blob: 763ae9a0204093eb93fb9474553b41bd3126da72 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
|
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Implementation of ClientStub using sockets created from jingle connection.
// It sends messages through the socket after serializing it.
//
// Object of this class can only be created by ConnectionToClient.
//
// This class can be used on any thread.
#ifndef REMOTING_PROTOCOL_CLIENT_STUB_IMPL_H_
#define REMOTING_PROTOCOL_CLIENT_STUB_IMPL_H_
#include "base/basictypes.h"
#include "base/memory/ref_counted.h"
#include "remoting/protocol/client_stub.h"
class Task;
namespace net {
class Socket;
} // namespace net
namespace remoting {
namespace protocol {
class BufferedSocketWriter;
// Implementation of ClientStub that sends commands on a socket. Must
// be created and closed on the network thread, but can be used on any
// other thread.
class ClientControlSender : public ClientStub {
public:
explicit ClientControlSender(net::Socket* socket);
virtual ~ClientControlSender();
virtual void NotifyResolution(const NotifyResolutionRequest* msg,
Task* done);
virtual void BeginSessionResponse(const LocalLoginStatus* msg,
Task* done);
// Stop writing. Must be called on the network thread when the
// underlying socket is being destroyed.
void Close();
private:
// Buffered socket writer holds the serialized message and send it on the
// right thread.
scoped_refptr<BufferedSocketWriter> buffered_writer_;
DISALLOW_COPY_AND_ASSIGN(ClientControlSender);
};
} // namespace protocol
} // namespace remoting
#endif // REMOTING_PROTOCOL_CLIENT_STUB_IMPL_H_
|