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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef PPAPI_PPB_SURFACE_3D_PROXY_H_
#define PPAPI_PPB_SURFACE_3D_PROXY_H_
#include <vector>
#include "ppapi/c/dev/pp_graphics_3d_dev.h"
#include "ppapi/c/pp_completion_callback.h"
#include "ppapi/c/pp_instance.h"
#include "ppapi/cpp/completion_callback.h"
#include "ppapi/proxy/interface_proxy.h"
#include "ppapi/proxy/plugin_resource.h"
#include "ppapi/proxy/proxy_non_thread_safe_ref_count.h"
struct PPB_Surface3D_Dev;
namespace pp {
namespace proxy {
class Context3D;
class Surface3D : public PluginResource {
public:
explicit Surface3D(const HostResource& host_resource)
: PluginResource(host_resource),
resource_(0),
context_(NULL),
current_flush_callback_(PP_BlockUntilComplete()) {
}
// Resource overrides.
virtual Surface3D* AsSurface3D() { return this; }
bool is_flush_pending() const { return !!current_flush_callback_.func; }
PP_CompletionCallback current_flush_callback() const {
return current_flush_callback_;
}
void set_current_flush_callback(PP_CompletionCallback cb) {
current_flush_callback_ = cb;
}
void set_context(Context3D* context) {
context_ = context;
}
Context3D* context() const { return context_; }
void set_resource(PP_Resource resource) { resource_ = resource; }
PP_Resource resource() const { return resource_; }
private:
PP_Resource resource_;
Context3D* context_;
// In the plugin, this is the current callback set for Flushes. When the
// callback function pointer is non-NULL, we're waiting for a flush ACK.
PP_CompletionCallback current_flush_callback_;
DISALLOW_COPY_AND_ASSIGN(Surface3D);
};
class PPB_Surface3D_Proxy : public InterfaceProxy {
public:
PPB_Surface3D_Proxy(Dispatcher* dispatcher, const void* target_interface);
virtual ~PPB_Surface3D_Proxy();
const PPB_Surface3D_Dev* ppb_surface_3d_target() const {
return reinterpret_cast<const PPB_Surface3D_Dev*>(target_interface());
}
// InterfaceProxy implementation.
virtual const void* GetSourceInterface() const;
virtual InterfaceID GetInterfaceId() const;
virtual bool OnMessageReceived(const IPC::Message& msg);
private:
// Message handlers.
void OnMsgCreate(PP_Instance instance,
PP_Config3D_Dev config,
std::vector<int32_t> attribs,
HostResource* result);
void OnMsgSwapBuffers(const HostResource& surface);
// Renderer->plugin message handlers.
void OnMsgSwapBuffersACK(const HostResource& surface, int32_t pp_error);
void SendSwapBuffersACKToPlugin(int32_t result,
const HostResource& surface_3d);
CompletionCallbackFactory<PPB_Surface3D_Proxy,
ProxyNonThreadSafeRefCount> callback_factory_;
};
} // namespace proxy
} // namespace pp
#endif // PPAPI_PPB_SURFACE_3D_PROXY_H_
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