1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
|
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "tools/gn/ninja_target_writer.h"
#include <fstream>
#include <sstream>
#include "base/file_util.h"
#include "tools/gn/err.h"
#include "tools/gn/ninja_binary_target_writer.h"
#include "tools/gn/ninja_copy_target_writer.h"
#include "tools/gn/ninja_group_target_writer.h"
#include "tools/gn/ninja_script_target_writer.h"
#include "tools/gn/scheduler.h"
#include "tools/gn/target.h"
NinjaTargetWriter::NinjaTargetWriter(const Target* target, std::ostream& out)
: settings_(target->settings()),
target_(target),
out_(out),
path_output_(settings_->build_settings()->build_dir(),
ESCAPE_NINJA, true),
helper_(settings_->build_settings()) {
}
NinjaTargetWriter::~NinjaTargetWriter() {
}
// static
void NinjaTargetWriter::RunAndWriteFile(const Target* target) {
const Settings* settings = target->settings();
NinjaHelper helper(settings->build_settings());
base::FilePath ninja_file(settings->build_settings()->GetFullPath(
helper.GetNinjaFileForTarget(target).GetSourceFile(
settings->build_settings())));
if (g_scheduler->verbose_logging())
g_scheduler->Log("Writing", FilePathToUTF8(ninja_file));
file_util::CreateDirectory(ninja_file.DirName());
// It's rediculously faster to write to a string and then write that to
// disk in one operation than to use an fstream here.
std::stringstream file;
if (file.fail()) {
g_scheduler->FailWithError(
Err(Location(), "Error writing ninja file.",
"Unable to open \"" + FilePathToUTF8(ninja_file) + "\"\n"
"for writing."));
return;
}
// Call out to the correct sub-type of writer.
if (target->output_type() == Target::COPY_FILES) {
NinjaCopyTargetWriter writer(target, file);
writer.Run();
} else if (target->output_type() == Target::CUSTOM) {
NinjaScriptTargetWriter writer(target, file);
writer.Run();
} else if (target->output_type() == Target::GROUP) {
NinjaGroupTargetWriter writer(target, file);
writer.Run();
} else if (target->output_type() == Target::EXECUTABLE ||
target->output_type() == Target::STATIC_LIBRARY ||
target->output_type() == Target::SHARED_LIBRARY) {
NinjaBinaryTargetWriter writer(target, file);
writer.Run();
} else {
CHECK(0);
}
std::string contents = file.str();
file_util::WriteFile(ninja_file, contents.c_str(), contents.size());
}
void NinjaTargetWriter::WriteEnvironment() {
// TODO(brettw) have a better way to do the environment setup on Windows.
if (target_->settings()->IsWin())
out_ << "arch = environment.x86\n";
}
const Toolchain* NinjaTargetWriter::GetToolchain() const {
return target_->settings()->toolchain();
}
|