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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/hit_test.h"
namespace aura {
namespace test {
TestWindowDelegate::TestWindowDelegate() {
}
TestWindowDelegate::~TestWindowDelegate() {
}
void TestWindowDelegate::OnBoundsChanged(const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) {
}
void TestWindowDelegate::OnFocus() {
}
void TestWindowDelegate::OnBlur() {
}
bool TestWindowDelegate::OnKeyEvent(KeyEvent* event) {
return false;
}
gfx::NativeCursor TestWindowDelegate::GetCursor(const gfx::Point& point) {
return NULL;
}
int TestWindowDelegate::GetNonClientComponent(const gfx::Point& point) const {
return HTCLIENT;
}
bool TestWindowDelegate::OnMouseEvent(MouseEvent* event) {
return false;
}
bool TestWindowDelegate::ShouldActivate(MouseEvent* event) {
return true;
}
void TestWindowDelegate::OnActivated() {
}
void TestWindowDelegate::OnLostActive() {
}
void TestWindowDelegate::OnCaptureLost() {
}
void TestWindowDelegate::OnPaint(gfx::Canvas* canvas) {
}
void TestWindowDelegate::OnWindowDestroying() {
}
void TestWindowDelegate::OnWindowDestroyed() {
}
void TestWindowDelegate::OnWindowVisibilityChanged(bool visible) {
}
} // namespace test
} // namespace aura
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