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/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TALK_BASE_FIREWALLSOCKETSERVER_H__
#define TALK_BASE_FIREWALLSOCKETSERVER_H__
#include <vector>
#include "talk/base/socketserver.h"
#include "talk/base/criticalsection.h"
namespace talk_base {
class FirewallManager;
// This SocketServer shim simulates a rule-based firewall server
enum FirewallProtocol { FP_UDP, FP_TCP, FP_ANY };
enum FirewallDirection { FD_IN, FD_OUT, FD_ANY };
class FirewallSocketServer : public SocketServer {
public:
FirewallSocketServer(SocketServer * server, FirewallManager * manager = 0);
virtual ~FirewallSocketServer();
void AddRule(bool allow, FirewallProtocol p = FP_ANY, FirewallDirection d = FD_ANY, const SocketAddress& addr = SocketAddress());
void ClearRules();
bool Check(FirewallProtocol p, FirewallDirection d, const SocketAddress& addr);
virtual Socket* CreateSocket(int type);
virtual AsyncSocket* CreateAsyncSocket(int type);
virtual bool Wait(int cms, bool process_io) { return server_->Wait(cms, process_io); }
virtual void WakeUp() { return server_->WakeUp(); }
Socket * WrapSocket(Socket * sock, int type);
AsyncSocket * WrapSocket(AsyncSocket * sock, int type);
private:
SocketServer * server_;
FirewallManager * manager_;
CriticalSection crit_;
struct Rule {
bool allow;
FirewallProtocol p;
FirewallDirection d;
SocketAddress addr;
};
std::vector<Rule> rules_;
};
// FirewallManager allows you to manage firewalls in multiple threads together
class FirewallManager {
public:
FirewallManager();
~FirewallManager();
void AddServer(FirewallSocketServer * server);
void RemoveServer(FirewallSocketServer * server);
void AddRule(bool allow, FirewallProtocol p = FP_ANY, FirewallDirection d = FD_ANY, const SocketAddress& addr = SocketAddress());
void ClearRules();
private:
CriticalSection crit_;
std::vector<FirewallSocketServer *> servers_;
};
} // namespace talk_base
#endif // TALK_BASE_FIREWALLSOCKETSERVER_H__
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