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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "remoting/base/constants.h"
#include "remoting/host/client_session.h"
#include "remoting/host/host_mock_objects.h"
#include "remoting/protocol/protocol_mock_objects.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace remoting {
using protocol::MockClipboardStub;
using protocol::MockConnectionToClient;
using protocol::MockConnectionToClientEventHandler;
using protocol::MockHostStub;
using protocol::MockInputStub;
using protocol::MockSession;
using testing::_;
using testing::DeleteArg;
using testing::InSequence;
using testing::Return;
using testing::ReturnRef;
class ClientSessionTest : public testing::Test {
public:
ClientSessionTest() {}
virtual void SetUp() OVERRIDE {
client_jid_ = "user@domain/rest-of-jid";
// Set up a large default screen size that won't affect most tests.
default_screen_size_.set(1000, 1000);
EXPECT_CALL(capturer_, size_most_recent())
.WillRepeatedly(ReturnRef(default_screen_size_));
protocol::MockSession* session = new MockSession();
EXPECT_CALL(*session, jid()).WillRepeatedly(ReturnRef(client_jid_));
EXPECT_CALL(*session, SetEventHandler(_));
EXPECT_CALL(*session, Close());
scoped_ptr<protocol::ConnectionToClient> connection(
new protocol::ConnectionToClient(session));
connection_ = connection.get();
client_session_.reset(new ClientSession(
&session_event_handler_, connection.Pass(),
&host_clipboard_stub_, &host_input_stub_, &capturer_,
base::TimeDelta()));
}
virtual void TearDown() OVERRIDE {
client_session_.reset();
// Run message loop before destroying because protocol::Session is
// destroyed asynchronously.
message_loop_.RunAllPending();
}
protected:
void DisconnectClientSession() {
client_session_->Disconnect();
// MockSession won't trigger OnConnectionClosed, so fake it.
client_session_->OnConnectionClosed(client_session_->connection(),
protocol::OK);
}
SkISize default_screen_size_;
MessageLoop message_loop_;
std::string client_jid_;
MockHostStub host_stub_;
MockClipboardStub host_clipboard_stub_;
MockInputStub host_input_stub_;
MockVideoFrameCapturer capturer_;
MockClientSessionEventHandler session_event_handler_;
scoped_ptr<ClientSession> client_session_;
// ClientSession owns |connection_| but tests need it to inject fake events.
protocol::ConnectionToClient* connection_;
};
MATCHER_P2(EqualsClipboardEvent, m, d, "") {
return (strcmp(arg.mime_type().c_str(), m) == 0 &&
memcmp(arg.data().data(), d, arg.data().size()) == 0);
}
TEST_F(ClientSessionTest, ClipboardStubFilter) {
protocol::ClipboardEvent clipboard_event1;
clipboard_event1.set_mime_type(kMimeTypeTextUtf8);
clipboard_event1.set_data("a");
protocol::ClipboardEvent clipboard_event2;
clipboard_event2.set_mime_type(kMimeTypeTextUtf8);
clipboard_event2.set_data("b");
protocol::ClipboardEvent clipboard_event3;
clipboard_event3.set_mime_type(kMimeTypeTextUtf8);
clipboard_event3.set_data("c");
InSequence s;
EXPECT_CALL(session_event_handler_, OnSessionAuthenticated(_));
EXPECT_CALL(session_event_handler_, OnSessionChannelsConnected(_));
EXPECT_CALL(host_clipboard_stub_, InjectClipboardEvent(EqualsClipboardEvent(
kMimeTypeTextUtf8, "b")));
EXPECT_CALL(session_event_handler_, OnSessionClosed(_));
// This event should not get through to the clipboard stub,
// because the client isn't authenticated yet.
connection_->clipboard_stub()->InjectClipboardEvent(clipboard_event1);
client_session_->OnConnectionAuthenticated(client_session_->connection());
client_session_->OnConnectionChannelsConnected(client_session_->connection());
// This event should get through to the clipboard stub.
connection_->clipboard_stub()->InjectClipboardEvent(clipboard_event2);
DisconnectClientSession();
// This event should not get through to the clipboard stub,
// because the client has disconnected.
connection_->clipboard_stub()->InjectClipboardEvent(clipboard_event3);
}
MATCHER_P2(EqualsKeyEvent, keycode, pressed, "") {
return arg.keycode() == keycode && arg.pressed() == pressed;
}
MATCHER_P2(EqualsMouseEvent, x, y, "") {
return arg.x() == x && arg.y() == y;
}
MATCHER_P2(EqualsMouseButtonEvent, button, down, "") {
return arg.button() == button && arg.button_down() == down;
}
TEST_F(ClientSessionTest, InputStubFilter) {
protocol::KeyEvent key_event1;
key_event1.set_pressed(true);
key_event1.set_keycode(1);
protocol::KeyEvent key_event2_down;
key_event2_down.set_pressed(true);
key_event2_down.set_keycode(2);
protocol::KeyEvent key_event2_up;
key_event2_up.set_pressed(false);
key_event2_up.set_keycode(2);
protocol::KeyEvent key_event3;
key_event3.set_pressed(true);
key_event3.set_keycode(3);
protocol::MouseEvent mouse_event1;
mouse_event1.set_x(100);
mouse_event1.set_y(101);
protocol::MouseEvent mouse_event2;
mouse_event2.set_x(200);
mouse_event2.set_y(201);
protocol::MouseEvent mouse_event3;
mouse_event3.set_x(300);
mouse_event3.set_y(301);
InSequence s;
EXPECT_CALL(session_event_handler_, OnSessionAuthenticated(_));
EXPECT_CALL(session_event_handler_, OnSessionChannelsConnected(_));
EXPECT_CALL(host_input_stub_, InjectKeyEvent(EqualsKeyEvent(2, true)));
EXPECT_CALL(host_input_stub_, InjectKeyEvent(EqualsKeyEvent(2, false)));
EXPECT_CALL(host_input_stub_, InjectMouseEvent(EqualsMouseEvent(200, 201)));
EXPECT_CALL(session_event_handler_, OnSessionClosed(_));
// These events should not get through to the input stub,
// because the client isn't authenticated yet.
connection_->input_stub()->InjectKeyEvent(key_event1);
connection_->input_stub()->InjectMouseEvent(mouse_event1);
client_session_->OnConnectionAuthenticated(client_session_->connection());
client_session_->OnConnectionChannelsConnected(client_session_->connection());
// These events should get through to the input stub.
connection_->input_stub()->InjectKeyEvent(key_event2_down);
connection_->input_stub()->InjectKeyEvent(key_event2_up);
connection_->input_stub()->InjectMouseEvent(mouse_event2);
DisconnectClientSession();
// These events should not get through to the input stub,
// because the client has disconnected.
connection_->input_stub()->InjectKeyEvent(key_event3);
connection_->input_stub()->InjectMouseEvent(mouse_event3);
}
TEST_F(ClientSessionTest, LocalInputTest) {
protocol::MouseEvent mouse_event1;
mouse_event1.set_x(100);
mouse_event1.set_y(101);
protocol::MouseEvent mouse_event2;
mouse_event2.set_x(200);
mouse_event2.set_y(201);
protocol::MouseEvent mouse_event3;
mouse_event3.set_x(300);
mouse_event3.set_y(301);
InSequence s;
EXPECT_CALL(session_event_handler_, OnSessionAuthenticated(_));
EXPECT_CALL(session_event_handler_, OnSessionChannelsConnected(_));
EXPECT_CALL(host_input_stub_, InjectMouseEvent(EqualsMouseEvent(100, 101)));
EXPECT_CALL(host_input_stub_, InjectMouseEvent(EqualsMouseEvent(200, 201)));
EXPECT_CALL(session_event_handler_, OnSessionClosed(_));
client_session_->OnConnectionAuthenticated(client_session_->connection());
client_session_->OnConnectionChannelsConnected(client_session_->connection());
// This event should get through to the input stub.
connection_->input_stub()->InjectMouseEvent(mouse_event1);
// This one should too because the local event echoes the remote one.
client_session_->LocalMouseMoved(SkIPoint::Make(mouse_event1.x(),
mouse_event1.y()));
connection_->input_stub()->InjectMouseEvent(mouse_event2);
// This one should not.
client_session_->LocalMouseMoved(SkIPoint::Make(mouse_event1.x(),
mouse_event1.y()));
connection_->input_stub()->InjectMouseEvent(mouse_event3);
// TODO(jamiewalch): Verify that remote inputs are re-enabled eventually
// (via dependency injection, not sleep!)
DisconnectClientSession();
}
TEST_F(ClientSessionTest, RestoreEventState) {
protocol::KeyEvent key1;
key1.set_pressed(true);
key1.set_keycode(1);
protocol::KeyEvent key2;
key2.set_pressed(true);
key2.set_keycode(2);
protocol::MouseEvent mousedown;
mousedown.set_button(protocol::MouseEvent::BUTTON_LEFT);
mousedown.set_button_down(true);
InSequence s;
EXPECT_CALL(session_event_handler_, OnSessionAuthenticated(_));
EXPECT_CALL(session_event_handler_, OnSessionChannelsConnected(_));
EXPECT_CALL(host_input_stub_, InjectKeyEvent(EqualsKeyEvent(1, true)));
EXPECT_CALL(host_input_stub_, InjectKeyEvent(EqualsKeyEvent(2, true)));
EXPECT_CALL(host_input_stub_, InjectMouseEvent(EqualsMouseButtonEvent(
protocol::MouseEvent::BUTTON_LEFT, true)));
EXPECT_CALL(host_input_stub_, InjectKeyEvent(EqualsKeyEvent(1, false)));
EXPECT_CALL(host_input_stub_, InjectKeyEvent(EqualsKeyEvent(2, false)));
EXPECT_CALL(host_input_stub_, InjectMouseEvent(EqualsMouseButtonEvent(
protocol::MouseEvent::BUTTON_LEFT, false)));
EXPECT_CALL(session_event_handler_, OnSessionClosed(_));
client_session_->OnConnectionAuthenticated(client_session_->connection());
client_session_->OnConnectionChannelsConnected(client_session_->connection());
connection_->input_stub()->InjectKeyEvent(key1);
connection_->input_stub()->InjectKeyEvent(key2);
connection_->input_stub()->InjectMouseEvent(mousedown);
DisconnectClientSession();
}
TEST_F(ClientSessionTest, ClampMouseEvents) {
SkISize screen(SkISize::Make(200, 100));
EXPECT_CALL(capturer_, size_most_recent())
.WillRepeatedly(ReturnRef(screen));
EXPECT_CALL(session_event_handler_, OnSessionAuthenticated(_));
EXPECT_CALL(session_event_handler_, OnSessionChannelsConnected(_));
EXPECT_CALL(session_event_handler_, OnSessionClosed(_));
client_session_->OnConnectionAuthenticated(client_session_->connection());
client_session_->OnConnectionChannelsConnected(client_session_->connection());
int input_x[3] = { -999, 100, 999 };
int expected_x[3] = { 0, 100, 199 };
int input_y[3] = { -999, 50, 999 };
int expected_y[3] = { 0, 50, 99 };
protocol::MouseEvent event;
for (int j = 0; j < 3; j++) {
for (int i = 0; i < 3; i++) {
event.set_x(input_x[i]);
event.set_y(input_y[j]);
EXPECT_CALL(host_input_stub_, InjectMouseEvent(EqualsMouseEvent(
expected_x[i], expected_y[j])));
connection_->input_stub()->InjectMouseEvent(event);
}
}
DisconnectClientSession();
}
} // namespace remoting
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