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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_HOST_CAPTURER_MAC_H_
#define REMOTING_HOST_CAPTURER_MAC_H_
#include "remoting/host/capturer.h"
#include <ApplicationServices/ApplicationServices.h>
#include <OpenGL/OpenGL.h>
#include "base/scoped_ptr.h"
namespace remoting {
// A class to perform capturing for mac.
class CapturerMac : public Capturer {
public:
CapturerMac();
virtual ~CapturerMac();
virtual void CaptureRects(const RectVector& rects,
CaptureCompletedCallback* callback);
virtual void ScreenConfigurationChanged();
private:
void ScreenRefresh(CGRectCount count, const CGRect *rect_array);
void ScreenUpdateMove(CGScreenUpdateMoveDelta delta,
size_t count,
const CGRect *rect_array);
static void ScreenRefreshCallback(CGRectCount count,
const CGRect *rect_array,
void *user_parameter);
static void ScreenUpdateMoveCallback(CGScreenUpdateMoveDelta delta,
size_t count,
const CGRect *rect_array,
void *user_parameter);
static void DisplaysReconfiguredCallback(CGDirectDisplayID display,
CGDisplayChangeSummaryFlags flags,
void *user_parameter);
void ReleaseBuffers();
CGLContextObj cgl_context_;
scoped_array<uint8> buffers_[kNumBuffers];
DISALLOW_COPY_AND_ASSIGN(CapturerMac);
};
} // namespace remoting
#endif // REMOTING_HOST_CAPTURER_MAC_H_
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