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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <iostream>
#include <sstream>
#include "base/files/file_util.h"
#include "base/strings/string_split.h"
#include "base/strings/string_util.h"
#include "base/strings/utf_string_conversions.h"
#include "build/build_config.h"
#include "tools/gn/err.h"
#include "tools/gn/filesystem_utils.h"
#include "tools/gn/functions.h"
#include "tools/gn/input_file.h"
#include "tools/gn/parse_tree.h"
#include "tools/gn/scheduler.h"
namespace functions {
const char kWriteFile[] = "write_file";
const char kWriteFile_HelpShort[] =
"write_file: Write a file to disk.";
const char kWriteFile_Help[] =
"write_file: Write a file to disk.\n"
"\n"
" write_file(filename, data)\n"
"\n"
" If data is a list, the list will be written one-item-per-line with no\n"
" quoting or brackets.\n"
"\n"
" If the file exists and the contents are identical to that being\n"
" written, the file will not be updated. This will prevent unnecessary\n"
" rebuilds of targets that depend on this file.\n"
"\n"
" One use for write_file is to write a list of inputs to an script\n"
" that might be too long for the command line. However, it is\n"
" preferrable to use response files for this purpose. See\n"
" \"gn help response_file_contents\".\n"
"\n"
" TODO(brettw) we probably need an optional third argument to control\n"
" list formatting.\n"
"\n"
"Arguments\n"
"\n"
" filename\n"
" Filename to write. This must be within the output directory.\n"
"\n"
" data:\n"
" The list or string to write.\n";
Value RunWriteFile(Scope* scope,
const FunctionCallNode* function,
const std::vector<Value>& args,
Err* err) {
if (args.size() != 2) {
*err = Err(function->function(), "Wrong number of arguments to write_file",
"I expected two arguments.");
return Value();
}
// Compute the file name and make sure it's in the output dir.
const SourceDir& cur_dir = scope->GetSourceDir();
SourceFile source_file = cur_dir.ResolveRelativeFile(args[0], err,
scope->settings()->build_settings()->root_path_utf8());
if (err->has_error())
return Value();
if (!EnsureStringIsInOutputDir(
scope->settings()->build_settings()->build_dir(),
source_file.value(), args[0].origin(), err))
return Value();
g_scheduler->AddWrittenFile(source_file); // Track that we wrote this file.
// Track how to recreate this file, since we write it a gen time.
// Note this is a hack since the correct output is not a dependency proper,
// but an addition of this file to the output of the gn rule that writes it.
// This dependency will, however, cause the gen step to be re-run and the
// build restarted if the file is missing.
g_scheduler->AddGenDependency(
scope->settings()->build_settings()->GetFullPath(source_file));
// Compute output.
std::ostringstream contents;
if (args[1].type() == Value::LIST) {
const std::vector<Value>& list = args[1].list_value();
for (const auto& cur : list)
contents << cur.ToString(false) << std::endl;
} else {
contents << args[1].ToString(false);
}
base::FilePath file_path =
scope->settings()->build_settings()->GetFullPath(source_file);
// Make sure we're not replacing the same contents.
if (!WriteFileIfChanged(file_path, contents.str(), err))
*err = Err(function->function(), err->message(), err->help_text());
return Value();
}
} // namespace functions
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