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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "tools/gn/args.h"
#include "tools/gn/variables.h"
const char kBuildArgs_Help[] =
"Build Arguments Overview.\n"
"\n"
" Build arguments are variables passed in from outside of the build\n"
" that build files can query to determine how the build works.\n"
"\n"
"How build arguments are set:\n"
"\n"
" First, system default arguments are set based on the current system.\n"
" The built-in arguments are:\n"
" - is_linux\n"
" - is_mac\n"
" - is_posix (set for Linux and Mac)\n"
" - is_win\n"
"\n"
" Second, arguments specified on the command-line via \"--args\" are\n"
" applied. These can override the system default ones, and add new ones.\n"
" These are whitespace-separated. For example:\n"
"\n"
" gn --args=\"is_win=true enable_doom_melon=false\"\n"
"\n"
" Third, toolchain overrides are applied. These are specified in the\n"
" toolchain_args section of a toolchain definition. The use-case for\n"
" this is that a toolchain may be building code for a different\n"
" platform, and that it may want to always specify Posix, for example.\n"
" See \"gn help toolchain_args\" for more.\n"
"\n"
" It is an error to specify an override for a build argument that never\n"
" appears in a \"declare_args\" call.\n"
"\n"
"How build arguments are used:\n"
"\n"
" If you want to use an argument, you use declare_args() and specify\n"
" default values. These default values will apply if none of the steps\n"
" listed in the \"How build arguments are set\" section above apply to\n"
" the given argument, but the defaults will not override any of these.\n"
"\n"
" Often, the root build config file will declare global arguments that\n"
" will be passed to all buildfiles. Individual build files can also\n"
" specify arguments that apply only to those files. It is also usedful\n"
" to specify build args in an \"import\"-ed file if you want such\n"
" arguments to apply to multiple buildfiles.\n";
Args::Args() {
}
Args::~Args() {
}
void Args::SwapInArgOverrides(Scope::KeyValueMap* overrides) {
DCHECK(overrides_.empty());
overrides_.swap(*overrides);
for (Scope::KeyValueMap::const_iterator i = overrides_.begin();
i != overrides_.end(); ++i)
all_overrides_.insert(*i);
}
void Args::SetupRootScope(Scope* dest,
const Scope::KeyValueMap& toolchain_overrides) const {
SetSystemVars(dest);
ApplyOverrides(overrides_, dest);
ApplyOverrides(toolchain_overrides, dest);
SaveOverrideRecord(toolchain_overrides);
}
bool Args::DeclareArgs(const Scope::KeyValueMap& args,
Scope* scope_to_set,
Err* err) const {
base::AutoLock lock(lock_);
for (Scope::KeyValueMap::const_iterator i = args.begin();
i != args.end(); ++i) {
// Verify that the value hasn't already been declared. We want each value
// to be declared only once.
//
// The tricky part is that a buildfile can be interpreted multiple times
// when used from different toolchains, so we can't just check that we've
// seen it before. Instead, we check that the location matches. We
// additionally check that the value matches to prevent people from
// declaring defaults based on other parameters that may change. The
// rationale is that you should have exactly one default value for each
// argument that we can display in the help.
Scope::KeyValueMap::iterator previously_declared =
declared_arguments_.find(i->first);
if (previously_declared != declared_arguments_.end()) {
if (previously_declared->second.origin() != i->second.origin()) {
// Declaration location mismatch.
*err = Err(i->second.origin(), "Duplicate build arg declaration.",
"Here you're declaring an argument that was already declared "
"elsewhere.\nYou can only declare each argument once in the entire "
"build so there is one\ncanonical place for documentation and the "
"default value. Either move this\nargument to the build config "
"file (for visibility everywhere) or to a .gni file\nthat you "
"\"import\" from the files where you need it (preferred).");
err->AppendSubErr(Err(previously_declared->second.origin(),
"Previous declaration.",
"See also \"gn help buildargs\" for more on how "
"build args work."));
return false;
} else if (previously_declared->second != i->second) {
// Default value mismatch.
*err = Err(i->second.origin(),
"Non-constant default value for build arg.",
"Each build arg should have one default value so we report it "
"nicely in the\n\"gn args\" command. Please make this value "
"constant.");
return false;
}
} else {
declared_arguments_.insert(*i);
}
// Only set on the current scope to the new value if it hasn't been already
// set.
if (!scope_to_set->GetValue(i->first))
scope_to_set->SetValue(i->first, i->second, i->second.origin());
}
return true;
}
bool Args::VerifyAllOverridesUsed(Err* err) const {
base::AutoLock lock(lock_);
for (Scope::KeyValueMap::const_iterator i = all_overrides_.begin();
i != all_overrides_.end(); ++i) {
if (declared_arguments_.find(i->first) == declared_arguments_.end()) {
*err = Err(i->second.origin(), "Build arg has no effect.",
"The value \"" + i->first.as_string() + "\" was set a build "
"argument\nbut never appeared in a declare_args() block in any "
"buildfile.");
return false;
}
}
return true;
}
void Args::SetSystemVars(Scope* dest) const {
#if defined(OS_WIN)
Value is_win(NULL, true);
Value is_posix(NULL, false);
#else
Value is_win(NULL, false);
Value is_posix(NULL, true);
#endif
dest->SetValue(variables::kIsWin, is_win, NULL);
dest->SetValue(variables::kIsPosix, is_posix, NULL);
declared_arguments_[variables::kIsWin] = is_win;
declared_arguments_[variables::kIsPosix] = is_posix;
#if defined(OS_MACOSX)
Value is_mac(NULL, true);
#else
Value is_mac(NULL, false);
#endif
dest->SetValue(variables::kIsMac, is_mac, NULL);
declared_arguments_[variables::kIsMac] = is_mac;
#if defined(OS_LINUX)
Value is_linux(NULL, true);
#else
Value is_linux(NULL, false);
#endif
dest->SetValue(variables::kIsLinux, is_linux, NULL);
declared_arguments_[variables::kIsLinux] = is_linux;
}
void Args::ApplyOverrides(const Scope::KeyValueMap& values,
Scope* scope) const {
for (Scope::KeyValueMap::const_iterator i = values.begin();
i != values.end(); ++i)
scope->SetValue(i->first, i->second, i->second.origin());
}
void Args::SaveOverrideRecord(const Scope::KeyValueMap& values) const {
base::AutoLock lock(lock_);
for (Scope::KeyValueMap::const_iterator i = values.begin();
i != values.end(); ++i)
all_overrides_[i->first] = i->second;
}
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