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/* include/graphics/SkBML_WXMLParser.h
**
** Copyright 2006, Google Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License"); 
** you may not use this file except in compliance with the License. 
** You may obtain a copy of the License at 
**
**     http://www.apache.org/licenses/LICENSE-2.0 
**
** Unless required by applicable law or agreed to in writing, software 
** distributed under the License is distributed on an "AS IS" BASIS, 
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
** See the License for the specific language governing permissions and 
** limitations under the License.
*/

#ifndef SkBML_WXMLParser_DEFINED
#define SkBML_WXMLParser_DEFINED

#include "SkString.h"
#include "SkXMLParser.h"

class SkStream;
class SkWStream;

class BML_WXMLParser : public SkXMLParser {
public:
    BML_WXMLParser(SkWStream& writer);
    virtual ~BML_WXMLParser();
    static void Write(SkStream& s, const char filename[]);
  
  /** @cond UNIT_TEST */
  SkDEBUGCODE(static void UnitTest();)
  /** @endcond */  
private:
    virtual bool onAddAttribute(const char name[], const char value[]);
    virtual bool onEndElement(const char name[]);
    virtual bool onStartElement(const char name[]);
    BML_WXMLParser& operator=(const BML_WXMLParser& src);
#ifdef SK_DEBUG
    int fElemsCount, fElemsReused;
    int fAttrsCount, fNamesReused, fValuesReused;
#endif
    SkWStream&  fWriter;
    char*       fElems[256];
    char*       fAttrNames[256];
    char*       fAttrValues[256];

    // important that these are U8, so we get automatic wrap-around
    U8  fNextElem, fNextAttrName, fNextAttrValue;
};

#endif // SkBML_WXMLParser_DEFINED