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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_
#define REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_
#include <deque>
#include <vector>
#include "base/memory/scoped_ptr.h"
#include "base/synchronization/lock.h"
#include "base/threading/non_thread_safe.h"
#include "remoting/protocol/session.h"
#include "remoting/protocol/video_writer.h"
namespace remoting {
namespace protocol {
class ClientStub;
class HostStub;
class InputStub;
class HostControlDispatcher;
class HostEventDispatcher;
// This class represents a remote viewer connection to the chromoting
// host. It sets up all protocol channels and connects them to the
// stubs.
class ConnectionToClient : public base::NonThreadSafe {
public:
class EventHandler {
public:
virtual ~EventHandler() {}
// Called when the network connection is opened.
virtual void OnConnectionOpened(ConnectionToClient* connection) = 0;
// Called when the network connection is closed.
virtual void OnConnectionClosed(ConnectionToClient* connection) = 0;
// Called when the network connection has failed.
virtual void OnConnectionFailed(ConnectionToClient* connection,
Session::Error error) = 0;
// Called when sequence number is updated.
virtual void OnSequenceNumberUpdated(ConnectionToClient* connection,
int64 sequence_number) = 0;
};
// Constructs a ConnectionToClient object for the |session|. Takes
// ownership of |session|.
explicit ConnectionToClient(Session* session);
virtual ~ConnectionToClient();
// Set |event_handler| for connection events. |event_handler| is
// guaranteed to be used only on the network thread. Must be called
// once when this object is created.
void SetEventHandler(EventHandler* event_handler);
// Returns the connection in use.
virtual Session* session();
// Disconnect the client connection.
virtual void Disconnect();
// Update the sequence number when received from the client. EventHandler
// will be called.
virtual void UpdateSequenceNumber(int64 sequence_number);
// Send encoded update stream data to the viewer.
virtual VideoStub* video_stub();
// Return pointer to ClientStub.
virtual ClientStub* client_stub();
// These two setters should be called before Init().
virtual void set_host_stub(HostStub* host_stub);
virtual void set_input_stub(InputStub* input_stub);
private:
// Callback for protocol Session.
void OnSessionStateChange(Session::State state);
// Callback for channel initialization.
void OnChannelInitialized(bool successful);
void NotifyIfChannelsReady();
void CloseOnError();
// Stops writing in the channels.
void CloseChannels();
// Event handler for handling events sent from this object.
EventHandler* handler_;
// Stubs that are called for incoming messages.
HostStub* host_stub_;
InputStub* input_stub_;
// The libjingle channel used to send and receive data from the remote client.
scoped_ptr<Session> session_;
scoped_ptr<HostControlDispatcher> control_dispatcher_;
scoped_ptr<HostEventDispatcher> event_dispatcher_;
scoped_ptr<VideoWriter> video_writer_;
DISALLOW_COPY_AND_ASSIGN(ConnectionToClient);
};
} // namespace protocol
} // namespace remoting
#endif // REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_
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