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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_PROTOCOL_AUDIO_WRITER_H_
#define REMOTING_PROTOCOL_AUDIO_WRITER_H_
#include <string>
#include "base/basictypes.h"
#include "base/callback.h"
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
#include "remoting/protocol/audio_stub.h"
#include "remoting/protocol/buffered_socket_writer.h"
namespace net {
class StreamSocket;
} // namespace net
namespace remoting {
namespace protocol {
class Session;
class SessionConfig;
class AudioWriter : public AudioStub {
public:
virtual ~AudioWriter();
// The callback is called when initialization is finished. The
// parameter is set to true on success.
typedef base::Callback<void(bool)> InitializedCallback;
static scoped_ptr<AudioWriter> Create(const SessionConfig& config);
// Initializes the writer.
void Init(Session* session, const InitializedCallback& callback);
// Stops writing. Must be called on the network thread before this
// object is destroyed.
void Close();
// Returns true if the channel is connected.
bool is_connected();
// AudioStub interface.
virtual void ProcessAudioPacket(scoped_ptr<AudioPacket> packet,
const base::Closure& done) OVERRIDE;
private:
AudioWriter();
void OnChannelReady(scoped_ptr<net::StreamSocket> socket);
Session* session_;
InitializedCallback initialized_callback_;
// TODO(sergeyu): Remove |channel_| and let |buffered_writer_| own it.
scoped_ptr<net::StreamSocket> channel_;
BufferedSocketWriter buffered_writer_;
DISALLOW_COPY_AND_ASSIGN(AudioWriter);
};
} // namespace protocol
} // namespace remoting
#endif // REMOTING_PROTOCOL_AUDIO_WRITER_H_
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