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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_BASE_GESTURES_GESTURE_RECOGNIZER_H_
#define UI_BASE_GESTURES_GESTURE_RECOGNIZER_H_
#include <vector>
#include "base/memory/scoped_vector.h"
#include "ui/base/events/event_constants.h"
#include "ui/base/gestures/gesture_types.h"
#include "ui/base/ui_export.h"
namespace ui {
// A GestureRecognizer is an abstract base class for conversion of touch events
// into gestures.
class UI_EXPORT GestureRecognizer {
public:
static GestureRecognizer* Create(GestureEventHelper* helper);
// List of GestureEvent*.
typedef ScopedVector<GestureEvent> Gestures;
virtual ~GestureRecognizer() {}
// Invoked for each touch event that could contribute to the current gesture.
// Returns list of zero or more GestureEvents identified after processing
// TouchEvent.
// Caller would be responsible for freeing up Gestures.
virtual Gestures* ProcessTouchEventForGesture(const TouchEvent& event,
ui::TouchStatus status,
GestureConsumer* consumer) = 0;
// Touch-events can be queued to be played back at a later time. The queues
// are identified by the target window.
virtual void QueueTouchEventForGesture(GestureConsumer* consumer,
const TouchEvent& event) = 0;
// Process the touch-event in the queue for the window. Returns a list of
// zero or more GestureEvents identified after processing the queueud
// TouchEvent. Caller is responsible for freeing up Gestures.
virtual Gestures* AdvanceTouchQueue(GestureConsumer* consumer,
bool processed) = 0;
// Flushes the touch event queue (or removes the queue) for the window.
virtual void FlushTouchQueue(GestureConsumer* consumer) = 0;
// Return the window which should handle this TouchEvent, in the case where
// the touch is already associated with a target.
// Otherwise, returns null.
virtual GestureConsumer* GetTouchLockedTarget(TouchEvent* event) = 0;
// Return the window which should handle this GestureEvent.
virtual GestureConsumer* GetTargetForGestureEvent(GestureEvent* event) = 0;
// If there is an active touch within
// GestureConfiguration::max_separation_for_gesture_touches_in_pixels,
// of |location|, returns the target of the nearest active touch.
virtual GestureConsumer* GetTargetForLocation(const gfx::Point& location) = 0;
// Makes |new_consumer| the target for events previously targetting
// |current_consumer|. All other targets are cancelled. If |new_consumer| is
// NULL, all targets are cancelled.
virtual void TransferEventsTo(GestureConsumer* current_consumer,
GestureConsumer* new_consumer) = 0;
// If a gesture is underway for |consumer| |point| is set to the last touch
// point and true is returned. If no touch events have been processed for
// |consumer| false is returned and |point| is untouched.
virtual bool GetLastTouchPointForTarget(GestureConsumer* consumer,
gfx::Point* point) = 0;
};
} // namespace ui
#endif // UI_BASE_GESTURES_GESTURE_RECOGNIZER_H_
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