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#include "SkPixelRef.h"
#include "SkFlattenable.h"
#include "SkThread.h"
static SkMutex gPixelRefMutex;
static int32_t gPixelRefGenerationID;
SkPixelRef::SkPixelRef(SkMutex* mutex) {
if (NULL == mutex) {
mutex = &gPixelRefMutex;
}
fMutex = mutex;
fPixels = NULL;
fColorTable = NULL; // we do not track ownership of this
fLockCount = 0;
fGenerationID = 0; // signal to rebuild
fIsImmutable = false;
}
SkPixelRef::SkPixelRef(SkFlattenableReadBuffer& buffer, SkMutex* mutex) {
if (NULL == mutex) {
mutex = &gPixelRefMutex;
}
fMutex = mutex;
fPixels = NULL;
fColorTable = NULL; // we do not track ownership of this
fLockCount = 0;
fGenerationID = 0; // signal to rebuild
fIsImmutable = buffer.readBool();
}
void SkPixelRef::flatten(SkFlattenableWriteBuffer& buffer) const {
buffer.writeBool(fIsImmutable);
}
void SkPixelRef::lockPixels() {
SkAutoMutexAcquire ac(*fMutex);
if (1 == ++fLockCount) {
fPixels = this->onLockPixels(&fColorTable);
}
}
void SkPixelRef::unlockPixels() {
SkAutoMutexAcquire ac(*fMutex);
SkASSERT(fLockCount > 0);
if (0 == --fLockCount) {
this->onUnlockPixels();
fPixels = NULL;
fColorTable = NULL;
}
}
uint32_t SkPixelRef::getGenerationID() const {
uint32_t genID = fGenerationID;
if (0 == genID) {
// do a loop in case our global wraps around, as we never want to
// return a 0
do {
genID = sk_atomic_inc(&gPixelRefGenerationID) + 1;
} while (0 == genID);
fGenerationID = genID;
}
return genID;
}
void SkPixelRef::notifyPixelsChanged() {
if (fIsImmutable) {
SkDebugf("========== notifyPixelsChanged called on immutable pixelref");
sk_throw();
}
// this signals us to recompute this next time around
fGenerationID = 0;
}
void SkPixelRef::setImmutable() {
fIsImmutable = true;
}
///////////////////////////////////////////////////////////////////////////////
#define MAX_PAIR_COUNT 16
struct Pair {
const char* fName;
SkPixelRef::Factory fFactory;
};
static int gCount;
static Pair gPairs[MAX_PAIR_COUNT];
void SkPixelRef::Register(const char name[], Factory factory) {
SkASSERT(name);
SkASSERT(factory);
static bool gOnce;
if (!gOnce) {
gCount = 0;
gOnce = true;
}
SkASSERT(gCount < MAX_PAIR_COUNT);
gPairs[gCount].fName = name;
gPairs[gCount].fFactory = factory;
gCount += 1;
}
SkPixelRef::Factory SkPixelRef::NameToFactory(const char name[]) {
const Pair* pairs = gPairs;
for (int i = gCount - 1; i >= 0; --i) {
if (strcmp(pairs[i].fName, name) == 0) {
return pairs[i].fFactory;
}
}
return NULL;
}
const char* SkPixelRef::FactoryToName(Factory fact) {
const Pair* pairs = gPairs;
for (int i = gCount - 1; i >= 0; --i) {
if (pairs[i].fFactory == fact) {
return pairs[i].fName;
}
}
return NULL;
}
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