1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
|
/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TALK_BASE_THREAD_H__
#define TALK_BASE_THREAD_H__
#include <algorithm>
#include <list>
#include <vector>
#ifdef POSIX
#include <pthread.h>
#endif
#include "talk/base/messagequeue.h"
#ifdef WIN32
#include "talk/base/win32.h"
#endif
namespace talk_base {
class Thread;
class ThreadManager {
public:
ThreadManager();
~ThreadManager();
static Thread *CurrentThread();
static void SetCurrent(Thread *thread);
void Add(Thread *thread);
void Remove(Thread *thread);
private:
Thread *main_thread_;
std::vector<Thread *> threads_;
CriticalSection crit_;
#ifdef POSIX
static pthread_key_t key_;
#endif
#ifdef WIN32
static DWORD key_;
#endif
};
class Thread;
struct _SendMessage {
_SendMessage() {}
Thread *thread;
Message msg;
bool *ready;
};
enum ThreadPriority {
PRIORITY_NORMAL,
PRIORITY_IDLE,
};
class Thread : public MessageQueue {
public:
Thread(SocketServer* ss = 0);
virtual ~Thread();
static inline Thread* Current() {
return ThreadManager::CurrentThread();
}
inline bool IsCurrent() const {
return (ThreadManager::CurrentThread() == this);
}
void SetPriority(ThreadPriority priority) {
priority_ = priority;
}
virtual void Start();
virtual void Stop();
// By default, Thread::Run() calls ProcessMessages(kForever). To do other
// work, override Run(). To receive and dispatch messages, call
// ProcessMessages occasionally.
virtual void Run();
virtual void Send(MessageHandler *phandler, uint32 id = 0,
MessageData *pdata = NULL);
// From MessageQueue
virtual void Clear(MessageHandler *phandler, uint32 id = (uint32)-1);
virtual void ReceiveSends();
// ProcessMessages will process I/O and dispatch messages until:
// 1) cms milliseconds have elapsed (returns true)
// 2) Stop() is called (returns false)
bool ProcessMessages(int cms);
#ifdef WIN32
HANDLE GetHandle() {
return thread_;
}
#endif
private:
static void *PreRun(void *pv);
void Join();
std::list<_SendMessage> sendlist_;
ThreadPriority priority_;
bool started_;
bool has_sends_;
#ifdef POSIX
pthread_t thread_;
#endif
#ifdef WIN32
HANDLE thread_;
#endif
friend class ThreadManager;
};
// AutoThread automatically installs itself at construction
// uninstalls at destruction, if a Thread object is
// _not already_ associated with the current OS thread.
class AutoThread : public Thread {
public:
AutoThread(SocketServer* ss = 0);
virtual ~AutoThread();
};
} // namespace talk_base
#endif // TALK_BASE_THREAD_H__
|