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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Interface for a device that receives input events.
// This interface handles event messages defined in event.proto.
#ifndef REMOTING_PROTOCOL_INPUT_STUB_H_
#define REMOTING_PROTOCOL_INPUT_STUB_H_
#include "base/basictypes.h"
class Task;
namespace remoting {
namespace protocol {
class KeyEvent;
class MouseEvent;
class InputStub {
public:
InputStub();
virtual ~InputStub();
virtual void InjectKeyEvent(const KeyEvent* event, Task* done) = 0;
virtual void InjectMouseEvent(const MouseEvent* event, Task* done) = 0;
// TODO(lambroslambrou): Remove OnAuthenticated() and OnClosed() when stubs
// are refactored not to store authentication state.
// Called when the client has authenticated with the host to enable the
// input event channel.
// Before this is called, all input event will be ignored.
void OnAuthenticated();
// Called when the client is no longer connected.
void OnClosed();
// Has the client successfully authenticated with the host?
// I.e., should we be processing input events?
bool authenticated();
private:
// Initially false, this records whether the client has authenticated with
// the host.
bool authenticated_;
DISALLOW_COPY_AND_ASSIGN(InputStub);
};
} // namespace protocol
} // namespace remoting
#endif // REMOTING_PROTOCOL_INPUT_STUB_H_
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