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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file should only be included by remoting/protocol/jingle_session.cc.
#ifndef REMOTING_PROTOCOL_SOCKET_WRAPPER_H_
#define REMOTING_PROTOCOL_SOCKET_WRAPPER_H_
#include "base/scoped_ptr.h"
#include "net/socket/socket.h"
namespace remoting {
namespace protocol {
// This class is used only to wrap over SSL sockets in JingleSession.
// There is a strong assumption in Chromium's code that sockets are used and
// destroyed on the same thread. However in remoting code we may destroy
// sockets on other thread. A wrapper is added between JingleSession and
// SSL sockets so we can destroy SSL sockets and still maintain valid
// references.
class SocketWrapper : public net::Socket {
public:
SocketWrapper(net::Socket* socket);
virtual ~SocketWrapper();
// net::Socket implementation.
virtual int Read(net::IOBuffer* buf, int buf_len,
net::CompletionCallback* callback);
virtual int Write(net::IOBuffer* buf, int buf_len,
net::CompletionCallback* callback);
virtual bool SetReceiveBufferSize(int32 size);
virtual bool SetSendBufferSize(int32 size);
// Method to allow us to destroy the internal socket. This method must be
// called before SocketWrapper is destroyed.
//
// This method must be called on the same thread where this object is
// created.
void Disconnect();
private:
// The internal socket.
scoped_ptr<net::Socket> socket_;
DISALLOW_COPY_AND_ASSIGN(SocketWrapper);
};
} // namespace protocol
} // namespace remoting
#endif // REMOTING_PROTOCOL_SOCKET_WRAPPER_H_
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