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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "remoting/protocol/input_event_tracker.h"
#include "base/logging.h"
#include "remoting/proto/event.pb.h"
namespace remoting {
namespace protocol {
InputEventTracker::InputEventTracker(InputStub* input_stub)
: input_stub_(input_stub),
mouse_pos_(SkIPoint::Make(0, 0)),
mouse_button_state_(0) {
}
InputEventTracker::~InputEventTracker() {
}
bool InputEventTracker::IsKeyPressed(uint32 usb_keycode) const {
return pressed_keys_.find(usb_keycode) != pressed_keys_.end();
}
int InputEventTracker::PressedKeyCount() const {
return pressed_keys_.size();
}
void InputEventTracker::ReleaseAll() {
std::set<uint32>::iterator i;
for (i = pressed_keys_.begin(); i != pressed_keys_.end(); ++i) {
KeyEvent event;
event.set_pressed(false);
event.set_usb_keycode(*i);
input_stub_->InjectKeyEvent(event);
}
pressed_keys_.clear();
for (int i = MouseEvent::BUTTON_UNDEFINED + 1;
i < MouseEvent::BUTTON_MAX; ++i) {
if (mouse_button_state_ & (1 << (i - 1))) {
MouseEvent mouse;
// TODO(wez): EventInjectors should cope with positionless events by
// using the current cursor position, and we wouldn't set position here.
mouse.set_x(mouse_pos_.x());
mouse.set_y(mouse_pos_.y());
mouse.set_button((MouseEvent::MouseButton)i);
mouse.set_button_down(false);
input_stub_->InjectMouseEvent(mouse);
}
}
mouse_button_state_ = 0;
}
void InputEventTracker::InjectKeyEvent(const KeyEvent& event) {
if (event.has_pressed()) {
if (event.has_usb_keycode()) {
if (event.pressed()) {
pressed_keys_.insert(event.usb_keycode());
} else {
pressed_keys_.erase(event.usb_keycode());
}
}
}
input_stub_->InjectKeyEvent(event);
}
void InputEventTracker::InjectMouseEvent(const MouseEvent& event) {
if (event.has_x() && event.has_y()) {
mouse_pos_ = SkIPoint::Make(event.x(), event.y());
}
if (event.has_button() && event.has_button_down()) {
// Button values are defined in remoting/proto/event.proto.
if (event.button() >= 1 && event.button() < MouseEvent::BUTTON_MAX) {
uint32 button_change = 1 << (event.button() - 1);
if (event.button_down()) {
mouse_button_state_ |= button_change;
} else {
mouse_button_state_ &= ~button_change;
}
}
}
input_stub_->InjectMouseEvent(event);
}
} // namespace protocol
} // namespace remoting
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