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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "remoting/protocol/channel_dispatcher_base.h"
#include "base/bind.h"
#include "net/socket/stream_socket.h"
#include "remoting/protocol/session.h"
namespace remoting {
namespace protocol {
ChannelDispatcherBase::ChannelDispatcherBase(const char* channel_name)
: channel_name_(channel_name),
session_(NULL) {
}
ChannelDispatcherBase::~ChannelDispatcherBase() {
if (session_)
session_->CancelChannelCreation(channel_name_);
}
void ChannelDispatcherBase::Init(Session* session,
const InitializedCallback& callback) {
DCHECK(session);
session_ = session;
initialized_callback_ = callback;
session_->CreateStreamChannel(channel_name_, base::Bind(
&ChannelDispatcherBase::OnChannelReady, base::Unretained(this)));
}
void ChannelDispatcherBase::OnChannelReady(net::StreamSocket* socket) {
if (!socket) {
initialized_callback_.Run(false);
return;
}
channel_.reset(socket);
OnInitialized();
initialized_callback_.Run(true);
}
} // namespace protocol
} // namespace remoting
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