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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#import "ui/base/cocoa/controls/blue_label_button.h"
#include "base/mac/foundation_util.h"
#include "skia/ext/skia_utils_mac.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/gfx/scoped_ns_graphics_context_save_gstate_mac.h"
const CGFloat kCornerRadius = 2;
const CGFloat kTopBottomTextPadding = 7;
const CGFloat kLeftRightTextPadding = 15;
const SkColor kTextShadowColor = SkColorSetRGB(0x53, 0x8c, 0xea);
const SkColor kShadowColor = SkColorSetRGB(0xe9, 0xe9, 0xe9);
const SkColor kDefaultColor = SkColorSetRGB(0x5a, 0x97, 0xff);
const SkColor kHoverColor = SkColorSetRGB(0x55, 0x8f, 0xf3);
const SkColor kPressedColor = SkColorSetRGB(0x42, 0x79, 0xd8);
const SkColor kInnerRingColor = SkColorSetRGB(0x64, 0x9e, 0xff);
const SkColor kFocusInnerRingColor = SkColorSetRGB(0xad, 0xcc, 0xff);
const SkColor kPressInnerRingColor = SkColorSetRGB(0x3f, 0x73, 0xcd);
const SkColor kOuterRingColor = SkColorSetRGB(0x2b, 0x67, 0xce);
const SkColor kPressOuterRingColor = SkColorSetRGB(0x23, 0x52, 0xa2);
@interface BlueLabelButtonCell : NSButtonCell
+ (NSAttributedString*)generateAttributedString:(NSString*)buttonText;
@end
@implementation BlueLabelButton
+ (Class)cellClass {
return [BlueLabelButtonCell class];
}
- (id)initWithFrame:(NSRect)frameRect {
if ((self = [super initWithFrame:frameRect])) {
[self setBezelStyle:NSSmallSquareBezelStyle];
}
return self;
}
@end
@implementation BlueLabelButtonCell
+ (NSAttributedString*)generateAttributedString:(NSString*)buttonText {
ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
NSFont* buttonFont = rb.GetFontList(ui::ResourceBundle::SmallFont).
GetPrimaryFont().GetNativeFont();
base::scoped_nsobject<NSMutableParagraphStyle> buttonTextParagraphStyle(
[[NSMutableParagraphStyle alloc] init]);
[buttonTextParagraphStyle setAlignment:NSCenterTextAlignment];
base::scoped_nsobject<NSShadow> shadow([[NSShadow alloc] init]);
[shadow setShadowOffset:NSMakeSize(0, -1)];
[shadow setShadowBlurRadius:0];
[shadow setShadowColor:gfx::SkColorToSRGBNSColor(kTextShadowColor)];
NSDictionary* buttonTextAttributes = @{
NSParagraphStyleAttributeName : buttonTextParagraphStyle,
NSFontAttributeName : buttonFont,
NSForegroundColorAttributeName : [NSColor whiteColor],
NSShadowAttributeName : shadow.get()
};
base::scoped_nsobject<NSAttributedString> attributedButtonText(
[[NSAttributedString alloc] initWithString:buttonText
attributes:buttonTextAttributes]);
return attributedButtonText.autorelease();
}
- (NSSize)cellSize {
NSAttributedString* attributedTitle =
[[self class] generateAttributedString:[self title]];
NSSize textSize = [attributedTitle size];
// Add 1 to maintain identical height w/ previous drawing code.
textSize.height += 2 * kTopBottomTextPadding + 1;
textSize.width += 2 * kLeftRightTextPadding;
return textSize;
}
- (NSRect)drawTitle:(NSAttributedString*)title
withFrame:(NSRect)frame
inView:(NSView*)controlView {
// Fuzz factor to adjust for the drop shadow. Based on visual inspection.
frame.origin.y -= 1;
NSAttributedString* attributedTitle =
[[self class] generateAttributedString:[self title]];
gfx::ScopedNSGraphicsContextSaveGState context;
[attributedTitle drawInRect:frame];
return frame;
}
- (void)drawBezelWithFrame:(NSRect)frame
inView:(NSView*)controlView {
NSColor* centerColor;
NSColor* innerColor;
NSColor* outerColor;
HoverState hoverState =
[base::mac::ObjCCastStrict<HoverButton>(controlView) hoverState];
// Leave a sliver of height 1 for the button drop shadow.
frame.size.height -= 1;
if (hoverState == kHoverStateMouseDown && [self isHighlighted]) {
centerColor = gfx::SkColorToSRGBNSColor(kPressedColor);
innerColor = gfx::SkColorToSRGBNSColor(kPressInnerRingColor);
outerColor = gfx::SkColorToSRGBNSColor(kPressOuterRingColor);
} else {
centerColor = hoverState == kHoverStateMouseOver ?
gfx::SkColorToSRGBNSColor(kHoverColor) :
gfx::SkColorToSRGBNSColor(kDefaultColor);
innerColor = [self showsFirstResponder] ?
gfx::SkColorToSRGBNSColor(kFocusInnerRingColor) :
gfx::SkColorToSRGBNSColor(kInnerRingColor);
outerColor = gfx::SkColorToSRGBNSColor(kOuterRingColor);
}
{
gfx::ScopedNSGraphicsContextSaveGState context;
base::scoped_nsobject<NSShadow> shadow([[NSShadow alloc] init]);
[shadow setShadowOffset:NSMakeSize(0, -1)];
[shadow setShadowBlurRadius:1.0];
[shadow setShadowColor:gfx::SkColorToSRGBNSColor(kShadowColor)];
[shadow set];
[outerColor set];
[[NSBezierPath bezierPathWithRoundedRect:frame
xRadius:kCornerRadius
yRadius:kCornerRadius] fill];
}
[innerColor set];
[[NSBezierPath bezierPathWithRoundedRect:NSInsetRect(frame, 1, 1)
xRadius:kCornerRadius
yRadius:kCornerRadius] fill];
[centerColor set];
[[NSBezierPath bezierPathWithRoundedRect:NSInsetRect(frame, 2, 2)
xRadius:kCornerRadius
yRadius:kCornerRadius] fill];
}
@end
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