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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Implementation of InputStub using sockets created from jingle connection.
// It sends messages through the socket after serializing it.
//
// Object of this class can only be created by ConnectionToHost.
//
// This class can be used on any thread. An object of socket is given to this
// class, its lifetime is strictly greater than this object.
#ifndef REMOTING_PROTOCOL_INPUT_SENDER_H_
#define REMOTING_PROTOCOL_INPUT_SENDER_H_
#include "base/basictypes.h"
#include "base/ref_counted.h"
#include "remoting/protocol/input_stub.h"
class Task;
namespace net {
class Socket;
} // namespace net
namespace remoting {
namespace protocol {
class BufferedSocketWriter;
class InputSender : public InputStub {
public:
// Create a stub using a socket.
explicit InputSender(net::Socket* socket);
virtual ~InputSender();
// InputStub implementation.
virtual void InjectKeyEvent(const KeyEvent* event, Task* done);
virtual void InjectMouseEvent(const MouseEvent* event, Task* done);
private:
// Helper method to run the task and delete it afterwards.
void RunTask(Task* done);
// Buffered socket writer holds the serialized message and sends it on the
// right thread.
scoped_refptr<BufferedSocketWriter> buffered_writer_;
DISALLOW_COPY_AND_ASSIGN(InputSender);
};
} // namespace protocol
} // namespace remoting
#endif // REMOTING_PROTOCOL_INPUT_SENDER_H_
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