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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_PROTOCOL_CLIENT_MESSAGE_DISPATCHER_H_
#define REMOTING_PROTOCOL_CLIENT_MESSAGE_DISPATCHER_H_
#include "base/basictypes.h"
#include "base/scoped_ptr.h"
#include "base/task.h"
#include "remoting/protocol/message_reader.h"
namespace remoting {
class EventMessage;
namespace protocol {
class ClientStub;
class ControlMessage;
class Session;
// A message dispatcher used to listen for messages received in
// protocol::Session. It dispatches messages to the corresponding
// handler.
//
// Internally it contains an EventStreamReader that decodes data on
// communications channels into protocol buffer messages.
// EventStreamReader is registered with protocol::Session given to it.
//
// Object of this class is owned by ConnectionToHost.
class ClientMessageDispatcher {
public:
// Construct a message dispatcher.
ClientMessageDispatcher();
virtual ~ClientMessageDispatcher();
// Initialize the message dispatcher with the given connection and
// message handlers.
void Initialize(protocol::Session* session, ClientStub* client_stub);
private:
void OnControlMessageReceived(ControlMessage* message);
// MessageReader that runs on the control channel. It runs a loop
// that parses data on the channel and then calls the corresponding handler
// in this class.
scoped_ptr<ProtobufMessageReader<ControlMessage> > control_message_reader_;
// Stubs for client and input. These objects are not owned.
// They are called on the thread there data is received, i.e. jingle thread.
ClientStub* client_stub_;
DISALLOW_COPY_AND_ASSIGN(ClientMessageDispatcher);
};
} // namespace protocol
} // namespace remoting
#endif // REMOTING_PROTOCOL_CLIENT_MESSAGE_DISPATCHER_H_
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