1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
|
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/base/ime/character_composer.h"
#include "base/strings/utf_string_conversions.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/gtk+/gdk/gdkkeysyms.h"
#include "ui/base/events/event_constants.h"
#include "ui/base/glib/glib_integers.h"
namespace ui {
namespace {
// Expects key is not filtered and no character is composed.
void ExpectKeyNotFiltered(CharacterComposer* character_composer,
uint key,
int flags) {
EXPECT_FALSE(character_composer->FilterKeyPress(key, 0, flags));
EXPECT_TRUE(character_composer->composed_character().empty());
}
// Expects key is filtered and no character is composed.
void ExpectKeyFiltered(CharacterComposer* character_composer,
uint key,
int flags) {
EXPECT_TRUE(character_composer->FilterKeyPress(key, 0, flags));
EXPECT_TRUE(character_composer->composed_character().empty());
}
// Expects key is filtered and no character is composed.
void ExpectKeyFilteredWithKeycode(CharacterComposer* character_composer,
uint key,
uint keycode,
int flags) {
EXPECT_TRUE(character_composer->FilterKeyPress(key, keycode, flags));
EXPECT_TRUE(character_composer->composed_character().empty());
}
// Expects |expected_character| is composed after sequence [key1, key2].
void ExpectCharacterComposed(CharacterComposer* character_composer,
uint key1,
uint key2,
int flags,
const string16& expected_character) {
ExpectKeyFiltered(character_composer, key1, flags);
EXPECT_TRUE(character_composer->FilterKeyPress(key2, 0, flags));
EXPECT_EQ(expected_character, character_composer->composed_character());
}
// Expects |expected_character| is composed after sequence [key1, key2, key3].
void ExpectCharacterComposed(CharacterComposer* character_composer,
uint key1,
uint key2,
uint key3,
int flags,
const string16& expected_character) {
ExpectKeyFiltered(character_composer, key1, flags);
ExpectCharacterComposed(character_composer, key2, key3, flags,
expected_character);
}
// Expects |expected_character| is composed after sequence [key1, key2, key3,
// key 4].
void ExpectCharacterComposed(CharacterComposer* character_composer,
uint key1,
uint key2,
uint key3,
uint key4,
int flags,
const string16& expected_character) {
ExpectKeyFiltered(character_composer, key1, flags);
ExpectCharacterComposed(character_composer, key2, key3, key4, flags,
expected_character);
}
// Expects |expected_character| is composed after sequence [key1, key2, key3,
// key 4, key5].
void ExpectCharacterComposed(CharacterComposer* character_composer,
uint key1,
uint key2,
uint key3,
uint key4,
uint key5,
int flags,
const string16& expected_character) {
ExpectKeyFiltered(character_composer, key1, flags);
ExpectCharacterComposed(character_composer, key2, key3, key4, key5, flags,
expected_character);
}
// Expects |expected_character| is composed after sequence [key1, key2, key3,
// key 4, key5, key6].
void ExpectCharacterComposed(CharacterComposer* character_composer,
uint key1,
uint key2,
uint key3,
uint key4,
uint key5,
uint key6,
int flags,
const string16& expected_character) {
ExpectKeyFiltered(character_composer, key1, flags);
ExpectCharacterComposed(character_composer, key2, key3, key4, key5, key6,
flags, expected_character);
}
// Expects |expected_character| is composed after sequence [{key1, keycode1}].
void ExpectCharacterComposedWithKeyCode(CharacterComposer* character_composer,
uint key1, uint keycode1,
int flags,
const string16& expected_character) {
EXPECT_TRUE(character_composer->FilterKeyPress(key1, keycode1, flags));
EXPECT_EQ(expected_character, character_composer->composed_character());
}
} // namespace
TEST(CharacterComposerTest, InitialState) {
CharacterComposer character_composer;
EXPECT_TRUE(character_composer.composed_character().empty());
}
TEST(CharacterComposerTest, NormalKeyIsNotFiltered) {
CharacterComposer character_composer;
ExpectKeyNotFiltered(&character_composer, GDK_KEY_B, 0);
ExpectKeyNotFiltered(&character_composer, GDK_KEY_Z, 0);
ExpectKeyNotFiltered(&character_composer, GDK_KEY_c, 0);
ExpectKeyNotFiltered(&character_composer, GDK_KEY_m, 0);
ExpectKeyNotFiltered(&character_composer, GDK_KEY_0, 0);
ExpectKeyNotFiltered(&character_composer, GDK_KEY_1, 0);
ExpectKeyNotFiltered(&character_composer, GDK_KEY_8, 0);
}
TEST(CharacterComposerTest, PartiallyMatchingSequence) {
CharacterComposer character_composer;
// Composition with sequence ['dead acute', '1'] will fail.
ExpectKeyFiltered(&character_composer, GDK_KEY_dead_acute, 0);
EXPECT_TRUE(character_composer.FilterKeyPress(GDK_KEY_1, 0, 0));
EXPECT_TRUE(character_composer.composed_character().empty());
// Composition with sequence ['dead acute', 'dead circumflex', '1'] will fail.
ExpectKeyFiltered(&character_composer, GDK_KEY_dead_acute, 0);
ExpectKeyFiltered(&character_composer, GDK_KEY_dead_circumflex, 0);
EXPECT_TRUE(character_composer.FilterKeyPress(GDK_KEY_1, 0, 0));
EXPECT_TRUE(character_composer.composed_character().empty());
}
TEST(CharacterComposerTest, FullyMatchingSequences) {
CharacterComposer character_composer;
// LATIN SMALL LETTER A WITH ACUTE
ExpectCharacterComposed(&character_composer, GDK_KEY_dead_acute, GDK_KEY_a, 0,
string16(1, 0x00E1));
// LATIN CAPITAL LETTER A WITH ACUTE
ExpectCharacterComposed(&character_composer, GDK_KEY_dead_acute, GDK_KEY_A, 0,
string16(1, 0x00C1));
// GRAVE ACCENT
ExpectCharacterComposed(&character_composer, GDK_KEY_dead_grave,
GDK_KEY_dead_grave, 0, string16(1, 0x0060));
// LATIN SMALL LETTER A WITH CIRCUMFLEX AND ACUTE
ExpectCharacterComposed(&character_composer, GDK_KEY_dead_acute,
GDK_KEY_dead_circumflex, GDK_KEY_a, 0,
string16(1, 0x1EA5));
// LATIN CAPITAL LETTER U WITH HORN AND GRAVE
ExpectCharacterComposed(&character_composer, GDK_KEY_dead_grave,
GDK_KEY_dead_horn, GDK_KEY_U, 0, string16(1, 0x1EEA));
// LATIN CAPITAL LETTER C WITH CEDILLA
ExpectCharacterComposed(&character_composer, GDK_KEY_dead_acute, GDK_KEY_C, 0,
string16(1, 0x00C7));
// LATIN SMALL LETTER C WITH CEDILLA
ExpectCharacterComposed(&character_composer, GDK_KEY_dead_acute, GDK_KEY_c, 0,
string16(1, 0x00E7));
}
TEST(CharacterComposerTest, FullyMatchingSequencesAfterMatchingFailure) {
CharacterComposer character_composer;
// Composition with sequence ['dead acute', 'dead circumflex', '1'] will fail.
ExpectKeyFiltered(&character_composer, GDK_KEY_dead_acute, 0);
ExpectKeyFiltered(&character_composer, GDK_KEY_dead_circumflex, 0);
EXPECT_TRUE(character_composer.FilterKeyPress(GDK_KEY_1, 0, 0));
EXPECT_TRUE(character_composer.composed_character().empty());
// LATIN SMALL LETTER A WITH CIRCUMFLEX AND ACUTE
ExpectCharacterComposed(&character_composer, GDK_KEY_dead_acute,
GDK_KEY_dead_circumflex, GDK_KEY_a, 0,
string16(1, 0x1EA5));
}
TEST(CharacterComposerTest, ComposedCharacterIsClearedAfterReset) {
CharacterComposer character_composer;
ExpectCharacterComposed(&character_composer, GDK_KEY_dead_acute, GDK_KEY_a, 0,
string16(1, 0x00E1));
character_composer.Reset();
EXPECT_TRUE(character_composer.composed_character().empty());
}
TEST(CharacterComposerTest, CompositionStateIsClearedAfterReset) {
CharacterComposer character_composer;
// Even though sequence ['dead acute', 'a'] will compose 'a with acute',
// no character is composed here because of reset.
ExpectKeyFiltered(&character_composer, GDK_KEY_dead_acute, 0);
character_composer.Reset();
EXPECT_FALSE(character_composer.FilterKeyPress(GDK_KEY_a, 0, 0));
EXPECT_TRUE(character_composer.composed_character().empty());
}
TEST(CharacterComposerTest, KeySequenceCompositionPreedit) {
CharacterComposer character_composer;
// LATIN SMALL LETTER A WITH ACUTE
// preedit_string() is always empty in key sequence composition mode.
ExpectKeyFiltered(&character_composer, GDK_KEY_dead_acute, 0);
EXPECT_TRUE(character_composer.preedit_string().empty());
EXPECT_TRUE(character_composer.FilterKeyPress(GDK_KEY_a, 0, 0));
EXPECT_EQ(string16(1, 0x00E1), character_composer.composed_character());
EXPECT_TRUE(character_composer.preedit_string().empty());
}
// ComposeCheckerWithCompactTable in character_composer.cc is depending on the
// assumption that the data in gtkimcontextsimpleseqs.h is correctly ordered.
TEST(CharacterComposerTest, MainTableIsCorrectlyOrdered) {
// This file is included here intentionally, instead of the top of the file,
// because including this file at the top of the file will define a
// global constant and contaminate the global namespace.
#include "third_party/gtk+/gtk/gtkimcontextsimpleseqs.h"
const int index_size = 26;
const int index_stride = 6;
// Verify that the index is correctly ordered
for (int i = 1; i < index_size; ++i) {
const int index_key_prev = gtk_compose_seqs_compact[(i - 1)*index_stride];
const int index_key = gtk_compose_seqs_compact[i*index_stride];
EXPECT_TRUE(index_key > index_key_prev);
}
// Verify that the sequenes are correctly ordered
struct {
int operator()(const uint16* l, const uint16* r, int length) const{
for (int i = 0; i < length; ++i) {
if (l[i] > r[i])
return 1;
if (l[i] < r[i])
return -1;
}
return 0;
}
} compare_sequence;
for (int i = 0; i < index_size; ++i) {
for (int length = 1; length < index_stride - 1; ++length) {
const int index_begin = gtk_compose_seqs_compact[i*index_stride + length];
const int index_end =
gtk_compose_seqs_compact[i*index_stride + length + 1];
const int stride = length + 1;
for (int index = index_begin + stride; index < index_end;
index += stride) {
const uint16* sequence = >k_compose_seqs_compact[index];
const uint16* sequence_prev = sequence - stride;
EXPECT_EQ(1, compare_sequence(sequence, sequence_prev, length));
}
}
}
}
TEST(CharacterComposerTest, HexadecimalComposition) {
CharacterComposer character_composer;
// HIRAGANA LETTER A (U+3042)
ExpectKeyFiltered(&character_composer, GDK_KEY_U,
EF_SHIFT_DOWN | EF_CONTROL_DOWN);
ExpectCharacterComposed(&character_composer, GDK_KEY_3, GDK_KEY_0, GDK_KEY_4,
GDK_KEY_2, GDK_KEY_space, 0, string16(1, 0x3042));
// MUSICAL KEYBOARD (U+1F3B9)
const char16 kMusicalKeyboard[] = {0xd83c, 0xdfb9};
ExpectKeyFiltered(&character_composer, GDK_KEY_U,
EF_SHIFT_DOWN | EF_CONTROL_DOWN);
ExpectCharacterComposed(&character_composer, GDK_KEY_1, GDK_KEY_f, GDK_KEY_3,
GDK_KEY_b, GDK_KEY_9, GDK_KEY_Return, 0,
string16(kMusicalKeyboard,
kMusicalKeyboard +
arraysize(kMusicalKeyboard)));
}
TEST(CharacterComposerTest, HexadecimalCompositionPreedit) {
CharacterComposer character_composer;
// HIRAGANA LETTER A (U+3042)
ExpectKeyFiltered(&character_composer, GDK_KEY_U,
EF_SHIFT_DOWN | EF_CONTROL_DOWN);
EXPECT_EQ(ASCIIToUTF16("u"), character_composer.preedit_string());
ExpectKeyFiltered(&character_composer, GDK_KEY_3, 0);
EXPECT_EQ(ASCIIToUTF16("u3"), character_composer.preedit_string());
ExpectKeyFiltered(&character_composer, GDK_KEY_0, 0);
EXPECT_EQ(ASCIIToUTF16("u30"), character_composer.preedit_string());
ExpectKeyFiltered(&character_composer, GDK_KEY_4, 0);
EXPECT_EQ(ASCIIToUTF16("u304"), character_composer.preedit_string());
ExpectKeyFiltered(&character_composer, GDK_KEY_a, 0);
EXPECT_EQ(ASCIIToUTF16("u304a"), character_composer.preedit_string());
ExpectKeyFiltered(&character_composer, GDK_KEY_BackSpace, 0);
EXPECT_EQ(ASCIIToUTF16("u304"), character_composer.preedit_string());
ExpectCharacterComposed(&character_composer, GDK_KEY_2, GDK_KEY_Return, 0,
string16(1, 0x3042));
EXPECT_EQ(ASCIIToUTF16(""), character_composer.preedit_string());
// Sequence with an ignored character ('x') and Escape.
ExpectKeyFiltered(&character_composer, GDK_KEY_U,
EF_SHIFT_DOWN | EF_CONTROL_DOWN);
EXPECT_EQ(ASCIIToUTF16("u"), character_composer.preedit_string());
ExpectKeyFiltered(&character_composer, GDK_KEY_3, 0);
EXPECT_EQ(ASCIIToUTF16("u3"), character_composer.preedit_string());
ExpectKeyFiltered(&character_composer, GDK_KEY_0, 0);
EXPECT_EQ(ASCIIToUTF16("u30"), character_composer.preedit_string());
ExpectKeyFiltered(&character_composer, GDK_KEY_x, 0);
EXPECT_EQ(ASCIIToUTF16("u30"), character_composer.preedit_string());
ExpectKeyFiltered(&character_composer, GDK_KEY_4, 0);
EXPECT_EQ(ASCIIToUTF16("u304"), character_composer.preedit_string());
ExpectKeyFiltered(&character_composer, GDK_KEY_2, 0);
EXPECT_EQ(ASCIIToUTF16("u3042"), character_composer.preedit_string());
ExpectKeyFiltered(&character_composer, GDK_KEY_Escape, 0);
EXPECT_EQ(ASCIIToUTF16(""), character_composer.preedit_string());
}
TEST(CharacterComposerTest, HexadecimalCompositionWithNonHexKey) {
CharacterComposer character_composer;
// Sequence [Ctrl+Shift+U, x, space] does not compose a character.
ExpectKeyFiltered(&character_composer, GDK_KEY_U,
EF_SHIFT_DOWN | EF_CONTROL_DOWN);
ExpectKeyFiltered(&character_composer, GDK_KEY_x, 0);
ExpectKeyFiltered(&character_composer, GDK_KEY_space, 0);
EXPECT_TRUE(character_composer.composed_character().empty());
// HIRAGANA LETTER A (U+3042) with a sequence [3, 0, x, 4, 2].
ExpectKeyFiltered(&character_composer, GDK_KEY_U,
EF_SHIFT_DOWN | EF_CONTROL_DOWN);
ExpectCharacterComposed(&character_composer, GDK_KEY_3, GDK_KEY_0, GDK_KEY_x,
GDK_KEY_4, GDK_KEY_2, GDK_KEY_space, 0,
string16(1, 0x3042));
}
TEST(CharacterComposerTest, HexadecimalCompositionWithAdditionalModifiers) {
CharacterComposer character_composer;
// Ctrl+Shift+Alt+U
// HIRAGANA LETTER A (U+3042)
ExpectKeyFiltered(&character_composer, GDK_KEY_U,
EF_SHIFT_DOWN | EF_CONTROL_DOWN | EF_ALT_DOWN);
ExpectCharacterComposed(&character_composer, GDK_KEY_3, GDK_KEY_0, GDK_KEY_4,
GDK_KEY_2, GDK_KEY_space, 0, string16(1, 0x3042));
// Ctrl+Shift+u (CapsLock enabled)
ExpectKeyNotFiltered(&character_composer, GDK_KEY_u,
EF_SHIFT_DOWN | EF_CONTROL_DOWN | EF_CAPS_LOCK_DOWN);
}
TEST(CharacterComposerTest, CancelHexadecimalComposition) {
CharacterComposer character_composer;
// Cancel composition with ESC.
ExpectKeyFiltered(&character_composer, GDK_KEY_U,
EF_SHIFT_DOWN | EF_CONTROL_DOWN);
ExpectKeyFiltered(&character_composer, GDK_KEY_1, 0);
ExpectKeyFiltered(&character_composer, GDK_KEY_Escape, 0);
// Now we can start composition again since the last composition was
// cancelled.
// HIRAGANA LETTER A (U+3042)
ExpectKeyFiltered(&character_composer, GDK_KEY_U,
EF_SHIFT_DOWN | EF_CONTROL_DOWN);
ExpectCharacterComposed(&character_composer, GDK_KEY_3, GDK_KEY_0, GDK_KEY_4,
GDK_KEY_2, GDK_KEY_space, 0, string16(1, 0x3042));
}
TEST(CharacterComposerTest, HexadecimalCompositionWithBackspace) {
CharacterComposer character_composer;
// HIRAGANA LETTER A (U+3042)
ExpectKeyFiltered(&character_composer, GDK_KEY_U,
EF_SHIFT_DOWN | EF_CONTROL_DOWN);
ExpectKeyFiltered(&character_composer, GDK_KEY_3, 0);
ExpectKeyFiltered(&character_composer, GDK_KEY_0, 0);
ExpectKeyFiltered(&character_composer, GDK_KEY_f, 0);
ExpectKeyFiltered(&character_composer, GDK_KEY_BackSpace, 0);
ExpectCharacterComposed(&character_composer, GDK_KEY_4, GDK_KEY_2,
GDK_KEY_space, 0, string16(1, 0x3042));
}
TEST(CharacterComposerTest, CancelHexadecimalCompositionWithBackspace) {
CharacterComposer character_composer;
// Backspace just after Ctrl+Shift+U.
ExpectKeyFiltered(&character_composer, GDK_KEY_U,
EF_SHIFT_DOWN | EF_CONTROL_DOWN);
ExpectKeyFiltered(&character_composer, GDK_KEY_BackSpace, 0);
ExpectKeyNotFiltered(&character_composer, GDK_KEY_3, 0);
// Backspace twice after Ctrl+Shift+U and 3.
ExpectKeyFiltered(&character_composer, GDK_KEY_U,
EF_SHIFT_DOWN | EF_CONTROL_DOWN);
ExpectKeyFiltered(&character_composer, GDK_KEY_3, 0);
ExpectKeyFiltered(&character_composer, GDK_KEY_BackSpace, 0);
ExpectKeyFiltered(&character_composer, GDK_KEY_BackSpace, 0);
ExpectKeyNotFiltered(&character_composer, GDK_KEY_3, 0);
}
TEST(CharacterComposerTest, HexadecimalCompositionPreeditWithModifierPressed) {
// This test case supposes X Window System uses 101 keyboard layout.
CharacterComposer character_composer;
const int control_shift = EF_CONTROL_DOWN | EF_SHIFT_DOWN;
// HIRAGANA LETTER A (U+3042)
ExpectKeyFilteredWithKeycode(&character_composer,
GDK_KEY_U, 30, control_shift);
EXPECT_EQ(ASCIIToUTF16("u"), character_composer.preedit_string());
ExpectKeyFilteredWithKeycode(&character_composer,
GDK_KEY_numbersign, 12, control_shift);
EXPECT_EQ(ASCIIToUTF16("u3"), character_composer.preedit_string());
ExpectKeyFilteredWithKeycode(&character_composer,
GDK_KEY_parenright, 19, control_shift);
EXPECT_EQ(ASCIIToUTF16("u30"), character_composer.preedit_string());
ExpectKeyFilteredWithKeycode(&character_composer,
GDK_KEY_dollar, 13, control_shift);
EXPECT_EQ(ASCIIToUTF16("u304"), character_composer.preedit_string());
ExpectKeyFilteredWithKeycode(&character_composer,
GDK_KEY_A, 38, control_shift);
EXPECT_EQ(ASCIIToUTF16("u304a"), character_composer.preedit_string());
ExpectKeyFilteredWithKeycode(&character_composer,
GDK_KEY_BackSpace, 22, control_shift);
EXPECT_EQ(ASCIIToUTF16("u304"), character_composer.preedit_string());
ExpectKeyFilteredWithKeycode(&character_composer,
GDK_KEY_at, 11, control_shift);
EXPECT_EQ(ASCIIToUTF16("u3042"), character_composer.preedit_string());
ExpectCharacterComposedWithKeyCode(&character_composer,
GDK_KEY_Return, 36,
control_shift,
string16(1, 0x3042));
EXPECT_EQ(ASCIIToUTF16(""), character_composer.preedit_string());
// Sequence with an ignored character (control + shift + 'x') and Escape.
ExpectKeyFilteredWithKeycode(&character_composer,
GDK_KEY_U, 30, control_shift);
EXPECT_EQ(ASCIIToUTF16("u"), character_composer.preedit_string());
ExpectKeyFilteredWithKeycode(&character_composer,
GDK_KEY_numbersign, 12, control_shift);
EXPECT_EQ(ASCIIToUTF16("u3"), character_composer.preedit_string());
ExpectKeyFilteredWithKeycode(&character_composer,
GDK_KEY_parenright, 19, control_shift);
EXPECT_EQ(ASCIIToUTF16("u30"), character_composer.preedit_string());
ExpectKeyFilteredWithKeycode(&character_composer,
GDK_KEY_X, 53, control_shift);
EXPECT_EQ(ASCIIToUTF16("u30"), character_composer.preedit_string());
ExpectKeyFilteredWithKeycode(&character_composer,
GDK_KEY_dollar, 13, control_shift);
EXPECT_EQ(ASCIIToUTF16("u304"), character_composer.preedit_string());
ExpectKeyFilteredWithKeycode(&character_composer,
GDK_KEY_at, 11, control_shift);
EXPECT_EQ(ASCIIToUTF16("u3042"), character_composer.preedit_string());
ExpectKeyFilteredWithKeycode(&character_composer,
GDK_KEY_Escape, 9, control_shift);
EXPECT_EQ(ASCIIToUTF16(""), character_composer.preedit_string());
}
TEST(CharacterComposerTest, InvalidHexadecimalSequence) {
CharacterComposer character_composer;
// U+FFFFFFFF
ExpectKeyFiltered(&character_composer, GDK_KEY_U,
EF_SHIFT_DOWN | EF_CONTROL_DOWN);
for (int i = 0; i < 8; ++i)
ExpectKeyFiltered(&character_composer, GDK_KEY_f, 0);
EXPECT_TRUE(character_composer.FilterKeyPress(GDK_KEY_space, 0, 0));
EXPECT_TRUE(character_composer.composed_character().empty());
// U+0000 (Actually, this is a valid unicode character, but we don't
// compose a string with a character '\0')
ExpectKeyFiltered(&character_composer, GDK_KEY_U,
EF_SHIFT_DOWN | EF_CONTROL_DOWN);
for (int i = 0; i < 4; ++i)
ExpectKeyFiltered(&character_composer, GDK_KEY_0, 0);
EXPECT_TRUE(character_composer.FilterKeyPress(GDK_KEY_space, 0, 0));
EXPECT_TRUE(character_composer.composed_character().empty());
// U+10FFFF
ExpectKeyFiltered(&character_composer, GDK_KEY_U,
EF_SHIFT_DOWN | EF_CONTROL_DOWN);
ExpectKeyFiltered(&character_composer, GDK_KEY_1, 0);
ExpectKeyFiltered(&character_composer, GDK_KEY_0, 0);
for (int i = 0; i < 4; ++i)
ExpectKeyFiltered(&character_composer, GDK_KEY_f, 0);
EXPECT_TRUE(character_composer.FilterKeyPress(GDK_KEY_space, 0, 0));
EXPECT_TRUE(character_composer.composed_character().empty());
// U+110000
ExpectKeyFiltered(&character_composer, GDK_KEY_U,
EF_SHIFT_DOWN | EF_CONTROL_DOWN);
ExpectKeyFiltered(&character_composer, GDK_KEY_1, 0);
ExpectKeyFiltered(&character_composer, GDK_KEY_1, 0);
for (int i = 0; i < 4; ++i)
ExpectKeyFiltered(&character_composer, GDK_KEY_0, 0);
EXPECT_TRUE(character_composer.FilterKeyPress(GDK_KEY_space, 0, 0));
EXPECT_TRUE(character_composer.composed_character().empty());
}
TEST(CharacterComposerTest, HexadecimalSequenceAndDeadKey) {
CharacterComposer character_composer;
// LATIN SMALL LETTER A WITH ACUTE
ExpectCharacterComposed(&character_composer, GDK_KEY_dead_acute, GDK_KEY_a, 0,
string16(1, 0x00E1));
// HIRAGANA LETTER A (U+3042) with dead_acute ignored.
ExpectKeyFiltered(&character_composer, GDK_KEY_U,
EF_SHIFT_DOWN | EF_CONTROL_DOWN);
ExpectCharacterComposed(&character_composer, GDK_KEY_3, GDK_KEY_0,
GDK_KEY_dead_acute, GDK_KEY_4, GDK_KEY_2,
GDK_KEY_space, 0, string16(1, 0x3042));
// LATIN CAPITAL LETTER U WITH ACUTE while 'U' is pressed with Ctrl+Shift.
ExpectKeyFiltered(&character_composer, GDK_KEY_dead_acute, 0);
EXPECT_TRUE(character_composer.FilterKeyPress(
GDK_KEY_U, 0, EF_SHIFT_DOWN | EF_CONTROL_DOWN));
EXPECT_EQ(string16(1, 0x00DA), character_composer.composed_character());
}
} // namespace ui
|