureBackbuffer() {
NOTIMPLEMENTED();
return true;
}
uint32 PpapiCommandBufferProxy::InsertSyncPoint() {
NOTIMPLEMENTED();
return 0;
}
void PpapiCommandBufferProxy::WaitSyncPoint(uint32 sync_point) {
NOTIMPLEMENTED();
}
void PpapiCommandBufferProxy::SetMemoryAllocationChangedCallback(
const base::Callback<void(const GpuMemoryAllocationForRenderer&)>&
callback) {
NOTIMPLEMENTED();
}
bool PpapiCommandBufferProxy::SetParent(
CommandBufferProxy* parent_command_buffer,
uint32 parent_texture_id) {
// TODO(fsamuel): Need a proper implementation of this to support offscreen
// contexts in the guest renderer (WebGL, canvas, etc).
NOTIMPLEMENTED();
return false;
}
void PpapiCommandBufferProxy::SetChannelErrorCallback(
const base::Closure& callback) {
channel_error_callback_ = callback;
}
void PpapiCommandBufferProxy::SetNotifyRepaintTask(
const base::Closure& callback) {
NOTIMPLEMENTED();
}
void PpapiCommandBufferProxy::SetOnConsoleMessageCallback(
const GpuConsoleMessageCallback& callback) {
NOTIMPLEMENTED();
}
bool PpapiCommandBufferProxy::Initialize() {
return Send(new PpapiHostMsg_PPBGraphics3D_InitCommandBuffer(
ppapi::API_ID_PPB_GRAPHICS_3D, resource_));
}
gpu::CommandBuffer::State PpapiCommandBufferProxy::GetState() {
// Send will flag state with lost context if IPC fails.
if (last_state_.error == gpu::error::kNoError) {
gpu::CommandBuffer::State state;
bool success = false;
if (Send(new PpapiHostMsg_PPBGraphics3D_GetState(
ppapi::API_ID_PPB_GRAPHICS_3D, resource_, &state, &success))) {
UpdateState(state, success);
}
}
return last_state_;
}
gpu::CommandBuffer::State PpapiCommandBufferProxy::GetLastState() {
return last_state_;
}
void PpapiCommandBufferProxy::Flush(int32 put_offset) {
if (last_state_.error != gpu::error::kNoError)
return;
IPC::Message* message = new PpapiHostMsg_PPBGraphics3D_AsyncFlush(
ppapi::API_ID_PPB_GRAPHICS_3D, resource_, put_offset);
// Do not let a synchronous flush hold up this message. If this handler is
// deferred until after the synchronous flush completes, it will overwrite the
// cached last_state_ with out-of-date data.
message->set_unblock(true);
Send(message);
}
gpu::CommandBuffer::State PpapiCommandBufferProxy::FlushSync(int32 put_offset,
int32 last_known_get) {
if (last_known_get == last_state_.get_offset) {
// Send will flag state with lost context if IPC fails.
if (last_state_.error == gpu::error::kNoError) {
gpu::CommandBuffer::State state;
bool success = false;
if (Send(new PpapiHostMsg_PPBGraphics3D_Flush(
ppapi::API_ID_PPB_GRAPHICS_3D, resource_, put_offset,
last_known_get, &state, &success))) {
UpdateState(state, success);
}
}
} else {
Flush(put_offset);
}
return last_state_;
}
void PpapiCommandBufferProxy::SetGetBuffer(int32 transfer_buffer_id) {
if (last_state_.error == gpu::error::kNoError) {
Send(new PpapiHostMsg_PPBGraphics3D_SetGetBuffer(
ppapi::API_ID_PPB_GRAPHICS_3D, resource_, transfer_buffer_id));
}
}
void PpapiCommandBufferProxy::SetGetOffset(int32 get_offset) {
// Not implemented in proxy.
NOTREACHED();
}
int32 PpapiCommandBufferProxy::CreateTransferBuffer(
size_t size,
int32 id_request) {
if (last_state_.error == gpu::error::kNoError) {
int32 id;
if (Send(new PpapiHostMsg_PPBGraphics3D_CreateTransferBuffer(
ppapi::API_ID_PPB_GRAPHICS_3D, resource_, size, &id))) {
return id;
}
}
return -1;
}
int32 PpapiCommandBufferProxy::RegisterTransferBuffer(
base::SharedMemory* shared_memory,
size_t size,
int32 id_request) {
// Not implemented in proxy.
NOTREACHED();
return -1;
}
void PpapiCommandBufferProxy::DestroyTransferBuffer(int32 id) {
if (last_state_.error != gpu::error::kNoError)
return;
// Remove the transfer buffer from the client side4 cache.
TransferBufferMap::iterator it = transfer_buffers_.find(id);
DCHECK(it != transfer_buffers_.end());
// Delete the shared memory object, closing the handle in this process.
delete it->second.shared_memory;
transfer_buffers_.erase(it);
Send(new PpapiHostMsg_PPBGraphics3D_DestroyTransferBuffer(
ppapi::API_ID_PPB_GRAPHICS_3D, resource_, id));
}
gpu::Buffer PpapiCommandBufferProxy::GetTransferBuffer(int32 id) {
if (last_state_.error != gpu::error::kNoError)
return gpu::Buffer();
// Check local cache to see if there is already a client side shared memory
// object for this id.
TransferBufferMap::iterator it = transfer_buffers_.find(id);
if (it != transfer_buffers_.end()) {
return it->second;
}
// Assuming we are in the renderer process, the service is responsible for
// duplicating the handle. This might not be true for NaCl.
base::SharedMemoryHandle handle;
uint32 size;
if (!Send(new PpapiHostMsg_PPBGraphics3D_GetTransferBuffer(
ppapi::API_ID_PPB_GRAPHICS_3D, resource_, id, &handle, &size))) {
return gpu::Buffer();
}
// Cache the transfer buffer shared memory object client side.
scoped_ptr<base::SharedMemory> shared_memory(
new base::SharedMemory(handle, false));
// Map the shared memory on demand.
if (!shared_memory->memory()) {
if (!shared_memory->Map(size)) {
return gpu::Buffer();
}
}
gpu::Buffer buffer;
buffer.ptr = shared_memory->memory();
buffer.size = size;
buffer.shared_memory = shared_memory.release();
transfer_buffers_[id] = buffer;
return buffer;
}
void PpapiCommandBufferProxy::SetToken(int32 token) {
NOTREACHED();
}
void PpapiCommandBufferProxy::SetParseError(gpu::error::Error error) {
NOTREACHED();
}
void PpapiCommandBufferProxy::SetContextLostReason(
gpu::error::ContextLostReason reason) {
NOTREACHED();
}
bool PpapiCommandBufferProxy::Send(IPC::Message* msg) {
DCHECK(last_state_.error == gpu::error::kNoError);
if (channel_->Send(msg))
return true;
last_state_.error = gpu::error::kLostContext;
return false;
}
void PpapiCommandBufferProxy::UpdateState(
const gpu::CommandBuffer::State& state,
bool success) {
// Handle wraparound. It works as long as we don't have more than 2B state
// updates in flight across which reordering occurs.
if (success) {
if (state.generation - last_state_.generation < 0x80000000U) {
last_state_ = state;
}
} else {
last_state_.error = gpu::error::kLostContext;
++last_state_.generation;
}
}
} // namespace proxy
} // namespace ppapi
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