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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_BASE_DECODER_H_
#define REMOTING_BASE_DECODER_H_
#include "base/task.h"
#include "base/scoped_ptr.h"
#include "gfx/rect.h"
#include "media/base/video_frame.h"
#include "remoting/proto/video.pb.h"
namespace remoting {
typedef std::vector<gfx::Rect> UpdatedRects;
// Interface for a decoder that takes a stream of bytes from the network and
// outputs frames of data.
//
// TODO(ajwong): Beef up this documentation once the API stablizes.
class Decoder {
public:
Decoder() {}
virtual ~Decoder() {}
// TODO(ajwong): This API is incorrect in the face of a streaming decode
// protocol like VP8. However, it breaks the layering abstraction by
// depending on the network packet protocol buffer type. I'm going to go
// forward with it as is, and then refactor again to support streaming
// decodes.
// Initializes the decoder to draw into the given |frame|. The |clip|
// specifies the region to draw into. The clip region must fit inside
// the dimensions of frame. Failure to do so will CHECK Fail.
//
// TODO(ajwong): Should this take the source pixel format?
// TODO(ajwong): Should the protocol be split into basic-types followed
// by packet types? Basic types might include the format enum below.
virtual void Initialize(scoped_refptr<media::VideoFrame> frame,
const gfx::Rect& clip, int bytes_per_src_pixel) = 0;
// Reset the decoder to an uninitialized state. Release all references to
// the initialized |frame|. Initialize() must be called before the decoder
// is used again.
virtual void Reset() = 0;
// Feeds more data into the decoder.
virtual void DecodeBytes(const std::string& encoded_bytes) = 0;
// Returns true if decoder is ready to accept data via ProcessRectangleData.
virtual bool IsReadyForData() = 0;
virtual VideoPacketFormat::Encoding Encoding() = 0;
};
} // namespace remoting
#endif // REMOTING_BASE_DECODER_H_
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