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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/aura/test/test_focus_client.h"

#include "ui/aura/client/focus_change_observer.h"
#include "ui/aura/window.h"

namespace aura {
namespace test {

////////////////////////////////////////////////////////////////////////////////
// TestFocusClient, public:

TestFocusClient::TestFocusClient()
    : focused_window_(NULL),
      observer_manager_(this) {
}

TestFocusClient::~TestFocusClient() {
}

////////////////////////////////////////////////////////////////////////////////
// TestFocusClient, client::FocusClient implementation:

void TestFocusClient::AddObserver(client::FocusChangeObserver* observer) {
}

void TestFocusClient::RemoveObserver(client::FocusChangeObserver* observer) {
}

void TestFocusClient::FocusWindow(Window* window) {
  if (window && !window->CanFocus())
    return;
  if (focused_window_)
    observer_manager_.Remove(focused_window_);
  aura::Window* old_focused_window = focused_window_;
  focused_window_ = window;
  if (focused_window_)
    observer_manager_.Add(focused_window_);

  client::FocusChangeObserver* observer =
      client::GetFocusChangeObserver(old_focused_window);
  if (observer)
    observer->OnWindowFocused(focused_window_, old_focused_window);
  observer = client::GetFocusChangeObserver(focused_window_);
  if (observer)
    observer->OnWindowFocused(focused_window_, old_focused_window);
}

void TestFocusClient::ResetFocusWithinActiveWindow(Window* window) {
  if (!window->Contains(focused_window_))
    FocusWindow(window);
}

Window* TestFocusClient::GetFocusedWindow() {
  return focused_window_;
}

////////////////////////////////////////////////////////////////////////////////
// TestFocusClient, WindowObserver implementation:

void TestFocusClient::OnWindowDestroying(Window* window) {
  DCHECK_EQ(window, focused_window_);
  FocusWindow(NULL);
}

}  // namespace test
}  // namespace aura