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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/aura_shell/shelf_layout_manager.h"
#include "ui/aura/root_window.h"
#include "ui/aura/screen_aura.h"
#include "ui/aura/window.h"
#include "ui/aura_shell/shell.h"
#include "ui/aura_shell/shell_window_ids.h"
#include "ui/aura_shell/test/aura_shell_test_base.h"
#include "ui/base/animation/animation_container_element.h"
#include "ui/gfx/compositor/layer_animator.h"
#include "ui/gfx/compositor/layer.h"
#include "ui/views/widget/widget.h"
namespace aura_shell {
namespace internal {
namespace {
void StepWidgetLayerAnimatorToEnd(views::Widget* widget) {
ui::AnimationContainerElement* element =
static_cast<ui::AnimationContainerElement*>(
widget->GetNativeView()->layer()->GetAnimator());
element->Step(base::TimeTicks::Now() + base::TimeDelta::FromSeconds(1));
}
ShelfLayoutManager* GetShelfLayoutManager() {
aura::Window* window = aura_shell::Shell::GetInstance()->GetContainer(
aura_shell::internal::kShellWindowId_LauncherContainer);
return static_cast<ShelfLayoutManager*>(window->layout_manager());
}
} // namespace
typedef aura_shell::test::AuraShellTestBase ShelfLayoutManagerTest;
// Makes sure SetVisible updates work area and widget appropriately.
TEST_F(ShelfLayoutManagerTest, SetVisible) {
ShelfLayoutManager* shelf = GetShelfLayoutManager();
// Force an initial layout.
shelf->LayoutShelf();
ASSERT_TRUE(shelf->visible());
aura::ScreenAura* screen = aura::RootWindow::GetInstance()->screen();
ASSERT_TRUE(screen);
// Bottom inset should be the max of widget heights.
EXPECT_EQ(shelf->max_height(), screen->work_area_insets().bottom());
// Hide the shelf.
shelf->SetVisible(false);
// Run the animation to completion.
StepWidgetLayerAnimatorToEnd(shelf->launcher());
StepWidgetLayerAnimatorToEnd(shelf->status());
EXPECT_FALSE(shelf->visible());
EXPECT_EQ(0, screen->work_area_insets().bottom());
// Make sure the bounds of the two widgets changed.
EXPECT_GE(shelf->launcher()->GetNativeView()->bounds().y(),
gfx::Screen::GetPrimaryMonitorBounds().bottom());
EXPECT_GE(shelf->status()->GetNativeView()->bounds().y(),
gfx::Screen::GetPrimaryMonitorBounds().bottom());
// And show it again.
shelf->SetVisible(true);
// Run the animation to completion.
StepWidgetLayerAnimatorToEnd(shelf->launcher());
StepWidgetLayerAnimatorToEnd(shelf->status());
EXPECT_TRUE(shelf->visible());
EXPECT_EQ(shelf->max_height(), screen->work_area_insets().bottom());
// Make sure the bounds of the two widgets changed.
gfx::Rect launcher_bounds(shelf->launcher()->GetNativeView()->bounds());
int bottom = gfx::Screen::GetPrimaryMonitorBounds().bottom() -
shelf->max_height();
EXPECT_EQ(launcher_bounds.y(),
bottom + (shelf->max_height() - launcher_bounds.height()) / 2);
gfx::Rect status_bounds(shelf->status()->GetNativeView()->bounds());
EXPECT_EQ(status_bounds.y(),
bottom + (shelf->max_height() - status_bounds.height()) / 2);
}
// Makes sure LayoutShelf invoked while animating cleans things up.
TEST_F(ShelfLayoutManagerTest, LayoutShelfWhileAnimating) {
ShelfLayoutManager* shelf = GetShelfLayoutManager();
// Force an initial layout.
shelf->LayoutShelf();
ASSERT_TRUE(shelf->visible());
aura::ScreenAura* screen = aura::RootWindow::GetInstance()->screen();
// Hide the shelf.
shelf->SetVisible(false);
shelf->LayoutShelf();
EXPECT_FALSE(shelf->visible());
EXPECT_FALSE(shelf->visible());
EXPECT_EQ(0, screen->work_area_insets().bottom());
// Make sure the bounds of the two widgets changed.
EXPECT_GE(shelf->launcher()->GetNativeView()->bounds().y(),
gfx::Screen::GetPrimaryMonitorBounds().bottom());
EXPECT_GE(shelf->status()->GetNativeView()->bounds().y(),
gfx::Screen::GetPrimaryMonitorBounds().bottom());
}
} // namespace internal
} // namespace aura_shell
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