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/* libs/corecg/SkRect.cpp
**
** Copyright 2006, Google Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include "SkRect.h"
void SkIRect::join(int32_t left, int32_t top, int32_t right, int32_t bottom)
{
// do nothing if the params are empty
if (left >= right || top >= bottom)
return;
// if we are empty, just assign
if (fLeft >= fRight || fTop >= fBottom)
this->set(left, top, right, bottom);
else
{
if (left < fLeft) fLeft = left;
if (top < fTop) fTop = top;
if (right > fRight) fRight = right;
if (bottom > fBottom) fBottom = bottom;
}
}
void SkIRect::sort()
{
if (fLeft > fRight)
SkTSwap<int32_t>(fLeft, fRight);
if (fTop > fBottom)
SkTSwap<int32_t>(fTop, fBottom);
}
/////////////////////////////////////////////////////////////////////////////
void SkRect::sort()
{
if (fLeft > fRight)
SkTSwap<SkScalar>(fLeft, fRight);
if (fTop > fBottom)
SkTSwap<SkScalar>(fTop, fBottom);
}
void SkRect::toQuad(SkPoint quad[4]) const
{
SkASSERT(quad);
quad[0].set(fLeft, fTop);
quad[1].set(fRight, fTop);
quad[2].set(fRight, fBottom);
quad[3].set(fLeft, fBottom);
}
void SkRect::set(const SkPoint pts[], int count)
{
SkASSERT((pts && count > 0) || count == 0);
if (count <= 0)
memset(this, 0, sizeof(SkRect));
else
{
SkScalar l, t, r, b;
l = r = pts[0].fX;
t = b = pts[0].fY;
for (int i = 1; i < count; i++)
{
SkScalar x = pts[i].fX;
SkScalar y = pts[i].fY;
if (x < l) l = x; else if (x > r) r = x;
if (y < t) t = y; else if (y > b) b = y;
}
this->set(l, t, r, b);
}
}
bool SkRect::intersect(SkScalar left, SkScalar top, SkScalar right, SkScalar bottom)
{
if (left < right && top < bottom && !this->isEmpty() && // check for empties
fLeft < right && left < fRight && fTop < bottom && top < fBottom)
{
if (fLeft < left) fLeft = left;
if (fTop < top) fTop = top;
if (fRight > right) fRight = right;
if (fBottom > bottom) fBottom = bottom;
return true;
}
return false;
}
bool SkRect::intersect(const SkRect& r)
{
SkASSERT(&r);
return this->intersect(r.fLeft, r.fTop, r.fRight, r.fBottom);
}
void SkRect::join(SkScalar left, SkScalar top, SkScalar right, SkScalar bottom)
{
// do nothing if the params are empty
if (left >= right || top >= bottom)
return;
// if we are empty, just assign
if (fLeft >= fRight || fTop >= fBottom)
this->set(left, top, right, bottom);
else
{
if (left < fLeft) fLeft = left;
if (top < fTop) fTop = top;
if (right > fRight) fRight = right;
if (bottom > fBottom) fBottom = bottom;
}
}
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