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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SKIA_EXT_PLATFORM_DEVICE_MAC_H_
#define SKIA_EXT_PLATFORM_DEVICE_MAC_H_
#pragma once
#include "third_party/skia/include/core/SkDevice.h"
typedef struct CGContext* CGContextRef;
typedef struct CGRect CGRect;
class SkMatrix;
class SkPath;
class SkRegion;
namespace skia {
// A device is basically a wrapper around SkBitmap that provides a surface for
// SkCanvas to draw into. Our device provides a surface CoreGraphics can also
// write to. It also provides functionality to play well with CG drawing
// functions.
// This class is abstract and must be subclassed. It provides the basic
// interface to implement it either with or without a bitmap backend.
class PlatformDevice : public SkDevice {
public:
typedef CGContextRef PlatformSurface;
// The CGContext that corresponds to the bitmap, used for CoreGraphics
// operations drawing into the bitmap. This is possibly heavyweight, so it
// should exist only during one pass of rendering.
virtual CGContextRef GetBitmapContext() = 0;
// Draws to the given graphics context. If the bitmap context doesn't exist,
// this will temporarily create it. However, if you have created the bitmap
// context, it will be more efficient if you don't free it until after this
// call so it doesn't have to be created twice. If src_rect is null, then
// the entirety of the source device will be copied.
virtual void DrawToContext(CGContextRef context, int x, int y,
const CGRect* src_rect) = 0;
// Returns if the preferred rendering engine is vectorial or bitmap based.
virtual bool IsVectorial() = 0;
// Returns if native platform APIs are allowed to render text to this device.
virtual bool IsNativeFontRenderingAllowed();
virtual PlatformSurface BeginPlatformPaint();
virtual void EndPlatformPaint();
// Initializes the default settings and colors in a device context.
static void InitializeCGContext(CGContextRef context);
// Loads a SkPath into the CG context. The path can there after be used for
// clipping or as a stroke.
static void LoadPathToCGContext(CGContextRef context, const SkPath& path);
// Loads a SkRegion into the CG context.
static void LoadClippingRegionToCGContext(CGContextRef context,
const SkRegion& region,
const SkMatrix& transformation);
protected:
// Forwards |bitmap| to SkDevice's constructor.
PlatformDevice(const SkBitmap& bitmap);
// Loads the specified Skia transform into the device context
static void LoadTransformToCGContext(CGContextRef context,
const SkMatrix& matrix);
};
} // namespace skia
#endif // SKIA_EXT_PLATFORM_DEVICE_MAC_H_
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