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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "remoting/host/touch_injector_win.h"
#include <map>
#include "base/stl_util.h"
#include "remoting/proto/event.pb.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
using ::testing::_;
using ::testing::AtLeast;
using ::testing::InSequence;
using ::testing::ExpectationSet;
using ::testing::Return;
namespace remoting {
using protocol::TouchEvent;
using protocol::TouchEventPoint;
namespace {
// Maps touch pointer ID to expected flags [start, move, end, cancel] listed
// below.
typedef std::map<uint32_t, uint32_t> IdFlagMap;
const uint32_t kStartFlag =
POINTER_FLAG_INRANGE | POINTER_FLAG_INCONTACT | POINTER_FLAG_DOWN;
const uint32_t kMoveFlag =
POINTER_FLAG_INRANGE | POINTER_FLAG_INCONTACT | POINTER_FLAG_UPDATE;
const uint32_t kEndFlag = POINTER_FLAG_UP;
const uint32_t kCancelFlag = POINTER_FLAG_UP | POINTER_FLAG_CANCELED;
MATCHER_P(EqualsSinglePointerTouchInfo, expected, "") {
return arg->touchMask == expected.touchMask &&
arg->rcContact.left == expected.rcContact.left &&
arg->rcContact.top == expected.rcContact.top &&
arg->rcContact.right == expected.rcContact.right &&
arg->rcContact.bottom == expected.rcContact.bottom &&
arg->orientation == expected.orientation &&
arg->pressure == expected.pressure &&
arg->pointerInfo.pointerType == expected.pointerInfo.pointerType &&
arg->pointerInfo.pointerId == expected.pointerInfo.pointerId &&
arg->pointerInfo.ptPixelLocation.x ==
expected.pointerInfo.ptPixelLocation.x &&
arg->pointerInfo.ptPixelLocation.y ==
expected.pointerInfo.ptPixelLocation.y;
}
// Make sure that every touch point has the right flag (pointerFlags).
MATCHER_P(EqualsPointerTouchInfoFlag, id_to_flag_map, "") {
for (size_t i = 0; i < id_to_flag_map.size(); ++i) {
const POINTER_TOUCH_INFO* touch_info = arg + i;
const uint32_t id = touch_info->pointerInfo.pointerId;
if (!ContainsKey(id_to_flag_map, id))
return false;
if (id_to_flag_map.find(id)->second != touch_info->pointerInfo.pointerFlags)
return false;
}
return true;
}
class TouchInjectorWinDelegateMock : public TouchInjectorWinDelegate {
public:
TouchInjectorWinDelegateMock()
: TouchInjectorWinDelegate(nullptr, nullptr, nullptr) {}
~TouchInjectorWinDelegateMock() override {};
MOCK_METHOD2(InitializeTouchInjection, BOOL(UINT32 max_count, DWORD dw_mode));
MOCK_METHOD2(InjectTouchInput,
DWORD(UINT32 count, const POINTER_TOUCH_INFO* contacts));
};
} // namespace
// A test to make sure that the touch event is converted correctly to
// POINTER_TOUCH_INFO.
TEST(TouchInjectorWinTest, CheckConversionWithPressure) {
scoped_ptr<TouchInjectorWinDelegateMock> delegate_mock(
new ::testing::StrictMock<TouchInjectorWinDelegateMock>());
TouchEvent event;
event.set_event_type(TouchEvent::TOUCH_POINT_START);
TouchEventPoint* point = event.add_touch_points();
point->set_id(1234u);
point->set_x(321.0f);
point->set_y(123.0f);
point->set_radius_x(10.0f);
point->set_radius_y(20.0f);
point->set_pressure(0.5f);
point->set_angle(45.0f);
POINTER_TOUCH_INFO expected_touch_info;
expected_touch_info.touchMask =
TOUCH_MASK_CONTACTAREA | TOUCH_MASK_ORIENTATION | TOUCH_MASK_PRESSURE;
expected_touch_info.rcContact.left = 311;
expected_touch_info.rcContact.top = 103;
expected_touch_info.rcContact.right = 331;
expected_touch_info.rcContact.bottom = 143;
expected_touch_info.orientation = 0;
expected_touch_info.pressure = 512;
expected_touch_info.orientation = 45;
expected_touch_info.pointerInfo.pointerType = PT_TOUCH;
expected_touch_info.pointerInfo.pointerId = 1234u;
expected_touch_info.pointerInfo.ptPixelLocation.x = 321;
expected_touch_info.pointerInfo.ptPixelLocation.y = 123;
InSequence s;
EXPECT_CALL(*delegate_mock, InitializeTouchInjection(_, _))
.WillOnce(Return(1));
EXPECT_CALL(
*delegate_mock,
InjectTouchInput(1, EqualsSinglePointerTouchInfo(expected_touch_info)))
.WillOnce(Return(1));
// Check pressure clamping as well.
expected_touch_info.pressure = 1024; // Max
EXPECT_CALL(
*delegate_mock,
InjectTouchInput(1, EqualsSinglePointerTouchInfo(expected_touch_info)))
.WillOnce(Return(1));
expected_touch_info.pressure = 0; // Min
EXPECT_CALL(
*delegate_mock,
InjectTouchInput(1, EqualsSinglePointerTouchInfo(expected_touch_info)))
.WillOnce(Return(1));
TouchInjectorWin injector;
injector.SetInjectorDelegateForTest(delegate_mock.Pass());
EXPECT_TRUE(injector.Init());
injector.InjectTouchEvent(event);
// Change to MOVE so that there still only one point.
event.set_event_type(TouchEvent::TOUCH_POINT_MOVE);
point->set_pressure(2.0f);
injector.InjectTouchEvent(event);
point->set_pressure(-3.0f);
injector.InjectTouchEvent(event);
}
// Some devices don't detect pressure. This test is a conversion check for
// such devices.
TEST(TouchInjectorWinTest, CheckConversionNoPressure) {
scoped_ptr<TouchInjectorWinDelegateMock> delegate_mock(
new ::testing::StrictMock<TouchInjectorWinDelegateMock>());
TouchEvent event;
event.set_event_type(TouchEvent::TOUCH_POINT_START);
TouchEventPoint* point = event.add_touch_points();
point->set_id(1234u);
point->set_x(321.0f);
point->set_y(123.0f);
point->set_radius_x(10.0f);
point->set_radius_y(20.0f);
point->set_angle(45.0f);
POINTER_TOUCH_INFO expected_touch_info;
expected_touch_info.touchMask =
TOUCH_MASK_CONTACTAREA | TOUCH_MASK_ORIENTATION;
expected_touch_info.rcContact.left = 311;
expected_touch_info.rcContact.top = 103;
expected_touch_info.rcContact.right = 331;
expected_touch_info.rcContact.bottom = 143;
expected_touch_info.orientation = 0;
expected_touch_info.pressure = 0;
expected_touch_info.orientation = 45;
expected_touch_info.pointerInfo.pointerType = PT_TOUCH;
expected_touch_info.pointerInfo.pointerId = 1234u;
expected_touch_info.pointerInfo.ptPixelLocation.x = 321;
expected_touch_info.pointerInfo.ptPixelLocation.y = 123;
InSequence s;
EXPECT_CALL(*delegate_mock, InitializeTouchInjection(_, _))
.WillOnce(Return(1));
EXPECT_CALL(
*delegate_mock,
InjectTouchInput(1, EqualsSinglePointerTouchInfo(expected_touch_info)))
.WillOnce(Return(1));
TouchInjectorWin injector;
injector.SetInjectorDelegateForTest(delegate_mock.Pass());
EXPECT_TRUE(injector.Init());
injector.InjectTouchEvent(event);
}
// If initialization fails, it should not call any touch injection functions.
TEST(TouchInjectorWinTest, InitFailed) {
scoped_ptr<TouchInjectorWinDelegateMock> delegate_mock(
new ::testing::StrictMock<TouchInjectorWinDelegateMock>());
TouchEvent event;
event.set_event_type(TouchEvent::TOUCH_POINT_START);
InSequence s;
EXPECT_CALL(*delegate_mock, InitializeTouchInjection(_, _))
.WillOnce(Return(0));
EXPECT_CALL(*delegate_mock, InjectTouchInput(_, _)).Times(0);
TouchInjectorWin injector;
injector.SetInjectorDelegateForTest(delegate_mock.Pass());
EXPECT_FALSE(injector.Init());
injector.InjectTouchEvent(event);
}
// Deinitialize and initialize should clean the state.
TEST(TouchInjectorWinTest, Reinitialize) {
scoped_ptr<TouchInjectorWinDelegateMock> delegate_mock_before_deinitialize(
new ::testing::StrictMock<TouchInjectorWinDelegateMock>());
scoped_ptr<TouchInjectorWinDelegateMock> delegate_mock_after_deinitialize(
new ::testing::StrictMock<TouchInjectorWinDelegateMock>());
TouchEvent first_event;
first_event.set_event_type(TouchEvent::TOUCH_POINT_START);
TouchEventPoint* point0 = first_event.add_touch_points();
point0->set_id(0u);
TouchEvent second_event;
second_event.set_event_type(TouchEvent::TOUCH_POINT_START);
TouchEventPoint* point1 = second_event.add_touch_points();
point1->set_id(1u);
InSequence s;
EXPECT_CALL(*delegate_mock_before_deinitialize,
InitializeTouchInjection(_, _)).WillOnce(Return(1));
IdFlagMap id_to_flags;
id_to_flags[0u] = kStartFlag;
EXPECT_CALL(
*delegate_mock_before_deinitialize,
InjectTouchInput(1, EqualsPointerTouchInfoFlag(id_to_flags)))
.WillOnce(Return(1));
EXPECT_CALL(*delegate_mock_after_deinitialize,
InitializeTouchInjection(_, _)).WillOnce(Return(1));
// After deinitializing and then initializing, previous touch points should be
// gone.
id_to_flags.clear();
id_to_flags[1u] = kStartFlag;
EXPECT_CALL(
*delegate_mock_after_deinitialize,
InjectTouchInput(1, EqualsPointerTouchInfoFlag(id_to_flags)))
.WillOnce(Return(1));
TouchInjectorWin injector;
injector.SetInjectorDelegateForTest(delegate_mock_before_deinitialize.Pass());
EXPECT_TRUE(injector.Init());
injector.InjectTouchEvent(first_event);
injector.Deinitialize();
injector.SetInjectorDelegateForTest(delegate_mock_after_deinitialize.Pass());
EXPECT_TRUE(injector.Init());
injector.InjectTouchEvent(second_event);
}
// Make sure that the flag is set to kStartFlag.
TEST(TouchInjectorWinTest, StartTouchPoint) {
scoped_ptr<TouchInjectorWinDelegateMock> delegate_mock(
new ::testing::StrictMock<TouchInjectorWinDelegateMock>());
TouchEvent event;
event.set_event_type(TouchEvent::TOUCH_POINT_START);
TouchEventPoint* point = event.add_touch_points();
point->set_id(0u);
InSequence s;
EXPECT_CALL(*delegate_mock, InitializeTouchInjection(_, _))
.WillOnce(Return(1));
IdFlagMap id_to_flags;
id_to_flags[0u] = kStartFlag;
EXPECT_CALL(
*delegate_mock,
InjectTouchInput(1, EqualsPointerTouchInfoFlag(id_to_flags)))
.WillOnce(Return(1));
TouchInjectorWin injector;
injector.SetInjectorDelegateForTest(delegate_mock.Pass());
EXPECT_TRUE(injector.Init());
injector.InjectTouchEvent(event);
}
// Start a point and then move, make sure the flag is set to kMoveFlag.
TEST(TouchInjectorWinTest, MoveTouchPoint) {
scoped_ptr<TouchInjectorWinDelegateMock> delegate_mock(
new ::testing::StrictMock<TouchInjectorWinDelegateMock>());
TouchEvent event;
event.set_event_type(TouchEvent::TOUCH_POINT_START);
TouchEventPoint* point = event.add_touch_points();
point->set_id(0u);
InSequence s;
EXPECT_CALL(*delegate_mock, InitializeTouchInjection(_, _))
.WillOnce(Return(1));
IdFlagMap id_to_flags;
id_to_flags[0u] = kStartFlag;
EXPECT_CALL(
*delegate_mock,
InjectTouchInput(1, EqualsPointerTouchInfoFlag(id_to_flags)))
.WillOnce(Return(1));
id_to_flags[0u] = kMoveFlag;
EXPECT_CALL(
*delegate_mock,
InjectTouchInput(1, EqualsPointerTouchInfoFlag(id_to_flags)))
.WillOnce(Return(1));
TouchInjectorWin injector;
injector.SetInjectorDelegateForTest(delegate_mock.Pass());
EXPECT_TRUE(injector.Init());
injector.InjectTouchEvent(event);
event.set_event_type(TouchEvent::TOUCH_POINT_MOVE);
injector.InjectTouchEvent(event);
}
// Start a point and then move, make sure the flag is set to kEndFlag.
TEST(TouchInjectorWinTest, EndTouchPoint) {
scoped_ptr<TouchInjectorWinDelegateMock> delegate_mock(
new ::testing::StrictMock<TouchInjectorWinDelegateMock>());
TouchEvent event;
event.set_event_type(TouchEvent::TOUCH_POINT_START);
TouchEventPoint* point = event.add_touch_points();
point->set_id(0u);
InSequence s;
EXPECT_CALL(*delegate_mock, InitializeTouchInjection(_, _))
.WillOnce(Return(1));
IdFlagMap id_to_flags;
id_to_flags[0u] = kStartFlag;
EXPECT_CALL(
*delegate_mock,
InjectTouchInput(1, EqualsPointerTouchInfoFlag(id_to_flags)))
.WillOnce(Return(1));
id_to_flags[0u] = kEndFlag;
EXPECT_CALL(
*delegate_mock,
InjectTouchInput(1, EqualsPointerTouchInfoFlag(id_to_flags)))
.WillOnce(Return(1));
TouchInjectorWin injector;
injector.SetInjectorDelegateForTest(delegate_mock.Pass());
EXPECT_TRUE(injector.Init());
injector.InjectTouchEvent(event);
event.set_event_type(TouchEvent::TOUCH_POINT_END);
injector.InjectTouchEvent(event);
}
// Start a point and then move, make sure the flag is set to kCancelFlag.
TEST(TouchInjectorWinTest, CancelTouchPoint) {
scoped_ptr<TouchInjectorWinDelegateMock> delegate_mock(
new ::testing::StrictMock<TouchInjectorWinDelegateMock>());
TouchEvent event;
event.set_event_type(TouchEvent::TOUCH_POINT_START);
TouchEventPoint* point = event.add_touch_points();
point->set_id(0u);
InSequence s;
EXPECT_CALL(*delegate_mock, InitializeTouchInjection(_, _))
.WillOnce(Return(1));
IdFlagMap id_to_flags;
id_to_flags[0u] = kStartFlag;
EXPECT_CALL(
*delegate_mock,
InjectTouchInput(1, EqualsPointerTouchInfoFlag(id_to_flags)))
.WillOnce(Return(1));
id_to_flags[0u] = kCancelFlag;
EXPECT_CALL(
*delegate_mock,
InjectTouchInput(1, EqualsPointerTouchInfoFlag(id_to_flags)))
.WillOnce(Return(1));
TouchInjectorWin injector;
injector.SetInjectorDelegateForTest(delegate_mock.Pass());
EXPECT_TRUE(injector.Init());
injector.InjectTouchEvent(event);
event.set_event_type(TouchEvent::TOUCH_POINT_CANCEL);
injector.InjectTouchEvent(event);
}
// Note that points that haven't changed should be injected as MOVE.
// This tests:
// 1. Start first touch point.
// 2. Start second touch point.
// 3. Move both touch points.
// 4. Start third touch point.
// 5. End second touch point.
// 6. Cancel remaining (first and third) touch points.
TEST(TouchInjectorWinTest, MultiTouch) {
scoped_ptr<TouchInjectorWinDelegateMock> delegate_mock(
new ::testing::StrictMock<TouchInjectorWinDelegateMock>());
InSequence s;
EXPECT_CALL(*delegate_mock, InitializeTouchInjection(_, _))
.WillOnce(Return(1));
IdFlagMap id_to_flags;
id_to_flags[0u] = kStartFlag;
EXPECT_CALL(
*delegate_mock,
InjectTouchInput(1, EqualsPointerTouchInfoFlag(id_to_flags)))
.WillOnce(Return(1));
id_to_flags[0u] = kMoveFlag;
id_to_flags[1u] = kStartFlag;
EXPECT_CALL(
*delegate_mock,
InjectTouchInput(2, EqualsPointerTouchInfoFlag(id_to_flags)))
.WillOnce(Return(1));
id_to_flags[0u] = kMoveFlag;
id_to_flags[1u] = kMoveFlag;
EXPECT_CALL(
*delegate_mock,
InjectTouchInput(2, EqualsPointerTouchInfoFlag(id_to_flags)))
.WillOnce(Return(1));
id_to_flags[0u] = kMoveFlag;
id_to_flags[1u] = kMoveFlag;
id_to_flags[2u] = kStartFlag;
EXPECT_CALL(
*delegate_mock,
InjectTouchInput(3, EqualsPointerTouchInfoFlag(id_to_flags)))
.WillOnce(Return(1));
id_to_flags[0u] = kMoveFlag;
id_to_flags[1u] = kEndFlag;
id_to_flags[2u] = kMoveFlag;
EXPECT_CALL(
*delegate_mock,
InjectTouchInput(3, EqualsPointerTouchInfoFlag(id_to_flags)))
.WillOnce(Return(1));
id_to_flags.erase(1u);
id_to_flags[0u] = kCancelFlag;
id_to_flags[2u] = kCancelFlag;
EXPECT_CALL(
*delegate_mock,
InjectTouchInput(2, EqualsPointerTouchInfoFlag(id_to_flags)))
.WillOnce(Return(1));
TouchInjectorWin injector;
injector.SetInjectorDelegateForTest(delegate_mock.Pass());
EXPECT_TRUE(injector.Init());
// Start first touch point.
TouchEvent first_touch_start;
first_touch_start.set_event_type(TouchEvent::TOUCH_POINT_START);
TouchEventPoint* point0 = first_touch_start.add_touch_points();
point0->set_id(0u);
injector.InjectTouchEvent(first_touch_start);
// Add second touch point.
TouchEvent second_touch_start;
second_touch_start.set_event_type(TouchEvent::TOUCH_POINT_START);
TouchEventPoint* point1 = second_touch_start.add_touch_points();
point1->set_id(1u);
injector.InjectTouchEvent(second_touch_start);
// Move both touch points.
TouchEvent move_both;
move_both.set_event_type(TouchEvent::TOUCH_POINT_MOVE);
point0 = second_touch_start.add_touch_points();
point1 = second_touch_start.add_touch_points();
point0->set_id(0u);
point1->set_id(1u);
injector.InjectTouchEvent(move_both);
// Add another.
TouchEvent third_touch_start;
third_touch_start.set_event_type(TouchEvent::TOUCH_POINT_START);
TouchEventPoint* point2 = third_touch_start.add_touch_points();
point2->set_id(2u);
injector.InjectTouchEvent(third_touch_start);
// Release second touch point.
TouchEvent release_second;
release_second.set_event_type(TouchEvent::TOUCH_POINT_END);
point1 = release_second.add_touch_points();
point1->set_id(1u);
injector.InjectTouchEvent(release_second);
// Cancel the remaining two points.
TouchEvent cancel_rest;
cancel_rest.set_event_type(TouchEvent::TOUCH_POINT_CANCEL);
point0 = cancel_rest.add_touch_points();
point0->set_id(0u);
point2 = cancel_rest.add_touch_points();
point2->set_id(2u);
injector.InjectTouchEvent(cancel_rest);
}
} // namespace remoting
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