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# Copyright (c) 2009 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
{
'targets': [
{
'target_name': 'es_util',
'type': 'static_library',
'dependencies': [
'../../gpu/gpu.gyp:gles2_c_lib',
],
'include_dirs': [
'Common/Include',
],
'all_dependent_settings': {
'include_dirs': [
'Common/Include',
],
},
'sources': [
'Common/Include/esUtil.h',
'Common/Include/esUtil_win.h',
'Common/Source/esShader.c',
'Common/Source/esShapes.c',
'Common/Source/esTransform.c',
'Common/Source/esUtil.c',
'Common/Source/Win32/esUtil_TGA.c',
],
},
{
'target_name': 'hello_triangle',
'type': 'static_library',
'dependencies': [
'es_util',
],
'sources': [
'Chapter_2/Hello_Triangle/Hello_Triangle.c',
'Chapter_2/Hello_Triangle/Hello_Triangle.h',
],
},
{
'target_name': 'mip_map_2d',
'type': 'static_library',
'dependencies': [
'es_util',
],
'sources': [
'Chapter_9/MipMap2D/MipMap2D.c',
'Chapter_9/MipMap2D/MipMap2D.h',
],
},
{
'target_name': 'simple_vertex_shader',
'type': 'static_library',
'dependencies': [
'es_util',
],
'sources': [
'Chapter_8/Simple_VertexShader/Simple_VertexShader.c',
'Chapter_8/Simple_VertexShader/Simple_VertexShader.h',
],
},
]
}
# Local Variables:
# tab-width:2
# indent-tabs-mode:nil
# End:
# vim: set expandtab tabstop=2 shiftwidth=2:
|