summaryrefslogtreecommitdiffstats
path: root/remoting/protocol/connection_to_host.h
blob: 7bc648a45acc02a676a7a4d4176bd3a1822e360c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef REMOTING_PROTOCOL_CONNECTION_TO_HOST_H_
#define REMOTING_PROTOCOL_CONNECTION_TO_HOST_H_

#include <set>
#include <string>

#include "base/callback_forward.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/threading/non_thread_safe.h"
#include "remoting/proto/internal.pb.h"
#include "remoting/protocol/clipboard_filter.h"
#include "remoting/protocol/errors.h"
#include "remoting/protocol/input_filter.h"
#include "remoting/protocol/message_reader.h"
#include "remoting/protocol/monitored_video_stub.h"
#include "remoting/protocol/session.h"
#include "remoting/protocol/session_config.h"
#include "remoting/protocol/session_manager.h"
#include "remoting/signaling/signal_strategy.h"

namespace remoting {

class XmppProxy;
class VideoPacket;

namespace protocol {

class AudioReader;
class AudioStub;
class Authenticator;
class ClientControlDispatcher;
class ClientEventDispatcher;
class ClientStub;
class ClipboardStub;
class HostStub;
class InputStub;
class SessionConfig;
class TransportFactory;
class ClientVideoDispatcher;
class VideoStub;

class ConnectionToHost : public SignalStrategy::Listener,
                         public SessionManager::Listener,
                         public Session::EventHandler,
                         public base::NonThreadSafe {
 public:
  // The UI implementations maintain corresponding definitions of this
  // enumeration in webapp/client_session.js and
  // android/java/src/org/chromium/chromoting/jni/JniInterface.java. Be sure to
  // update these locations if you make any changes to the ordering.
  enum State {
    INITIALIZING,
    CONNECTING,
    AUTHENTICATED,
    CONNECTED,
    FAILED,
    CLOSED,
  };

  class HostEventCallback {
   public:
    virtual ~HostEventCallback() {}

    // Called when state of the connection changes.
    virtual void OnConnectionState(State state, ErrorCode error) = 0;

    // Called when ready state of the connection changes. When |ready|
    // is set to false some data sent by the peers may be
    // delayed. This is used to indicate in the UI when connection is
    // temporarily broken.
    virtual void OnConnectionReady(bool ready) = 0;

    // Called when the route type (direct vs. STUN vs. proxied) changes.
    virtual void OnRouteChanged(const std::string& channel_name,
                                const protocol::TransportRoute& route) = 0;
  };

  ConnectionToHost();
  ~ConnectionToHost() override;

  // Allows to set a custom protocol configuration (e.g. for tests). Cannot be
  // called after Connect().
  void set_candidate_config(scoped_ptr<CandidateSessionConfig> config);

  // Set the stubs which will handle messages from the host.
  // The caller must ensure that stubs out-live the connection.
  // Unless otherwise specified, all stubs must be set before Connect()
  // is called.
  void set_client_stub(ClientStub* client_stub);
  void set_clipboard_stub(ClipboardStub* clipboard_stub);
  void set_video_stub(VideoStub* video_stub);
  // If no audio stub is specified then audio will not be requested.
  void set_audio_stub(AudioStub* audio_stub);

  // Initiates a connection to the host specified by |host_jid|.
  // |signal_strategy| is used to signal to the host, and must outlive the
  // connection. Data channels will be negotiated over |transport_factory|.
  // |authenticator| will be used to authenticate the session and data channels.
  // |event_callback| will be notified of changes in the state of the connection
  // and must outlive the ConnectionToHost.
  // Caller must set stubs (see below) before calling Connect.
  virtual void Connect(SignalStrategy* signal_strategy,
                       scoped_ptr<TransportFactory> transport_factory,
                       scoped_ptr<Authenticator> authenticator,
                       const std::string& host_jid,
                       HostEventCallback* event_callback);

  // Returns the session configuration that was negotiated with the host.
  virtual const SessionConfig& config();

  // Stubs for sending data to the host.
  virtual ClipboardStub* clipboard_forwarder();
  virtual HostStub* host_stub();
  virtual InputStub* input_stub();

  // SignalStrategy::StatusObserver interface.
  void OnSignalStrategyStateChange(SignalStrategy::State state) override;
  bool OnSignalStrategyIncomingStanza(const buzz::XmlElement* stanza) override;

  // SessionManager::Listener interface.
  void OnSessionManagerReady() override;
  void OnIncomingSession(
      Session* session,
      SessionManager::IncomingSessionResponse* response) override;

  // Session::EventHandler interface.
  void OnSessionStateChange(Session::State state) override;
  void OnSessionRouteChange(const std::string& channel_name,
                            const TransportRoute& route) override;

  // MonitoredVideoStub::EventHandler interface.
  virtual void OnVideoChannelStatus(bool active);

  // Return the current state of ConnectionToHost.
  State state() const;

 private:
  // Callbacks for channel initialization
  void OnChannelInitialized(bool successful);

  void NotifyIfChannelsReady();

  void CloseOnError(ErrorCode error);

  // Stops writing in the channels.
  void CloseChannels();

  void SetState(State state, ErrorCode error);

  std::string host_jid_;
  std::string host_public_key_;
  scoped_ptr<Authenticator> authenticator_;

  HostEventCallback* event_callback_;

  scoped_ptr<CandidateSessionConfig> candidate_config_;

  // Stub for incoming messages.
  ClientStub* client_stub_;
  ClipboardStub* clipboard_stub_;
  AudioStub* audio_stub_;

  SignalStrategy* signal_strategy_;
  scoped_ptr<SessionManager> session_manager_;
  scoped_ptr<Session> session_;
  scoped_ptr<MonitoredVideoStub> monitored_video_stub_;

  scoped_ptr<ClientVideoDispatcher> video_dispatcher_;
  scoped_ptr<AudioReader> audio_reader_;
  scoped_ptr<ClientControlDispatcher> control_dispatcher_;
  scoped_ptr<ClientEventDispatcher> event_dispatcher_;
  ClipboardFilter clipboard_forwarder_;
  InputFilter event_forwarder_;

  // Internal state of the connection.
  State state_;
  ErrorCode error_;

 private:
  DISALLOW_COPY_AND_ASSIGN(ConnectionToHost);
};

}  // namespace protocol
}  // namespace remoting

#endif  // REMOTING_PROTOCOL_CONNECTION_TO_HOST_H_