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|
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/base/gestures/gesture_sequence.h"
#include <cmath>
#include "base/logging.h"
#include "base/memory/scoped_ptr.h"
#include "base/time.h"
#include "ui/base/events.h"
#include "ui/base/gestures/gesture_configuration.h"
namespace ui {
namespace {
// ui::EventType is mapped to TouchState so it can fit into 3 bits of
// Signature.
enum TouchState {
TS_RELEASED,
TS_PRESSED,
TS_MOVED,
TS_STATIONARY,
TS_CANCELLED,
TS_UNKNOWN,
};
// Get equivalent TouchState from EventType |type|.
TouchState TouchEventTypeToTouchState(ui::EventType type) {
switch (type) {
case ui::ET_TOUCH_RELEASED:
return TS_RELEASED;
case ui::ET_TOUCH_PRESSED:
return TS_PRESSED;
case ui::ET_TOUCH_MOVED:
return TS_MOVED;
case ui::ET_TOUCH_STATIONARY:
return TS_STATIONARY;
case ui::ET_TOUCH_CANCELLED:
return TS_CANCELLED;
default:
DVLOG(1) << "Unknown Touch Event type";
}
return TS_UNKNOWN;
}
// Gesture signature types for different values of combination (GestureState,
// touch_id, ui::EventType, touch_handled), see Signature for more info.
//
// Note: New addition of types should be placed as per their Signature value.
#define G(gesture_state, id, touch_state, handled) 1 + ( \
(((touch_state) & 0x7) << 1) | \
((handled) ? (1 << 4) : 0) | \
(((id) & 0xfff) << 5) | \
((gesture_state) << 17))
enum EdgeStateSignatureType {
GST_NO_GESTURE_FIRST_PRESSED =
G(GS_NO_GESTURE, 0, TS_PRESSED, false),
GST_PENDING_SYNTHETIC_CLICK_FIRST_RELEASED =
G(GS_PENDING_SYNTHETIC_CLICK, 0, TS_RELEASED, false),
GST_PENDING_SYNTHETIC_CLICK_FIRST_MOVED =
G(GS_PENDING_SYNTHETIC_CLICK, 0, TS_MOVED, false),
GST_PENDING_SYNTHETIC_CLICK_FIRST_STATIONARY =
G(GS_PENDING_SYNTHETIC_CLICK, 0, TS_STATIONARY, false),
GST_PENDING_SYNTHETIC_CLICK_FIRST_CANCELLED =
G(GS_PENDING_SYNTHETIC_CLICK, 0, TS_CANCELLED, false),
GST_PENDING_SYNTHETIC_CLICK_SECOND_PRESSED =
G(GS_PENDING_SYNTHETIC_CLICK, 1, TS_PRESSED, false),
GST_SCROLL_FIRST_RELEASED =
G(GS_SCROLL, 0, TS_RELEASED, false),
GST_SCROLL_FIRST_MOVED =
G(GS_SCROLL, 0, TS_MOVED, false),
GST_SCROLL_FIRST_CANCELLED =
G(GS_SCROLL, 0, TS_CANCELLED, false),
GST_SCROLL_SECOND_PRESSED =
G(GS_SCROLL, 1, TS_PRESSED, false),
GST_PINCH_FIRST_MOVED =
G(GS_PINCH, 0, TS_MOVED, false),
GST_PINCH_SECOND_MOVED =
G(GS_PINCH, 1, TS_MOVED, false),
GST_PINCH_FIRST_RELEASED =
G(GS_PINCH, 0, TS_RELEASED, false),
GST_PINCH_SECOND_RELEASED =
G(GS_PINCH, 1, TS_RELEASED, false),
GST_PINCH_FIRST_CANCELLED =
G(GS_PINCH, 0, TS_CANCELLED, false),
GST_PINCH_SECOND_CANCELLED =
G(GS_PINCH, 1, TS_CANCELLED, false),
GST_PINCH_THIRD_PRESSED =
G(GS_PINCH, 2, TS_PRESSED, false),
GST_THREE_FINGER_SWIPE_FIRST_RELEASED =
G(GS_THREE_FINGER_SWIPE, 0, TS_RELEASED, false),
GST_THREE_FINGER_SWIPE_SECOND_RELEASED =
G(GS_THREE_FINGER_SWIPE, 1, TS_RELEASED, false),
GST_THREE_FINGER_SWIPE_THIRD_RELEASED =
G(GS_THREE_FINGER_SWIPE, 2, TS_RELEASED, false),
GST_THREE_FINGER_SWIPE_FIRST_MOVED =
G(GS_THREE_FINGER_SWIPE, 0, TS_MOVED, false),
GST_THREE_FINGER_SWIPE_SECOND_MOVED =
G(GS_THREE_FINGER_SWIPE, 1, TS_MOVED, false),
GST_THREE_FINGER_SWIPE_THIRD_MOVED =
G(GS_THREE_FINGER_SWIPE, 2, TS_MOVED, false),
GST_THREE_FINGER_SWIPE_FIRST_CANCELLED =
G(GS_THREE_FINGER_SWIPE, 0, TS_CANCELLED, false),
GST_THREE_FINGER_SWIPE_SECOND_CANCELLED =
G(GS_THREE_FINGER_SWIPE, 1, TS_CANCELLED, false),
GST_THREE_FINGER_SWIPE_THIRD_CANCELLED =
G(GS_THREE_FINGER_SWIPE, 2, TS_CANCELLED, false),
};
// Builds a signature. Signatures are assembled by joining together
// multiple bits.
// 1 LSB bit so that the computed signature is always greater than 0
// 3 bits for the |type|.
// 1 bit for |touch_handled|
// 12 bits for |touch_id|
// 15 bits for the |gesture_state|.
EdgeStateSignatureType Signature(GestureState gesture_state,
unsigned int touch_id,
ui::EventType type,
bool touch_handled) {
CHECK((touch_id & 0xfff) == touch_id);
TouchState touch_state = TouchEventTypeToTouchState(type);
return static_cast<EdgeStateSignatureType>
(G(gesture_state, touch_id, touch_state, touch_handled));
}
#undef G
} // namespace
////////////////////////////////////////////////////////////////////////////////
// GestureSequence Public:
GestureSequence::GestureSequence(GestureEventHelper* helper)
: state_(GS_NO_GESTURE),
flags_(0),
pinch_distance_start_(0.f),
pinch_distance_current_(0.f),
long_press_timer_(CreateTimer()),
point_count_(0),
helper_(helper) {
}
GestureSequence::~GestureSequence() {
}
GestureSequence::Gestures* GestureSequence::ProcessTouchEventForGesture(
const TouchEvent& event,
ui::TouchStatus status) {
if (status != ui::TOUCH_STATUS_UNKNOWN)
return NULL; // The event was consumed by a touch sequence.
// Set a limit on the number of simultaneous touches in a gesture.
if (event.GetTouchId() >= kMaxGesturePoints)
return NULL;
if (event.GetEventType() == ui::ET_TOUCH_PRESSED) {
if (point_count_ == kMaxGesturePoints)
return NULL;
GesturePoint* new_point = &points_[event.GetTouchId()];
// We shouldn't be able to get two PRESSED events from the same
// finger without either a RELEASE or CANCEL in between.
DCHECK(!points_[event.GetTouchId()].in_use());
new_point->set_point_id(point_count_++);
new_point->set_touch_id(event.GetTouchId());
}
GestureState last_state = state_;
// NOTE: when modifying these state transitions, also update gestures.dot
scoped_ptr<Gestures> gestures(new Gestures());
GesturePoint& point = GesturePointForEvent(event);
point.UpdateValues(event);
flags_ = event.GetEventFlags();
const int point_id = points_[event.GetTouchId()].point_id();
if (point_id < 0)
return NULL;
switch (Signature(state_, point_id, event.GetEventType(), false)) {
case GST_NO_GESTURE_FIRST_PRESSED:
TouchDown(event, point, gestures.get());
set_state(GS_PENDING_SYNTHETIC_CLICK);
break;
case GST_PENDING_SYNTHETIC_CLICK_FIRST_RELEASED:
if (Click(event, point, gestures.get()))
point.UpdateForTap();
set_state(GS_NO_GESTURE);
break;
case GST_PENDING_SYNTHETIC_CLICK_FIRST_MOVED:
case GST_PENDING_SYNTHETIC_CLICK_FIRST_STATIONARY:
if (ScrollStart(event, point, gestures.get())) {
set_state(GS_SCROLL);
if (ScrollUpdate(event, point, gestures.get()))
point.UpdateForScroll();
}
break;
case GST_PENDING_SYNTHETIC_CLICK_FIRST_CANCELLED:
NoGesture(event, point, gestures.get());
break;
case GST_SCROLL_FIRST_MOVED:
if (scroll_type_ == ST_VERTICAL ||
scroll_type_ == ST_HORIZONTAL)
BreakRailScroll(event, point, gestures.get());
if (ScrollUpdate(event, point, gestures.get()))
point.UpdateForScroll();
break;
case GST_SCROLL_FIRST_RELEASED:
case GST_SCROLL_FIRST_CANCELLED:
ScrollEnd(event, point, gestures.get());
set_state(GS_NO_GESTURE);
break;
case GST_SCROLL_SECOND_PRESSED:
case GST_PENDING_SYNTHETIC_CLICK_SECOND_PRESSED:
PinchStart(event, point, gestures.get());
set_state(GS_PINCH);
break;
case GST_PINCH_FIRST_MOVED:
case GST_PINCH_SECOND_MOVED:
if (PinchUpdate(event, point, gestures.get())) {
GetPointByPointId(0)->UpdateForScroll();
GetPointByPointId(1)->UpdateForScroll();
}
break;
case GST_PINCH_FIRST_RELEASED:
case GST_PINCH_SECOND_RELEASED:
case GST_PINCH_FIRST_CANCELLED:
case GST_PINCH_SECOND_CANCELLED:
PinchEnd(event, point, gestures.get());
// Once pinch ends, it should still be possible to scroll with the
// remaining finger on the screen.
scroll_type_ = ST_FREE;
set_state(GS_SCROLL);
break;
case GST_PINCH_THIRD_PRESSED:
three_finger_swipe_has_fired_ = false;
set_state(GS_THREE_FINGER_SWIPE);
break;
case GST_THREE_FINGER_SWIPE_FIRST_RELEASED:
case GST_THREE_FINGER_SWIPE_SECOND_RELEASED:
case GST_THREE_FINGER_SWIPE_THIRD_RELEASED:
case GST_THREE_FINGER_SWIPE_FIRST_CANCELLED:
case GST_THREE_FINGER_SWIPE_SECOND_CANCELLED:
case GST_THREE_FINGER_SWIPE_THIRD_CANCELLED:
GetPointByPointId(0)->ResetVelocity();
GetPointByPointId(1)->ResetVelocity();
GetPointByPointId(2)->ResetVelocity();
set_state(GS_PINCH);
break;
case GST_THREE_FINGER_SWIPE_FIRST_MOVED:
case GST_THREE_FINGER_SWIPE_SECOND_MOVED:
case GST_THREE_FINGER_SWIPE_THIRD_MOVED:
if (!three_finger_swipe_has_fired_) {
ThreeFingerSwipeUpdate(event, point, gestures.get());
GetPointByPointId(0)->UpdateForScroll();
GetPointByPointId(1)->UpdateForScroll();
GetPointByPointId(2)->UpdateForScroll();
}
break;
}
if (state_ != last_state)
DVLOG(4) << "Gesture Sequence"
<< " State: " << state_
<< " touch id: " << event.GetTouchId();
if (last_state == GS_PENDING_SYNTHETIC_CLICK && state_ != last_state)
long_press_timer_->Stop();
// The set of point_ids must be contiguous and include 0.
// When a touch point is released, all points with ids greater than the
// released point must have their ids decremented, or the set of point_ids
// could end up with gaps.
if (event.GetEventType() == ui::ET_TOUCH_RELEASED ||
event.GetEventType() == ui::ET_TOUCH_CANCELLED) {
GesturePoint& old_point = points_[event.GetTouchId()];
for (int i = 0; i < kMaxGesturePoints; ++i) {
GesturePoint& point = points_[i];
if (point.point_id() > old_point.point_id())
point.set_point_id(point.point_id() - 1);
}
old_point.Reset();
--point_count_;
}
return gestures.release();
}
void GestureSequence::Reset() {
set_state(GS_NO_GESTURE);
for (int i = 0; i < kMaxGesturePoints; ++i)
points_[i].Reset();
point_count_ = 0;
}
////////////////////////////////////////////////////////////////////////////////
// GestureSequence Protected:
base::OneShotTimer<GestureSequence>* GestureSequence::CreateTimer() {
return new base::OneShotTimer<GestureSequence>();
}
////////////////////////////////////////////////////////////////////////////////
// GestureSequence Private:
GesturePoint& GestureSequence::GesturePointForEvent(
const TouchEvent& event) {
return points_[event.GetTouchId()];
}
GesturePoint* GestureSequence::GetPointByPointId(int point_id) {
DCHECK(0 <= point_id && point_id < kMaxGesturePoints);
for (int i = 0; i < kMaxGesturePoints; ++i) {
GesturePoint& point = points_[i];
if (point.in_use() && point.point_id() == point_id)
return &point;
}
NOTREACHED();
return NULL;
}
void GestureSequence::AppendTapDownGestureEvent(const GesturePoint& point,
Gestures* gestures) {
gestures->push_back(helper_->CreateGestureEvent(
ui::ET_GESTURE_TAP_DOWN,
point.first_touch_position(),
flags_,
base::Time::FromDoubleT(point.last_touch_time()),
0.f, 0.f, 1 << point.touch_id()));
}
void GestureSequence::AppendClickGestureEvent(const GesturePoint& point,
Gestures* gestures) {
gestures->push_back(helper_->CreateGestureEvent(
ui::ET_GESTURE_TAP,
point.first_touch_position(),
flags_,
base::Time::FromDoubleT(point.last_touch_time()),
0.f, 0.f, 1 << point.touch_id()));
}
void GestureSequence::AppendDoubleClickGestureEvent(const GesturePoint& point,
Gestures* gestures) {
gestures->push_back(helper_->CreateGestureEvent(
ui::ET_GESTURE_DOUBLE_TAP,
point.first_touch_position(),
flags_,
base::Time::FromDoubleT(point.last_touch_time()),
0.f, 0.f, 1 << point.touch_id()));
}
void GestureSequence::AppendScrollGestureBegin(const GesturePoint& point,
const gfx::Point& location,
Gestures* gestures) {
gestures->push_back(helper_->CreateGestureEvent(
ui::ET_GESTURE_SCROLL_BEGIN,
location,
flags_,
base::Time::FromDoubleT(point.last_touch_time()),
0.f, 0.f, 1 << point.touch_id()));
}
void GestureSequence::AppendScrollGestureEnd(const GesturePoint& point,
const gfx::Point& location,
Gestures* gestures,
float x_velocity,
float y_velocity) {
float railed_x_velocity = x_velocity;
float railed_y_velocity = y_velocity;
if (scroll_type_ == ST_HORIZONTAL)
railed_y_velocity = 0;
else if (scroll_type_ == ST_VERTICAL)
railed_x_velocity = 0;
gestures->push_back(helper_->CreateGestureEvent(
ui::ET_GESTURE_SCROLL_END,
location,
flags_,
base::Time::FromDoubleT(point.last_touch_time()),
railed_x_velocity, railed_y_velocity, 1 << point.touch_id()));
if (railed_x_velocity != 0 || railed_y_velocity != 0) {
// TODO(sad|rjkroege): fling-curve is currently configured to work well with
// touchpad scroll-events. This curve needs to be adjusted to work correctly
// with both touchpad and touchscreen. Until then, multiply the velocity for
// touchscreen with a constant.
// http://crbug.com/120154
gestures->push_back(helper_->CreateGestureEvent(
ui::ET_SCROLL_FLING_START,
location,
flags_,
base::Time::FromDoubleT(point.last_touch_time()),
railed_x_velocity * 2.5, railed_y_velocity * 2.5,
1 << point.touch_id()));
}
}
void GestureSequence::AppendScrollGestureUpdate(const GesturePoint& point,
const gfx::Point& location,
Gestures* gestures) {
int dx = point.x_delta();
int dy = point.y_delta();
if (scroll_type_ == ST_HORIZONTAL)
dy = 0;
else if (scroll_type_ == ST_VERTICAL)
dx = 0;
gestures->push_back(helper_->CreateGestureEvent(
ui::ET_GESTURE_SCROLL_UPDATE,
location,
flags_,
base::Time::FromDoubleT(point.last_touch_time()),
dx, dy, 1 << point.touch_id()));
}
void GestureSequence::AppendPinchGestureBegin(const GesturePoint& p1,
const GesturePoint& p2,
Gestures* gestures) {
gfx::Point center = p1.last_touch_position().Middle(p2.last_touch_position());
gestures->push_back(helper_->CreateGestureEvent(
ui::ET_GESTURE_PINCH_BEGIN,
center,
flags_,
base::Time::FromDoubleT(p1.last_touch_time()),
0.f, 0.f, 1 << p1.touch_id() | 1 << p2.touch_id()));
}
void GestureSequence::AppendPinchGestureEnd(const GesturePoint& p1,
const GesturePoint& p2,
float scale,
Gestures* gestures) {
gfx::Point center = p1.last_touch_position().Middle(p2.last_touch_position());
gestures->push_back(helper_->CreateGestureEvent(
ui::ET_GESTURE_PINCH_END,
center,
flags_,
base::Time::FromDoubleT(p1.last_touch_time()),
scale, 0.f, 1 << p1.touch_id() | 1 << p2.touch_id()));
}
void GestureSequence::AppendPinchGestureUpdate(const GesturePoint& p1,
const GesturePoint& p2,
float scale,
Gestures* gestures) {
// TODO(sad): Compute rotation and include it in delta_y.
// http://crbug.com/113145
gfx::Point center = p1.last_touch_position().Middle(p2.last_touch_position());
gestures->push_back(helper_->CreateGestureEvent(
ui::ET_GESTURE_PINCH_UPDATE,
center,
flags_,
base::Time::FromDoubleT(p1.last_touch_time()),
scale, 0.f, 1 << p1.touch_id() | 1 << p2.touch_id()));
}
void GestureSequence::AppendThreeFingerSwipeGestureEvent(const GesturePoint& p1,
const GesturePoint& p2,
const GesturePoint& p3,
float x_velocity,
float y_velocity,
Gestures* gestures) {
int x = (
p1.last_touch_position().x() +
p2.last_touch_position().x() +
p3.last_touch_position().x()) / 3;
int y = (
p1.last_touch_position().y() +
p2.last_touch_position().y() +
p3.last_touch_position().y()) / 3;
gfx::Point center(x, y);
gestures->push_back(helper_->CreateGestureEvent(
ui::ET_GESTURE_THREE_FINGER_SWIPE,
center,
flags_,
base::Time::FromDoubleT(p1.last_touch_time()),
x_velocity, y_velocity,
1 << p1.touch_id() | 1 << p2.touch_id() | 1 << p3.touch_id()));
}
bool GestureSequence::Click(const TouchEvent& event,
const GesturePoint& point, Gestures* gestures) {
DCHECK(state_ == GS_PENDING_SYNTHETIC_CLICK);
if (point.IsInClickWindow(event)) {
AppendClickGestureEvent(point, gestures);
if (point.IsInDoubleClickWindow(event))
AppendDoubleClickGestureEvent(point, gestures);
return true;
}
return false;
}
bool GestureSequence::ScrollStart(const TouchEvent& event,
GesturePoint& point, Gestures* gestures) {
DCHECK(state_ == GS_PENDING_SYNTHETIC_CLICK);
if (point.IsInClickWindow(event) ||
!point.IsInScrollWindow(event) ||
!point.HasEnoughDataToEstablishRail())
return false;
AppendScrollGestureBegin(point, point.first_touch_position(), gestures);
if (point.IsInHorizontalRailWindow())
scroll_type_ = ST_HORIZONTAL;
else if (point.IsInVerticalRailWindow())
scroll_type_ = ST_VERTICAL;
else
scroll_type_ = ST_FREE;
return true;
}
void GestureSequence::BreakRailScroll(const TouchEvent& event,
GesturePoint& point, Gestures* gestures) {
DCHECK(state_ == GS_SCROLL);
if (scroll_type_ == ST_HORIZONTAL &&
point.BreaksHorizontalRail())
scroll_type_ = ST_FREE;
else if (scroll_type_ == ST_VERTICAL &&
point.BreaksVerticalRail())
scroll_type_ = ST_FREE;
}
bool GestureSequence::ScrollUpdate(const TouchEvent& event,
const GesturePoint& point, Gestures* gestures) {
DCHECK(state_ == GS_SCROLL);
if (!point.DidScroll(event, 0))
return false;
AppendScrollGestureUpdate(point, point.last_touch_position(), gestures);
return true;
}
bool GestureSequence::NoGesture(const TouchEvent&,
const GesturePoint& point, Gestures*) {
Reset();
return false;
}
bool GestureSequence::TouchDown(const TouchEvent& event,
const GesturePoint& point, Gestures* gestures) {
DCHECK(state_ == GS_NO_GESTURE);
AppendTapDownGestureEvent(point, gestures);
long_press_timer_->Start(
FROM_HERE,
base::TimeDelta::FromMilliseconds(
GestureConfiguration::long_press_time_in_seconds() * 1000),
this,
&GestureSequence::AppendLongPressGestureEvent);
return true;
}
void GestureSequence::AppendLongPressGestureEvent() {
const GesturePoint* point = GetPointByPointId(0);
scoped_ptr<GestureEvent> gesture(helper_->CreateGestureEvent(
ui::ET_GESTURE_LONG_PRESS,
point->first_touch_position(),
flags_,
base::Time::FromDoubleT(point->last_touch_time()),
point->point_id(), 0.f, 1 << point->touch_id()));
helper_->DispatchLongPressGestureEvent(gesture.get());
}
bool GestureSequence::ScrollEnd(const TouchEvent& event,
GesturePoint& point, Gestures* gestures) {
DCHECK(state_ == GS_SCROLL);
if (point.IsInFlickWindow(event)) {
AppendScrollGestureEnd(point, point.last_touch_position(), gestures,
point.XVelocity(), point.YVelocity());
} else {
AppendScrollGestureEnd(point, point.last_touch_position(), gestures,
0.f, 0.f);
}
return true;
}
bool GestureSequence::PinchStart(const TouchEvent& event,
const GesturePoint& point, Gestures* gestures) {
DCHECK(state_ == GS_SCROLL ||
state_ == GS_PENDING_SYNTHETIC_CLICK);
AppendTapDownGestureEvent(point, gestures);
const GesturePoint* point1 = GetPointByPointId(0);
const GesturePoint* point2 = GetPointByPointId(1);
pinch_distance_current_ = point1->Distance(*point2);
pinch_distance_start_ = pinch_distance_current_;
AppendPinchGestureBegin(*point1, *point2, gestures);
if (state_ == GS_PENDING_SYNTHETIC_CLICK) {
gfx::Point center = point1->last_touch_position().Middle(
point2->last_touch_position());
AppendScrollGestureBegin(point, center, gestures);
}
return true;
}
bool GestureSequence::PinchUpdate(const TouchEvent& event,
const GesturePoint& point, Gestures* gestures) {
DCHECK(state_ == GS_PINCH);
const GesturePoint* point1 = GetPointByPointId(0);
const GesturePoint* point2 = GetPointByPointId(1);
float distance = point1->Distance(*point2);
if (abs(distance - pinch_distance_current_) <
GestureConfiguration::min_pinch_update_distance_in_pixels()) {
// The fingers didn't move towards each other, or away from each other,
// enough to constitute a pinch. But perhaps they moved enough in the same
// direction to do a two-finger scroll.
if (!point1->DidScroll(event,
GestureConfiguration::min_distance_for_pinch_scroll_in_pixels()) ||
!point2->DidScroll(event,
GestureConfiguration::min_distance_for_pinch_scroll_in_pixels()))
return false;
gfx::Point center = point1->last_touch_position().Middle(
point2->last_touch_position());
AppendScrollGestureUpdate(point, center, gestures);
} else {
AppendPinchGestureUpdate(*point1, *point2,
distance / pinch_distance_current_, gestures);
pinch_distance_current_ = distance;
}
return true;
}
bool GestureSequence::PinchEnd(const TouchEvent& event,
const GesturePoint& point, Gestures* gestures) {
DCHECK(state_ == GS_PINCH);
GesturePoint* point1 = GetPointByPointId(0);
GesturePoint* point2 = GetPointByPointId(1);
float distance = point1->Distance(*point2);
AppendPinchGestureEnd(*point1, *point2,
distance / pinch_distance_start_, gestures);
point1->ResetVelocity();
point2->ResetVelocity();
pinch_distance_start_ = 0;
pinch_distance_current_ = 0;
return true;
}
bool GestureSequence::ThreeFingerSwipeUpdate(const TouchEvent& event,
const GesturePoint& point, Gestures* gestures) {
DCHECK(state_ == GS_THREE_FINGER_SWIPE);
GesturePoint* point1 = GetPointByPointId(0);
GesturePoint* point2 = GetPointByPointId(1);
GesturePoint* point3 = GetPointByPointId(2);
int min_velocity = GestureConfiguration::min_swipe_speed();
float vx1 = point1->XVelocity();
float vx2 = point2->XVelocity();
float vx3 = point3->XVelocity();
float vy1 = point1->YVelocity();
float vy2 = point2->YVelocity();
float vy3 = point3->YVelocity();
float vx = (vx1 + vx2 + vx3) / 3;
float vy = (vy1 + vy2 + vy3) / 3;
// Not moving fast enough
if (fabs(vx) < min_velocity && fabs(vy) < min_velocity)
return false;
// Diagonal swipe, no event fired
// TODO(tdresser|sadrul): consider adding diagonal swipes
float ratio = fabs(vx) > fabs(vy) ? fabs(vx / vy) : fabs(vy / vx);
if (ratio < GestureConfiguration::max_swipe_deviation_ratio())
return false;
if (fabs(vx) > fabs(vy)) {
int sign = vx > 0 ? 1 : -1;
// ensure all touches are moving in the same direction, and are
// all moving faster than min_velocity.
if (vx1 * sign < min_velocity ||
vx2 * sign < min_velocity ||
vx3 * sign < min_velocity)
return false;
AppendThreeFingerSwipeGestureEvent(*point1, *point2, *point3,
sign, 0, gestures);
} else {
int sign = vy > 0 ? 1 : -1;
// ensure all touches are moving in the same direction, and are
// all moving faster than min_velocity.
if (vy1 * sign < min_velocity ||
vy2 * sign < min_velocity ||
vy3 * sign < min_velocity)
return false;
AppendThreeFingerSwipeGestureEvent(*point1, *point2, *point3,
0, sign, gestures);
}
three_finger_swipe_has_fired_ = true;
return true;
}
} // namespace ui
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