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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// A simple client implements a minimal Chromoting client and shows
// network traffic for debugging.
#include <iostream>
#include <list>
#include "base/at_exit.h"
#include "base/message_loop.h"
#include "base/stl_util-inl.h"
#include "base/waitable_event.h"
#include "media/base/data_buffer.h"
#include "remoting/base/protocol_decoder.h"
#include "remoting/client/client_util.h"
#include "remoting/client/jingle_host_connection.h"
#include "remoting/jingle_glue/jingle_client.h"
#include "remoting/jingle_glue/jingle_thread.h"
using remoting::BeginUpdateStreamMessage;
using remoting::EndUpdateStreamMessage;
using remoting::HostConnection;
using remoting::HostMessage;
using remoting::HostMessageList;
using remoting::InitClientMessage;
using remoting::JingleClient;
using remoting::JingleHostConnection;
using remoting::JingleThread;
using remoting::ProtocolDecoder;
using remoting::UpdateStreamPacketMessage;
class SimpleHostEventCallback : public HostConnection::HostEventCallback {
public:
explicit SimpleHostEventCallback(MessageLoop* loop,
base::WaitableEvent* client_done)
: main_loop_(loop), client_done_(client_done) {
}
virtual void HandleMessages(HostConnection* conn,
HostMessageList* messages) {
HostMessageList list;
messages->swap(list);
for (size_t i = 0; i < list.size(); ++i) {
HostMessage* msg = list[i];
if (msg->has_init_client()) {
HandleInitClientMessage(msg);
} else if (msg->has_begin_update_stream()) {
HandleBeginUpdateStreamMessage(msg);
} else if (msg->has_update_stream_packet()) {
HandleUpdateStreamPacketMessage(msg);
} else if (msg->has_end_update_stream()) {
HandleEndUpdateStreamMessage(msg);
}
}
STLDeleteElements<HostMessageList>(&list);
}
virtual void OnConnectionOpened(HostConnection* conn) {
std::cout << "Connection establised." << std::endl;
}
virtual void OnConnectionClosed(HostConnection* conn) {
std::cout << "Connection closed." << std::endl;
client_done_->Signal();
}
virtual void OnConnectionFailed(HostConnection* conn) {
std::cout << "Conection failed." << std::endl;
client_done_->Signal();
}
private:
void HandleInitClientMessage(HostMessage* host_msg) {
const InitClientMessage& msg = host_msg->init_client();
std::cout << "InitClient (" << msg.width()
<< ", " << msg.height() << ")" << std::endl;
}
void HandleBeginUpdateStreamMessage(HostMessage* host_msg) {
const BeginUpdateStreamMessage& msg = host_msg->begin_update_stream();
}
void HandleUpdateStreamPacketMessage(HostMessage* host_msg) {
const UpdateStreamPacketMessage& msg = host_msg->update_stream_packet();
std::cout << "UpdateStreamPacket (" << msg.header().x()
<< ", " << msg.header().y() << ") ["
<< msg.header().width() << " x " << msg.header().height() << "]"
<< std::endl;
}
void HandleEndUpdateStreamMessage(HostMessage* host_msg) {
const EndUpdateStreamMessage& msg = host_msg->end_update_stream();
}
// JingleClient::Callback interface.
void OnStateChange(JingleClient* client, JingleClient::State state) {
if (state == JingleClient::CONNECTED) {
LOG(INFO) << "Connected as: " << client->GetFullJid();
} else if (state == JingleClient::CLOSED) {
LOG(INFO) << "Connection closed.";
}
}
MessageLoop* main_loop_;
base::WaitableEvent* client_done_;
DISALLOW_COPY_AND_ASSIGN(SimpleHostEventCallback);
};
int main(int argc, char** argv) {
base::AtExitManager exit_manager;
std::string host_jid;
std::string username;
std::string auth_token;
if (!remoting::GetLoginInfo(argc, argv, &host_jid, &username, &auth_token)) {
std::cerr << "Cannot get valid login info." << std::endl;
return 1;
}
// Start up a thread to run everything.
JingleThread network_thread;
network_thread.Start();
base::WaitableEvent client_done(false, false);
SimpleHostEventCallback handler(network_thread.message_loop(), &client_done);
scoped_refptr<JingleHostConnection> connection =
new JingleHostConnection(&network_thread, &handler);
connection->Connect(username, auth_token, host_jid);
// Wait until the mainloop has been signaled to exit.
client_done.Wait();
connection->Disconnect();
network_thread.message_loop()->PostTask(FROM_HERE,
new MessageLoop::QuitTask());
network_thread.Stop();
return 0;
}
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