1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
|
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SKIA_EXT_IMAGE_OPERATIONS_H_
#define SKIA_EXT_IMAGE_OPERATIONS_H_
#pragma once
#include "third_party/skia/include/core/SkTypes.h"
class SkBitmap;
struct SkIRect;
namespace skia {
class SK_API ImageOperations {
public:
enum ResizeMethod {
//
// Quality Methods
//
// Those enumeration values express a desired quality/speed tradeoff.
// They are translated into an algorithm-specific method that depends
// on the capabilities (CPU, GPU) of the underlying platform.
// It is possible for all three methods to be mapped to the same
// algorithm on a given platform.
// Good quality resizing. Fastest resizing with acceptable visual quality.
// This is typically intended for use during interactive layouts
// where slower platforms may want to trade image quality for large
// increase in resizing performance.
//
// For example the resizing implementation may devolve to linear
// filtering if this enables GPU acceleration to be used.
//
// Note that the underlying resizing method may be determined
// on the fly based on the parameters for a given resize call.
// For example an implementation using a GPU-based linear filter
// in the common case may still use a higher-quality software-based
// filter in cases where using the GPU would actually be slower - due
// to too much latency - or impossible - due to image format or size
// constraints.
RESIZE_GOOD,
// Medium quality resizing. Close to high quality resizing (better
// than linear interpolation) with potentially some quality being
// traded-off for additional speed compared to RESIZE_BEST.
//
// This is intended, for example, for generation of large thumbnails
// (hundreds of pixels in each dimension) from large sources, where
// a linear filter would produce too many artifacts but where
// a RESIZE_HIGH might be too costly time-wise.
RESIZE_BETTER,
// High quality resizing. The algorithm is picked to favor image quality.
RESIZE_BEST,
//
// Algorithm-specific enumerations
//
// Box filter. This is a weighted average of all of the pixels touching
// the destination pixel. For enlargement, this is nearest neighbor.
//
// You probably don't want this, it is here for testing since it is easy to
// compute. Use RESIZE_LANCZOS3 instead.
RESIZE_BOX,
// 1-cycle Hamming filter. This is tall is the middle and falls off towards
// the window edges but without going to 0. This is about 40% faster than
// a 2-cycle Lanczos.
RESIZE_HAMMING1,
// 2-cycle Lanczos filter. This is tall in the middle, goes negative on
// each side, then returns to zero. Does not provide as good a frequency
// response as a 3-cycle Lanczos but is roughly 30% faster.
RESIZE_LANCZOS2,
// 3-cycle Lanczos filter. This is tall in the middle, goes negative on
// each side, then oscillates 2 more times. It gives nice sharp edges.
RESIZE_LANCZOS3,
// Lanczos filter + subpixel interpolation. If subpixel rendering is not
// appropriate we automatically fall back to Lanczos.
RESIZE_SUBPIXEL,
// enum aliases for first and last methods by algorithm or by quality.
RESIZE_FIRST_QUALITY_METHOD = RESIZE_GOOD,
RESIZE_LAST_QUALITY_METHOD = RESIZE_BEST,
RESIZE_FIRST_ALGORITHM_METHOD = RESIZE_BOX,
RESIZE_LAST_ALGORITHM_METHOD = RESIZE_SUBPIXEL,
};
// Resizes the given source bitmap using the specified resize method, so that
// the entire image is (dest_size) big. The dest_subset is the rectangle in
// this destination image that should actually be returned.
//
// The output image will be (dest_subset.width(), dest_subset.height()). This
// will save work if you do not need the entire bitmap.
//
// The destination subset must be smaller than the destination image.
static SkBitmap Resize(const SkBitmap& source,
ResizeMethod method,
int dest_width, int dest_height,
const SkIRect& dest_subset);
// Alternate version for resizing and returning the entire bitmap rather than
// a subset.
static SkBitmap Resize(const SkBitmap& source,
ResizeMethod method,
int dest_width, int dest_height);
private:
ImageOperations(); // Class for scoping only.
// Supports all methods except RESIZE_SUBPIXEL.
static SkBitmap ResizeBasic(const SkBitmap& source,
ResizeMethod method,
int dest_width, int dest_height,
const SkIRect& dest_subset);
// Subpixel renderer.
static SkBitmap ResizeSubpixel(const SkBitmap& source,
int dest_width, int dest_height,
const SkIRect& dest_subset);
};
} // namespace skia
#endif // SKIA_EXT_IMAGE_OPERATIONS_H_
|