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// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Parts of this module come from:
// http://www.codeproject.com/KB/applications/visualleakdetector.aspx
// by Dan Moulding.
// http://www.codeproject.com/KB/threads/StackWalker.aspx
// by Jochen Kalmbach
#ifndef MEMORY_WATCHER_CALL_STACK_H_
#define MEMORY_WATCHER_CALL_STACK_H_
#include <windows.h>
#include <dbghelp.h>
#include <functional>
#include <map>
#include "memory_watcher.h"
#include "base/lock.h"
#include "base/logging.h"
// The CallStack Class
// A stack where memory has been allocated.
class CallStack {
public:
// Initialize for tracing CallStacks.
static bool Initialize();
CallStack();
virtual ~CallStack() {}
// Get a hash for this CallStack.
// Identical stack traces will have matching hashes.
int32 hash() { return hash_; }
// Get a unique ID for this CallStack.
// No two CallStacks will ever have the same ID. The ID is a monotonically
// increasing number. Newer CallStacks always have larger IDs.
int32 id() { return id_; }
// Retrieves the frame at the specified index.
DWORD_PTR frame(int32 index) {
DCHECK(index < frame_count_ && index >= 0);
return frames_[index];
}
// Compares the CallStack to another CallStack
// for equality. Two CallStacks are equal if they are the same size and if
// every frame in each is identical to the corresponding frame in the other.
bool IsEqual(const CallStack &target);
// Convert the callstack to a string stored in output.
void CallStack::ToString(std::string* output);
private:
// The maximum number of frames to trace.
static const int kMaxTraceFrames = 32;
// Pushes a frame's program counter onto the CallStack.
void AddFrame(DWORD_PTR programcounter);
// Traces the stack, starting from this function, up to kMaxTraceFrames
// frames.
bool GetStackTrace();
// Functions for manipulating the frame list.
void ClearFrames();
int frame_count_; // Current size (in frames)
DWORD_PTR frames_[kMaxTraceFrames];
int32 hash_;
int32 id_;
// Cache ProgramCounter -> Symbol lookups.
// This cache is not thread safe.
typedef std::map<int32, std::string, std::less<int32>,
PrivateHookAllocator<int32> > SymbolCache;
static SymbolCache* symbol_cache_;
DISALLOW_EVIL_CONSTRUCTORS(CallStack);
};
// An AllocationStack is a type of CallStack which represents
// a CallStack where memory has been allocated. As such, in
// addition to the CallStack information, it also tracks the
// amount of memory allocated.
class AllocationStack : public CallStack {
public:
explicit AllocationStack(int32 alloc_size)
: allocation_size_(alloc_size),
next_(NULL),
CallStack() {
}
// The size of the allocation.
int32 allocation_size() { return allocation_size_; }
// We maintain a freelist of the AllocationStacks.
void* operator new(size_t s);
void operator delete(void*p);
private:
int32 allocation_size_; // The size of the allocation
AllocationStack* next_; // Pointer used when on the freelist.
static AllocationStack* freelist_;
static Lock freelist_lock_;
DISALLOW_EVIL_CONSTRUCTORS(AllocationStack);
};
#endif // MEMORY_WATCHER_CALL_STACK_H_
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